Here are some of my thoughts on minor changes that would improve the gaming experience for me:
- Pathing should consider avoiding deep ocean before Shipbuilding - especially when there's an alternative path with same length via coastal tiles.
- A tile containing one part of a unique district could be colored differently to make it easier to find when building the missing part - and to prevent from accidentally building other buildings in the tile.
- Sending reinforcements to a naval commander the same way it works with the army commander.
- Alert option on naval units. It would be nice to be alerted when hostile forces get near my ships.
- Scout lookout: I'd like an option to activate the scout after a) he's healed or b) hostile forces get into his view.
- Highlight tiles that match the requirements of a Great Person.
- A quicker way to access the Settler Lens. Maybe a key bind. While at it, add a lens for available trade routes.
- If I turn the grid off, it should stay off when I load a saved game or advance to the next age.
- Hide the movement path indicator before showing the combat animation. I'd prefer seeing the combat animations without large (and ugly) UI components over it.
- Make it easier to repair damaged tiles with money.
- Don't close the commander view after each unit upgrade. I usually like to upgrade several of them.
- Pathing should consider avoiding deep ocean before Shipbuilding - especially when there's an alternative path with same length via coastal tiles.
- A tile containing one part of a unique district could be colored differently to make it easier to find when building the missing part - and to prevent from accidentally building other buildings in the tile.
- Sending reinforcements to a naval commander the same way it works with the army commander.
- Alert option on naval units. It would be nice to be alerted when hostile forces get near my ships.
- Scout lookout: I'd like an option to activate the scout after a) he's healed or b) hostile forces get into his view.
- Highlight tiles that match the requirements of a Great Person.
- A quicker way to access the Settler Lens. Maybe a key bind. While at it, add a lens for available trade routes.
- If I turn the grid off, it should stay off when I load a saved game or advance to the next age.
- Hide the movement path indicator before showing the combat animation. I'd prefer seeing the combat animations without large (and ugly) UI components over it.
- Make it easier to repair damaged tiles with money.
- Don't close the commander view after each unit upgrade. I usually like to upgrade several of them.