I've been doing some thinking about tweaking the Mod; in particular I had a few ideas in certain areas I wanted to get feedback and suggestions on. 1. TRAITS: I was thinking instead of having "generic" traits, each leader should have a "Civ specific" trait that all leaders of that Civ have plus a "leader specific trait" that applies to only that leader. The Civ traits would be listed as "The Power of (Whatever)" (For example the Prinicipality would have "The Power of Chivalry" while the Crystallin would have "The Power of the Amazon") Do you think this would work and if so what Civ trait would each Civ have and its effects? 2. RELIGIONS: Instead of having religions, I was thinking of using the religion mechanics to represent alignments; there would be five distinct alignments in my proposal: Chaotic Evil (Destruction for its own sake; Marana's alignment) Order Evil (Repressive Tyranny; The Cult of the Silver Dragon for example) Neutral (elves maybe) Order Good (Eagle Order for example) Chaotic Good (maximum freedom) (Note that these are merely placeholder names; I am open to better names) Basically each alignment would have a "dummy tech" that cannot be researched but is instead listed as a starting tech for certain civs. Unlike religions, these alignments would not have buildings directly associated with them; instead if a particular alignment is the "state religion", the Civ would be able to build a Shrine-type world wonder with a virtual "resource" of a particular subgroup of that Alignment. For example, the Principality (with the Order Good alignment)could build "Eagle Order HQ" as a World Wonder which would have the resource of "Eagle Order" available; this "resource" would in turn enable the construction of Buildings related to the Eagle Order which require that "resource". ( I got the idea from Hephastion which he mentioned in his Hephmod thread.)Note that in this system, you would not get benefits simply from having the alignment in your kingdom; you have to build a related World Wonder to fully take advantage of it. I would modify the Religion Civics accordingly to fit the new system. In addition, I would incorporate both Orion's Inquisition Modcomp (Modified to have a single Generic Inquisitor and Holy Office) plus The_J's Real Favorite Religions (http://forums.civfanatics.com/downloads.php?do=file&id=14662) Modcomp so that when a particular Alignment is "discovered" all CIvs with that alignment as a favorite would get it immediately. Basic temples would no longer require an alignment; instead they would be the FT counterpart to the Monument replacing the Watchtower (I would still have the Watchtower available as a predecessor to the Castle). The generic Temple can be upgraded to a specific religion/cult/ideology temple if you have a particular "resource". Whew! OK any thoughts or feedback on this?