I am quite pleased with some of the changes made to the units of C3C. In the epic game, waging war in the modern era is now more than just building tons of Modern Armor. Now I have found myself building more Combined Arms units, to change up the force mixture. I like that the AI is more agressive and that it uses its forces a litter better. The AI will even counterattack your home country, so adequate homeland defense is required.
The additional of lethal sea/land bombardment, the decreased capcity of transports, and stealth attack means that transporting a large number of units across an ocean is much more difficult. Convoys need to used, with Destroyer/AEGIS needed for ASW and AAW. Carriers/Battleships are still need for shore bombardment. Now that you can't re-base a stealth bomber to the other side of the world, the need for carriers has increased. Stealth attack by subs is huge, because a couple enemy subs lying in wait can go right after carriers and transports. So ASW is very important.
I like the changes made to helicopters, adding range and transport capcity. I am also a fan of TOW infantry which gives a big defensive unit for Civs without access to resources. I like having modern foot infantry that is powerful and has special ability. Though I don't know why they made a modern paratrooper. The range and ADM are a little better than regular paratroopers, but they come so late in the game and I think that helo deployed TOW Infantry is much better.
I would also be interested in seeing some sort of Special Forces/Navy Seal unit. A unit that can parachute, amphib attack, move on all terain as road. I would also require aluminum, oil, and rubber, so that only an advanced civ could use this unit. I would also make the unit cost very high, to show that it takes much longer to train these types of units.
I would also like to up the unit cost on some on the late game units, such as: stealth fighter/bomber, nukes, AEGIS, and nuclear subs so that only Civs that are advanced and have a good industrial base can build these units.
One things that still irks me a little are cruise missiles. In the real world they can be deployed almost anywhere in the world by naval units and provide a deep strike ability. But in the game, they are limited by range and the fact that you can't base them on subs or AEGIS. It would be nice to have a non-nuclear strike ability in the modern age.
I don't know about most players, but I always try to avoid building Manhattan project until the very end. I think that the AI is still nuke happy and has more trigger happy than a human player would be. I would love an option in the editor to toggle nukes/no nukes.
Over all, I am please with C3C. I look forward to some player designed scenarios, the new abilities in the editor will broaden the scope of new scenarios. I would love to see a WW2 Europe, US/Soviet WW3, and maybe some sort of China/Tawain thing.
Thanks.
The additional of lethal sea/land bombardment, the decreased capcity of transports, and stealth attack means that transporting a large number of units across an ocean is much more difficult. Convoys need to used, with Destroyer/AEGIS needed for ASW and AAW. Carriers/Battleships are still need for shore bombardment. Now that you can't re-base a stealth bomber to the other side of the world, the need for carriers has increased. Stealth attack by subs is huge, because a couple enemy subs lying in wait can go right after carriers and transports. So ASW is very important.
I like the changes made to helicopters, adding range and transport capcity. I am also a fan of TOW infantry which gives a big defensive unit for Civs without access to resources. I like having modern foot infantry that is powerful and has special ability. Though I don't know why they made a modern paratrooper. The range and ADM are a little better than regular paratroopers, but they come so late in the game and I think that helo deployed TOW Infantry is much better.
I would also be interested in seeing some sort of Special Forces/Navy Seal unit. A unit that can parachute, amphib attack, move on all terain as road. I would also require aluminum, oil, and rubber, so that only an advanced civ could use this unit. I would also make the unit cost very high, to show that it takes much longer to train these types of units.
I would also like to up the unit cost on some on the late game units, such as: stealth fighter/bomber, nukes, AEGIS, and nuclear subs so that only Civs that are advanced and have a good industrial base can build these units.
One things that still irks me a little are cruise missiles. In the real world they can be deployed almost anywhere in the world by naval units and provide a deep strike ability. But in the game, they are limited by range and the fact that you can't base them on subs or AEGIS. It would be nice to have a non-nuclear strike ability in the modern age.
I don't know about most players, but I always try to avoid building Manhattan project until the very end. I think that the AI is still nuke happy and has more trigger happy than a human player would be. I would love an option in the editor to toggle nukes/no nukes.
Over all, I am please with C3C. I look forward to some player designed scenarios, the new abilities in the editor will broaden the scope of new scenarios. I would love to see a WW2 Europe, US/Soviet WW3, and maybe some sort of China/Tawain thing.
Thanks.