some strange error messages

Leng_

Chieftain
Joined
Nov 25, 2012
Messages
14
Location
Belgium
everytime i launch c2c since i restarted playing civ i keep getting those error messages about XMLs being "incorrect" and have to keep pressing enter to skip them all, but game still launch normally regardless
im using latest SVNs so dunno if its related to that
9854788d80.png
 
Nothing to worry about. It just means that there is a misspelling or something similar somewhere. The only effect ingame will be that the called buildings aren't there, but it's easy to fix.

Did anyone play around with Crime and Tourism stuff recently?
 
well, now my game crash every 2-3 turns now so it might be related to this problem
also the messages shows promotions and others like tech_artificial intelligence or units animals.
 
nah just downloaded v35 and updated to last svn 2 days ago, no modification whatsoever
might delete everything and reinstall mod to see if that fix it if last svn update dont solve it ;o
 
well, the error messages are still there, even did a full reinstall of mod(v35 and last SVN update as usual) but still same
and i forgot to add this last one i get after the 20+ error messages
b689449994.jpg

EDIT:reinstalling mod seem to have fixed the crash but messages above still there.
 
I wonder if the debug dll is currently the standard dll... (oops if that's the case) As soon as I'm done updating the mp svn I've got another update for the main mod svn and I'll make sure it gets fixed up properly with a final release dll so you aren't getting the error messages like that.

Also... you can't take the svn and merge it in with an older mod file as this won't delete the files that have been removed during the process of updating and further modding so will lead to errors. Sounds like initially you might've gone about it in this manner. You need to fully delete the old mod and inject the svn mod file in its place.
 
well, the error messages are still there, even did a full reinstall of mod(v35 and last SVN update as usual)

Dont download v35 and update nu SVN.
Just download newrest version of SVN and play on this version.
 
I wonder if the debug dll is currently the standard dll... (oops if that's the case) As soon as I'm done updating the mp svn I've got another update for the main mod svn and I'll make sure it gets fixed up properly with a final release dll so you aren't getting the error messages like that.

Also... you can't take the svn and merge it in with an older mod file as this won't delete the files that have been removed during the process of updating and further modding so will lead to errors. Sounds like initially you might've gone about it in this manner. You need to fully delete the old mod and inject the svn mod file in its place.
oh, always thought that the public release were the "essential" part and svn was just update that needed the public release to function correctly, guess i was mistaken all this time:lol:

EDIT: and yes using SVN only instead of my foolishness above fixed the problem, thx for the help! :)
 
Yeah, the public release is just what we think is to be a stable snapshot of the SVN in development and released for download via other channels. The SVN, imo, is the way to go. Just keep abreast of the things being said in the bugs thread when considering updating so you don't run into problems by constantly being updated during some buggy phases of development.
 
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