Somebody613
Deity
- Joined
- Nov 18, 2019
- Messages
- 2,375
1. Is the following hard-coded and non-fixable - or is it a "feature" (so annoying I'd call it a "bug" anyways)?
-Limiting World Wonders to ONE per TURN even when more can be built in a straight row.
-Breaking the building progress when switching to "units built with food", and the same about above.
-The way Special Building Science/Culture/etc are treated, aka aligned to the city's GROWTH progress.
All of those are more nuisances than features, quite unambiguously.
2. Probably a stupid question, but why am I unable to start a war on my vassal?
Logically thinking, I should be the one deciding it.
And from the game side, it often makes me end up with BALLAST instead of BONUSES.
3. Is there any way to add some visual distinction during trade for resources that you DON'T have?
Would just make it easier and faster than to manually check half the list each time.
And NO, checking the Advisor is exactly the same thing - just worse, because I have to remember it as well.
4. What happened to map trading?
Either it's handled by some BUG that I can't find or decipher, or it's defunct now.
A huge pity, really.
5. Somewhat related to the above (and could be the reason itself).
Do trade type options (resources, techs, etc) have to be unlocked by BOTH parties to be usable?
It really seems that YES.
Then I would really like you to implement a way to ignore it.
For example, I need Writing to trade techs - but why would the OTHER guy need it to RECEIVE a free tech?
6. How exactly does religion spreading work?
Because I sometimes (even if rarely) see my religion drifting to most weirdest neighbors half-a-continent away, yet NOT appear in a next-door city (or even MY city) for quite a period of time.
Randomized, yes, but sometimes way too weird anyways.
7. Task events should have at least some type of a progression bar or whatnot.
It annoys me to receive a task that I'll spend 100 (or 300) further turns on (on Eternity) - yet there's no RFC-style progress visualization for me to even be aware whether it's still ON in the first place.
I might add something later, but so far this is it.
-Limiting World Wonders to ONE per TURN even when more can be built in a straight row.
-Breaking the building progress when switching to "units built with food", and the same about above.
-The way Special Building Science/Culture/etc are treated, aka aligned to the city's GROWTH progress.
All of those are more nuisances than features, quite unambiguously.
2. Probably a stupid question, but why am I unable to start a war on my vassal?
Logically thinking, I should be the one deciding it.
And from the game side, it often makes me end up with BALLAST instead of BONUSES.
3. Is there any way to add some visual distinction during trade for resources that you DON'T have?
Would just make it easier and faster than to manually check half the list each time.
And NO, checking the Advisor is exactly the same thing - just worse, because I have to remember it as well.
4. What happened to map trading?
Either it's handled by some BUG that I can't find or decipher, or it's defunct now.
A huge pity, really.
5. Somewhat related to the above (and could be the reason itself).
Do trade type options (resources, techs, etc) have to be unlocked by BOTH parties to be usable?
It really seems that YES.
Then I would really like you to implement a way to ignore it.
For example, I need Writing to trade techs - but why would the OTHER guy need it to RECEIVE a free tech?
6. How exactly does religion spreading work?
Because I sometimes (even if rarely) see my religion drifting to most weirdest neighbors half-a-continent away, yet NOT appear in a next-door city (or even MY city) for quite a period of time.
Randomized, yes, but sometimes way too weird anyways.
7. Task events should have at least some type of a progression bar or whatnot.
It annoys me to receive a task that I'll spend 100 (or 300) further turns on (on Eternity) - yet there's no RFC-style progress visualization for me to even be aware whether it's still ON in the first place.
I might add something later, but so far this is it.