Some patch stuff from in-game

Some observations after a few tests:

- France on Quick is absurd. The lack of good alternatives (MPMs via Legalism, Culturals) magnifies this. Honor cannot compete, even as the Aztecs. You have to kill a barb every other turn to keep up with the snowball.
- Republic isn't bad when you nerf all the early, badly OP alternatives.
- Double Culture ruins will still confer a massive advantage - namely, a Worker or Settler.
- You can chop a GL, but it requires a serious commitment. You have to hard build a Worker unless you hit the ruins lottery. Scout -> Monument doesn't leave time for pre-chops on standard speed (unless France).
 
Autocracy is quite nice as well now. I had no trouble just annexing cities and building courthouses to keep happiness in check. (going from occupied to courthouse city is insane happiness ;) ) It just arrives a bit late :( I think you should always go into that now when going for warmongering games.

Finally. I really hated puppet empires.
 
I LOVE that the civilopedia is accessible from the main menu now, I have to work soon but I've spent a great deal of time going through the data.

Can't wait to fire up a game later today!
 
Just finished my fisrt game, some notes bellow.

-There are lot of changes in the Social Policies. You now gain a bonus if you get all the policies of a policy tree. The Rationalism tree is far better than the previous one.
-Requisities for technologies where changed. I noted it late (by this way I cannot tell about changes in the early techs) in the game, for example, to win a space race you don't need to research penicilin, plastics, globalization and so on...
-AI is more agressive in the early game...
-Hanging Gardens Rocks...
-National College now has Philosophy as requisite and not writing...
- Civ5 HOF did not parsed the saved files of my first match... Bellow the error...!!

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Submitted: 2011-06-27 20:09:53

You may verify that your submission was received by checking the submission list.

I think that is it for now...
 
Hanging gardens makes peaceful victories so much easier as well. Had no trouble at all doing a sloppy cultural victory (past 1900's) in my latest Immortal game. It also seems the AI do slower teching overall (anyone get the same feeling?), so that of course helps. I keep up in score with REX'ing AI's, it's almost silly ;)

This patch seems to have made it easier for me, even when doing peaceful victories. Thought I had to knock down difficulty a notch but that doesn't seem to be the case.
 
Do we know if the AI in multiplayer contacts the human player now? Before they would never contact the human player for any reason (trade, tribute, deals), and it severely handicapped them. It made it hard to play Multiplayer the way I wanted to... just wondering if that was fixed.
 
Research agreements do not give you a free tech anymore... it gives you a "tech boost"... allowing you to speed up tech discovering... :-P didn't like this one...
 
One surprise I've had playing on Immortal is how uncompetitive the AI is regarding Wonders. As Babylon, on the same continent as Siam and India, I've used the Aristocracy bonus in two cities (about 45h each, by turn 230 or so) to build the:

Great Library
Hanging Gardens
Sistine Chapel
Taj Mahal
Chichen Itza
Hagia Sophia

I didn't bother with the Pyramids, because I didn't need the extra worker by then.
 
I had the version with TBC disactivated, so I couldn't really tell. I'll reactivate it and then see in a while (or try an obvious one like InfoAddict). One bad sign is that you go from Mods to SP - not to MP (HS). However, you can activate a mod, then go "back" and into MP.



I think Seek meant whether mods work with Hotseat.

I see, do they?
 
One surprise I've had playing on Immortal is how uncompetitive the AI is regarding Wonders. As Babylon, on the same continent as Siam and India, I've used the Aristocracy bonus in two cities (about 45h each, by turn 230 or so) to build the:

Great Library
Hanging Gardens
Sistine Chapel
Taj Mahal
Chichen Itza
Hagia Sophia

I didn't bother with the Pyramids, because I didn't need the extra worker by then.

Hmm. Might be you. Right now in my game Egypt is wonder spamming like crazy. I've built a decent amount, but they lead right now. Of course, they ARE Egypt (UA helps them spam wonders even more) and they did take some American cities, which I'm sure couldn't hurt, but yeah.....some civs definitely want wonders badly still.
 
Hmm. Might be you. Right now in my game Egypt is wonder spamming like crazy. I've built a decent amount, but they lead right now. Of course, they ARE Egypt (UA helps them spam wonders even more) and they did take some American cities, which I'm sure couldn't hurt, but yeah.....some civs definitely want wonders badly still.

What you're saying makes sense. The oddest part about my game is that the only Wonder I really tried for was the GL. The rest were just available and I had nothing better to build (playing Science).
 
One surprise I've had playing on Immortal is how uncompetitive the AI is regarding Wonders. As Babylon, on the same continent as Siam and India, I've used the Aristocracy bonus in two cities (about 45h each, by turn 230 or so) to build the:

Great Library
Hanging Gardens
Sistine Chapel
Taj Mahal
Chichen Itza
Hagia Sophia

I didn't bother with the Pyramids, because I didn't need the extra worker by then.

Yeah, seems it's pretty random. I got a Pyramid-Hanging Gardens-Great Library-Stonehenge opener on immortal, and that shouldn't happen really. No idea why the AI's where that late with the SH and GL, but hey good start for me. Egypt with Hanging gardens is a beast early on.
 
Getting to the freedom finisher is painful.

Is it me or do social policies cost A LOT more in mid/late game?
Even with four cities, temples, opera houses and hermitage, it's still slower than I'm used to :(
 
I was getting unfavourable rolls against barbarians such that it's really unwise to attack barb camps now when warrior on barb. grunt for example (King - no honor policys). Before I could attack from a hill, do some damage then heal and attack later to finish it. Now I take 6-9 damage and the injured barb attacks back to kill me off. That didn't happen before. I had to restart 3 times before I accepted this. Seems like they made barbs a bit better at least at King.
 
Something I noticed: puppets no longer prioritize monuments. If you puppet something mid to late game, you might be waiting a /long/ time before the puppet builds something that will expand its boarders.
 
Something I noticed: puppets no longer prioritize monuments. If you puppet something mid to late game, you might be waiting a /long/ time before the puppet builds something that will expand its boarders.

I don't like this, puppets should build those early easy to build buildings before things like Bank & Stock exchange. I can't confirm though as my last game wasn't any wars.
 
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