Mighty Spearman
Chieftain
- Joined
- Aug 1, 2006
- Messages
- 21
I just finished my first playthrough and here are some thoughts.
Rome, Warlord, Standard, Continents, Epic
-Warlord is far too easy for someone who's played Civ since Civ1 almost 20 years ago. I picked it because I wanted to get used to some features, but I was disappointed in the complete lack of challenge.
-Epic is a lot slower than it was in Civ4, almost too slow. I know building times in general take longer, but I felt like the came crawled at points. (In the midst of my second playthrough, I feel much better on standard speed).
-Rome in general plays like Rome always has. A lot of early game advantage. Legions are nice units, and they can build roads (there's even an achievement for doing so, "All Roads Lead to Rome"). The ballista comes in the following era and also packs a punch. Neither are gamebreaking (like Prats in Civ4) but both will make for some easy going conquest.
-Glory of Rome is actually great considering the build time issue. Build it in Rome then get 25% everywhere else. Cheap coliseums for the win.
-Maybe it's just me, but the global happiness thing didn't cause me any issues being negative until that -10 where you get the -33% to military effectiveness. Ouch.
-Domination is too easy. You just have to be the last one to HOLD your capital. I bumped off the two civs that started near me, Japan had conquered its continent, and that left just one more civ to beat. I literally embarked my army from Paris to Tokyo. Sued for Japanese peace and beat up the last civ (Sumerians or something, there's a lot of civs here that I can't remember yet).
-On that note, not sure if the bug fix from yesterday changed this, but it's overpowered to be able to bring your army to the enemy capital with open borders, position all of them, DoW, and conquer in one turn.
I'm trying an Egyptian wonder hoarding game now on Noble. Hoping for more of a challenge. We'll see.
Rome, Warlord, Standard, Continents, Epic
-Warlord is far too easy for someone who's played Civ since Civ1 almost 20 years ago. I picked it because I wanted to get used to some features, but I was disappointed in the complete lack of challenge.
-Epic is a lot slower than it was in Civ4, almost too slow. I know building times in general take longer, but I felt like the came crawled at points. (In the midst of my second playthrough, I feel much better on standard speed).
-Rome in general plays like Rome always has. A lot of early game advantage. Legions are nice units, and they can build roads (there's even an achievement for doing so, "All Roads Lead to Rome"). The ballista comes in the following era and also packs a punch. Neither are gamebreaking (like Prats in Civ4) but both will make for some easy going conquest.
-Glory of Rome is actually great considering the build time issue. Build it in Rome then get 25% everywhere else. Cheap coliseums for the win.
-Maybe it's just me, but the global happiness thing didn't cause me any issues being negative until that -10 where you get the -33% to military effectiveness. Ouch.
-Domination is too easy. You just have to be the last one to HOLD your capital. I bumped off the two civs that started near me, Japan had conquered its continent, and that left just one more civ to beat. I literally embarked my army from Paris to Tokyo. Sued for Japanese peace and beat up the last civ (Sumerians or something, there's a lot of civs here that I can't remember yet).
-On that note, not sure if the bug fix from yesterday changed this, but it's overpowered to be able to bring your army to the enemy capital with open borders, position all of them, DoW, and conquer in one turn.
I'm trying an Egyptian wonder hoarding game now on Noble. Hoping for more of a challenge. We'll see.