Some thoughts on Quality of Life improvements that shouldn't be hard to implement

Wade-FIN

Chieftain
Joined
Oct 21, 2016
Messages
10
Here are some of my thoughts on minor changes that would improve the gaming experience for me:

- Pathing should consider avoiding deep ocean before Shipbuilding - especially when there's an alternative path with same length via coastal tiles.
- A tile containing one part of a unique district could be colored differently to make it easier to find when building the missing part - and to prevent from accidentally building other buildings in the tile.
- Sending reinforcements to a naval commander the same way it works with the army commander.
- Alert option on naval units. It would be nice to be alerted when hostile forces get near my ships.
- Scout lookout: I'd like an option to activate the scout after a) he's healed or b) hostile forces get into his view.
- Highlight tiles that match the requirements of a Great Person.
- A quicker way to access the Settler Lens. Maybe a key bind. While at it, add a lens for available trade routes.
- If I turn the grid off, it should stay off when I load a saved game or advance to the next age.
- Hide the movement path indicator before showing the combat animation. I'd prefer seeing the combat animations without large (and ugly) UI components over it.
- Make it easier to repair damaged tiles with money.
- Don't close the commander view after each unit upgrade. I usually like to upgrade several of them.
 
The closing of the commander after each upgrade is annoying. It makes it such a chore when you have a few commanders. Click the commander. Click the unit. Click upgrade. Games exits commanders view. So reselect the commander, and do this four times, or even five and six if you have the right promotions. For five commanders. Yeah. Firaxis, you need to fix that one right away.
 
Currently the most annoying thing the game does during play: When I click on 'Purchase' to buy repairs after a storm or flood, purchase one tile of repairs, and then the game switches it back to the build queue. If I don't catch it, I wind up with one tile of immediate repair and everything else in a build queue taking up to a dozen turns to repair several tiles during which turns I cannot build anything else in the city.

General Rule: Once a Gamer has switched any kind of mode in game, don't switch it back until the gamer tells you to: that goes for Upgrading units under a commander as well as purchasing repairs in a city.
 
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