Rezca
The Greatest Jaggi
It's been a while since I've played C2C, mostly because of a combat "bug" that had been introduced when I had updated via SVN a year or so back that - at least for me - seriously damaged my desire to keep playing. "Attack from behind" or something? Would almost invariably suicide weak units against defenders while displaying the odds for the best attacker. Made stack attacking painfully tedious.
Anyway. I had started in on C2C two, maybe three years ago and I can't even remember what revision it was, but it was long before Graphics Paging was introduced. Combat worked just fine, and I had a serious amount of fun with the Prehistoric and Ancient eras. Large reason of why I loved C2C - raising an empire literally from the ground up like that.
After a while, I discovered how to update the mod with the SVN, and I did so midgame. It introduced things like Locksmithing and Cheese making, but also had subtly added in that combat problem. I believe it was Thunderbird who had said it was an unintentional side-effect from something called Attack From Behind, and that it wasn't going to be easy to remove/disable.
I had downloaded an older version of the mod, version... v33 I think from ModDB, in hopes that it wouldn't be present, but I still had attacking units suicide themselves with the game displaying 90% odds but the combat log displaying less than 10%. Would show the odds for an Assassin, but instead of the Assassin being sent in, it would send in the much weaker Rogue.
As I can't find the original file I downloaded when I first began my experience with C2C, I don't think I have any other choice than to just upgrade again. I'd been sifting through the SVN discussion thread and Bug Reports, but can't find anything about the combat problem being solved or not. Which leads to my first question: Is that Attack From Behind issue still present, or has it been solved yet?
As for my second question, I wanted to know about the 'modules', if I could enable some and disable others. When I first re-installed the mod, I trimmed off some of the extra religions (Like Scientology) by setting their module loading to 0 in the XML, and disabled Laura Croft, and so on... But the game would never load. Ever. After searching for this problem, I read that C2C had some "issues" with the modular components and enabling ones turned off or disabling ones defaulting to on would break things and cause crashes. Has this changed since then (The thread was about a year old) or do I still have to make do with the default features?
Anyway. I had started in on C2C two, maybe three years ago and I can't even remember what revision it was, but it was long before Graphics Paging was introduced. Combat worked just fine, and I had a serious amount of fun with the Prehistoric and Ancient eras. Large reason of why I loved C2C - raising an empire literally from the ground up like that.
After a while, I discovered how to update the mod with the SVN, and I did so midgame. It introduced things like Locksmithing and Cheese making, but also had subtly added in that combat problem. I believe it was Thunderbird who had said it was an unintentional side-effect from something called Attack From Behind, and that it wasn't going to be easy to remove/disable.
I had downloaded an older version of the mod, version... v33 I think from ModDB, in hopes that it wouldn't be present, but I still had attacking units suicide themselves with the game displaying 90% odds but the combat log displaying less than 10%. Would show the odds for an Assassin, but instead of the Assassin being sent in, it would send in the much weaker Rogue.
As I can't find the original file I downloaded when I first began my experience with C2C, I don't think I have any other choice than to just upgrade again. I'd been sifting through the SVN discussion thread and Bug Reports, but can't find anything about the combat problem being solved or not. Which leads to my first question: Is that Attack From Behind issue still present, or has it been solved yet?
As for my second question, I wanted to know about the 'modules', if I could enable some and disable others. When I first re-installed the mod, I trimmed off some of the extra religions (Like Scientology) by setting their module loading to 0 in the XML, and disabled Laura Croft, and so on... But the game would never load. Ever. After searching for this problem, I read that C2C had some "issues" with the modular components and enabling ones turned off or disabling ones defaulting to on would break things and cause crashes. Has this changed since then (The thread was about a year old) or do I still have to make do with the default features?