First, thanks for putting effort in developing this mod for years.
I started playing this mod recently and have achieved 2 monarch science victories on standard. After several plays, I think it would be a good idea to give my feedback.
Logistic Feedback
Personally, I think that a flexible cap of UPT is better than the current logistic penalty system. The current logistic system aims to tackle the Stack of Doom problem, but fails. According to some old threads in this forum, AI still tends to put up a Stack of Doom and this tactic work despite the logistic penalty. And this result fit my observations from playing. Stack of Doom is still the best tactic and AIs use it most of the time. IMHO, we can throw away the logistic penalty and have a UPT system in which the cap is decided by the logistic limit in this mod. The developer said he would not apply a UPT system, but didn’t give a detail explanation. So, here I am suggesting dramatically increasing the logistic penalty.
The problem of current logistic penalty is that the penalty is too small. For example, I have a logistic limit of 6 and another 3 would put me in penalty level I, which is -5% strength. In this case, putting additional 3 units in gives me -5% strength but it also gives me +16% strength from assault aid bonuses if the units are assault role units. In the end, I would gladly accept the penalty level I and even II. I can see from this example, the penalty doesn’t matter since aid bonuses are far better.
So here is my first suggestion. The level I penalty should be no aiding bonus. I believe this penalty would really hurt. The level II penalty could be not fortify, not terrain defense bonuses and additional strength penalty.
If the purpose of logistic penalty system is to eliminate or limit the Stack of Doom problem, we need a really big penalty to stop that from happening and I think we don’t need that much levels of penalty too. I suggest the level III penalty is the final big one, it could be something like -100% strength. Too much levels of penalty don’t make the mechanic better but just make the mechanic being lesser elegant. That is why I suggest that only 3 level of penalty is needed.
I started playing this mod recently and have achieved 2 monarch science victories on standard. After several plays, I think it would be a good idea to give my feedback.
Logistic Feedback
Personally, I think that a flexible cap of UPT is better than the current logistic penalty system. The current logistic system aims to tackle the Stack of Doom problem, but fails. According to some old threads in this forum, AI still tends to put up a Stack of Doom and this tactic work despite the logistic penalty. And this result fit my observations from playing. Stack of Doom is still the best tactic and AIs use it most of the time. IMHO, we can throw away the logistic penalty and have a UPT system in which the cap is decided by the logistic limit in this mod. The developer said he would not apply a UPT system, but didn’t give a detail explanation. So, here I am suggesting dramatically increasing the logistic penalty.
The problem of current logistic penalty is that the penalty is too small. For example, I have a logistic limit of 6 and another 3 would put me in penalty level I, which is -5% strength. In this case, putting additional 3 units in gives me -5% strength but it also gives me +16% strength from assault aid bonuses if the units are assault role units. In the end, I would gladly accept the penalty level I and even II. I can see from this example, the penalty doesn’t matter since aid bonuses are far better.
So here is my first suggestion. The level I penalty should be no aiding bonus. I believe this penalty would really hurt. The level II penalty could be not fortify, not terrain defense bonuses and additional strength penalty.
If the purpose of logistic penalty system is to eliminate or limit the Stack of Doom problem, we need a really big penalty to stop that from happening and I think we don’t need that much levels of penalty too. I suggest the level III penalty is the final big one, it could be something like -100% strength. Too much levels of penalty don’t make the mechanic better but just make the mechanic being lesser elegant. That is why I suggest that only 3 level of penalty is needed.