Sweetchuck
King
- Joined
- Nov 26, 2006
- Messages
- 649
Yeah, nothing new here - but I'm in a pissy mood and feel like venting.
a) I find it a slap in the face the way the AI cheats. Specifically, when at war (I spend a lit of time at war
), the AI does little to hide the fact that they know how many defensive units you have on your cities. Have that one city in the middle of your empire or on a distant coast that you have that 1 warrior guarding when the rest of your cities have knights and musketmen, and the AI will send it's units past the rest of your cities to that one town.
b) When at war, the AI will empty it's town to go after that worker or injured unit several tiles off while you have a stack of doom right on their doorstep. Not much of a strategy.
c) Never send a settler on a direct route several tiles away to settle (pre-picking the spot so that it moves automatically). The AI will race a settler toward that exact same spot.
d) Funny how the AI knows every spot of un-settled land. Sack a city and every AI on the continent regardless of weather or not they should know this spot has become open suddenly throws settlers toward it out of nowhere.
e) The "move your units or declare war" comment should be optional. Seems that, when the AI is marching a settler through my territory to that one tiny spot of unsettled coastland on my distant shore, I only get that option after several turns - but when I step on to that land, they throw the "declare war" thing at me right out of the gate.
f) The ONLY time the AI ever tries to barter techs with me is when I'm one turn away from completing the research on a tech and they offer to trade that same tech to me for one they don't have. Cognitive error? I don't think so.
Ok, I feel better now.
a) I find it a slap in the face the way the AI cheats. Specifically, when at war (I spend a lit of time at war
), the AI does little to hide the fact that they know how many defensive units you have on your cities. Have that one city in the middle of your empire or on a distant coast that you have that 1 warrior guarding when the rest of your cities have knights and musketmen, and the AI will send it's units past the rest of your cities to that one town.b) When at war, the AI will empty it's town to go after that worker or injured unit several tiles off while you have a stack of doom right on their doorstep. Not much of a strategy.
c) Never send a settler on a direct route several tiles away to settle (pre-picking the spot so that it moves automatically). The AI will race a settler toward that exact same spot.
d) Funny how the AI knows every spot of un-settled land. Sack a city and every AI on the continent regardless of weather or not they should know this spot has become open suddenly throws settlers toward it out of nowhere.
e) The "move your units or declare war" comment should be optional. Seems that, when the AI is marching a settler through my territory to that one tiny spot of unsettled coastland on my distant shore, I only get that option after several turns - but when I step on to that land, they throw the "declare war" thing at me right out of the gate.
f) The ONLY time the AI ever tries to barter techs with me is when I'm one turn away from completing the research on a tech and they offer to trade that same tech to me for one they don't have. Cognitive error? I don't think so.
Ok, I feel better now.

so, it's the dumb AI that chooses to go to war, simply not to make a detour...
