Some thoughts on Modern Warfare

ventricle

Chieftain
Joined
Dec 6, 2001
Messages
11
Location
Boston
I am quite pleased with some of the changes made to the units of C3C. In the epic game, waging war in the modern era is now more than just building tons of Modern Armor. Now I have found myself building more Combined Arms units, to change up the force mixture. I like that the AI is more agressive and that it uses its forces a litter better. The AI will even counterattack your home country, so adequate homeland defense is required.

The additional of lethal sea/land bombardment, the decreased capcity of transports, and stealth attack means that transporting a large number of units across an ocean is much more difficult. Convoys need to used, with Destroyer/AEGIS needed for ASW and AAW. Carriers/Battleships are still need for shore bombardment. Now that you can't re-base a stealth bomber to the other side of the world, the need for carriers has increased. Stealth attack by subs is huge, because a couple enemy subs lying in wait can go right after carriers and transports. So ASW is very important.

I like the changes made to helicopters, adding range and transport capcity. I am also a fan of TOW infantry which gives a big defensive unit for Civs without access to resources. I like having modern foot infantry that is powerful and has special ability. Though I don't know why they made a modern paratrooper. The range and ADM are a little better than regular paratroopers, but they come so late in the game and I think that helo deployed TOW Infantry is much better.

I would also be interested in seeing some sort of Special Forces/Navy Seal unit. A unit that can parachute, amphib attack, move on all terain as road. I would also require aluminum, oil, and rubber, so that only an advanced civ could use this unit. I would also make the unit cost very high, to show that it takes much longer to train these types of units.

I would also like to up the unit cost on some on the late game units, such as: stealth fighter/bomber, nukes, AEGIS, and nuclear subs so that only Civs that are advanced and have a good industrial base can build these units.

One things that still irks me a little are cruise missiles. In the real world they can be deployed almost anywhere in the world by naval units and provide a deep strike ability. But in the game, they are limited by range and the fact that you can't base them on subs or AEGIS. It would be nice to have a non-nuclear strike ability in the modern age.

I don't know about most players, but I always try to avoid building Manhattan project until the very end. I think that the AI is still nuke happy and has more trigger happy than a human player would be. I would love an option in the editor to toggle nukes/no nukes.

Over all, I am please with C3C. I look forward to some player designed scenarios, the new abilities in the editor will broaden the scope of new scenarios. I would love to see a WW2 Europe, US/Soviet WW3, and maybe some sort of China/Tawain thing.

Thanks.
 
Like you, I'm into building up a civ and playing through the modern era. So many players go for the domination rout, or play on such low levels of difficulty that the modern era never comes into play.

Building the Manhattan project is definitely a bad idea. I've never done it.

You know, I have been playing the Conquests so far, but modern warfare sounds a lot more appealing. I'm particularly looking forward to the lethal bombardment factor.
 
Originally posted by player1 fanatic
I think that you can put Cruise Missiles in Transports.
I think they should make it so that you can place 2 on BattleCruisers, 2 on Destroyers, 3 on Cruisers, and 4 on Aegis Cruisers.

And make Aegis Cruisers able to carry 2 Helicopters aswell :)
 
Originally posted by Grey Fox
I think they should make it so that you can place 2 on BattleCruisers, 2 on Destroyers, 3 on Cruisers, and 4 on Aegis Cruisers.

And make Aegis Cruisers able to carry 2 Helicopters aswell :)
I am 150% supporter of this idea,although i think that 3 on cruisers and 4 on AEGIS is too much.For me goes like this: None on destroyers 2 on AEGIS 2-3 on battleships.But the problem isn't the quantity,it's the decision to give this cappacity option to naval units,which would make naval strategies even more interesting.
 
Originally posted by Grey Fox
I think they should make it so that you can place 2 on BattleCruisers, 2 on Destroyers, 3 on Cruisers, and 4 on Aegis Cruisers.

And make Aegis Cruisers able to carry 2 Helicopters aswell :)

I think it's a good idea for ships to be able to carry choppers - having the default chinook onboard ships smaller than carriers would be unrealistic, therefore it'd be better if we modded the game so that choppers such as BeBro's blackhawk could be carried onboard ships.

Regarding cruise missiles on ships - I think Sulla's website said that ships can carry cruise missiles. I can't confirm this since I don't have Conquests. Perhaps someone could try this in the game and let us know if it works. :king:
 
Originally posted by ventricle
I would also be interested in seeing some sort of Special Forces/Navy Seal unit. A unit that can parachute, amphib attack, move on all terain as road. I would also require aluminum, oil, and rubber, so that only an advanced civ could use this unit. I would also make the unit cost very high, to show that it takes much longer to train these types of units.

I've modded my game so that I can use Balou's Spetsnaz as a Commando unit. I've made it pretty expensive (200 shields), and given it the amphibous attack, paradrop, and all terrain as roads abilities - it's a pretty powerful unit (the stats are something like 16/12/1, IFIRC), but the high cost ensures that its produced only in small numbers and also precludes its indiscriminate use. :ar15:
 
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