JaGarLo
Settler
Although air combat has improved in Civ5 I think there is room for improvement. Here are a couple of issues:
1. The game doesn't tell you how much damage is your air unit going to take. It appears as a "ranged attack" and therefore, it wouldn't take damage. However, even if there are no interceptions, your plane still gets hurt. It would be nice if you can predict the damage you're going to receive.
2. Using air units one at a time is kinda annoying. It gets worse if you (or an AI) are using WW1 air forces. Let us use them all of them together, just like in Civ4.
3. No limit air unit stack. I find it a bit OP having 10 bombers and 5 fighters in a city ready to destroy the enemy units/cities.
I got some ideas to improve air combat:
- Limit the number of air units you can put in a city, like 3 or 4 or something.
- Let us know how much damage is our unit going to take, if there is risk of interception, etc.
- Nerf the defense of AA units a bit.
- Allow us to see a tactical map that indicates how many times can your air units get intercepted for each title (but only with enemy units that are in our LOS!).
- Let us use all our bombers together.
- Allow the Atomic Bomb to be intercepted (if it still can't).
- Allow Nuclear Missiles to be intercepted (with SAM's or Jet Fighters).
That's all. What do you guys think?
P.D.: I also see that when bombing cities, the less HP the city has, the less damage an air unit takes when attacking it. Maybe we could use that for melee units...?
1. The game doesn't tell you how much damage is your air unit going to take. It appears as a "ranged attack" and therefore, it wouldn't take damage. However, even if there are no interceptions, your plane still gets hurt. It would be nice if you can predict the damage you're going to receive.
2. Using air units one at a time is kinda annoying. It gets worse if you (or an AI) are using WW1 air forces. Let us use them all of them together, just like in Civ4.
3. No limit air unit stack. I find it a bit OP having 10 bombers and 5 fighters in a city ready to destroy the enemy units/cities.
I got some ideas to improve air combat:
- Limit the number of air units you can put in a city, like 3 or 4 or something.
- Let us know how much damage is our unit going to take, if there is risk of interception, etc.
- Nerf the defense of AA units a bit.
- Allow us to see a tactical map that indicates how many times can your air units get intercepted for each title (but only with enemy units that are in our LOS!).
- Let us use all our bombers together.
- Allow the Atomic Bomb to be intercepted (if it still can't).
- Allow Nuclear Missiles to be intercepted (with SAM's or Jet Fighters).
That's all. What do you guys think?
P.D.: I also see that when bombing cities, the less HP the city has, the less damage an air unit takes when attacking it. Maybe we could use that for melee units...?