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Some Small Tips I found.

Discussion in 'Civ4Col - Strategy & Tips' started by alexender000, Sep 25, 2008.

  1. alexender000

    alexender000 Chieftain

    Joined:
    Sep 24, 2008
    Messages:
    15
    1) Don't overextend yourself, 4-5 MAX at start, then build more once your economy is stable. The reason for this is that colonist are cheap and fast coming at the start but much slower at mid-late game, leaving you with small useless settlement.

    2) I find that guns are cheaps, Buy a bundle of gun at 6-8 each come rather cheap than hiring Vet Soldiers or even making them (I had 50 guns/turn as a max, but buying 150 guns (on epic) cost me a 1200$... extremly useful for a fast arming of the populace (before the WoL for exemple).

    I usually dedicated a full settlement to the Ore/Tools/Guns chain, I don't know if it would be more effective to buy the guns and have a Wood/Ore/Tool settlement sending their goods to the cities that need them...

    Any my own 2 cents... hope it help some newbies out there (Which I'm proud to be part of).
     
  2. Trackman20

    Trackman20 Chieftain

    Joined:
    Jul 6, 2007
    Messages:
    53
    I try to always specialize a food/growth city and a weapons city. After that, my cities all turn into hybrids. The micromanaging becomes a huge issue for me though, I can't keep up with the small details.
     
  3. warroom

    warroom Chieftain

    Joined:
    Jan 11, 2006
    Messages:
    134
    This is the only game I have to keep a notebook beside me to remember what's going where, what I need from europ. This was also true of the old game.
     
  4. Öjevind Lång

    Öjevind Lång Chieftain

    Joined:
    Aug 22, 2005
    Messages:
    2,371
    In the old game, I always had to keep notes of what the various Indian settlements bought and sold, and which experts they could train. Of course, due to some bug, sometimes you sent a colonist on a long trek to train him to become a cotton farmer only to discover that now the village trained ore miners instead. :mad:
     
  5. warroom

    warroom Chieftain

    Joined:
    Jan 11, 2006
    Messages:
    134
    In old game the Indian converts lost hope and went home if you didn't put them right to work. That doesn't seem to be the case in this game. Am I correct?
     
  6. Knut_Are_M

    Knut_Are_M Chieftain

    Joined:
    Aug 15, 2008
    Messages:
    323
    an exploit in civ 4 col is to declear independence with only 1 small city, and colonize some other part of the map, with monarchy.

    another exsploit is to save up money before the war, and instantly use that money to buy units.

    the first exsploit is really bad!
     
  7. much2much

    much2much Chieftain

    Joined:
    Jul 23, 2006
    Messages:
    214
    Oh man I bet you miss that mechanic.
     
  8. warroom

    warroom Chieftain

    Joined:
    Jan 11, 2006
    Messages:
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    Isn't the game over once the WoI is over?
     
  9. warroom

    warroom Chieftain

    Joined:
    Jan 11, 2006
    Messages:
    134
    Where do you buy units after declaring independance?
     
  10. Öjevind Lång

    Öjevind Lång Chieftain

    Joined:
    Aug 22, 2005
    Messages:
    2,371
    In the original Col, the Indian became desillsioned and returned home if you didn't put him to work within six turns. But if you put him on a ship to another colony, that didn't bother him. The turns spent om board apparently coumted as ouccupation.

    By the way, is there some mechanism for assmilating natives in the new game? In the old one, it happened once, when you acquired Bartholomé de Las Casas; then all your Indian converts became ordinary colonists. However, there was no way to assmilate later converts.

    Incidentally, Las Casas' standing as a humanitarian is somewhat marred by the fact that he proposed importing black slaves from Africa instead of enslaving the Indians. In the end, he had his way.
     
  11. Knut_Are_M

    Knut_Are_M Chieftain

    Joined:
    Aug 15, 2008
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    323
    choose monarchy, and you can continue trade with europe instead of the also very good double founding father points.
     
  12. jinxdone

    jinxdone Chieftain

    Joined:
    Dec 25, 2007
    Messages:
    7
    Just set the new indian convert to 'live among the natives' as soon as he appears so you will get a more useful expert instead after waiting a bit.

    Though sometimes a +1 all around outdoor work bonus is useful too if you have to shift between jobs..
     

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