- Joined
- Mar 5, 2017
- Messages
- 4,173
I broadly like the IP system and how they’re barbarians and city-states rolled into one. But there are two things that bother me:
1. Suzerainty is final and incontestable
2. You lose interactive options like raiding once you become suzerain of an IP
So my suggestions are:
1. I think IPs would feel more fun and dynamic if suzerainty required continuous effort and investment like in Civ 5 and Civ 6. It’s no fun knowing that if someone else grabs the IP, that’s it, you can’t do anything about it except conquer it. I’m not saying Influence necessarily needs to decay like in Civ 5, but at least let other players invest Influence to steal them away.
2. I also think we should maintain the “targeted raid” option once we become suzerain. I really like using that option (in general, indirect warfare via Influence needs to be expanded in even more!). Doesn’t make sense to me that we lose that capability as suzerain.
1. Suzerainty is final and incontestable
2. You lose interactive options like raiding once you become suzerain of an IP
So my suggestions are:
1. I think IPs would feel more fun and dynamic if suzerainty required continuous effort and investment like in Civ 5 and Civ 6. It’s no fun knowing that if someone else grabs the IP, that’s it, you can’t do anything about it except conquer it. I’m not saying Influence necessarily needs to decay like in Civ 5, but at least let other players invest Influence to steal them away.
2. I also think we should maintain the “targeted raid” option once we become suzerain. I really like using that option (in general, indirect warfare via Influence needs to be expanded in even more!). Doesn’t make sense to me that we lose that capability as suzerain.