Phoenix1595
Lord of the Two Lands
- Joined
- Nov 3, 2005
- Messages
- 1,022
While it's great to see that the fall patch will include much needed fixes for vanilla warmongers, Japan and Germany, I'm disappointed that the developers did not fix the one DLC civ that is often criticized as less-than good and a top contender amongst forum members for civs to be fixed in the fall patch, the Danish.
It's a little disappointing, because Denmark has the potential for players to have a unique gameplay experience, but for the new economic and cultural mechanics of BNW. Poor Denmark often cannot effectively compete as played by the AI, and a player-controlled Denmark, while making great use of embarking and berserkers to pillage, is still at a disadvantage with other, more superior warmonger civs out there to play, and certainly cannot compete in anon-domination game against more powerful Econ/cultural-based civs. In a similar vein to the non-military changes to Germany and Japan, could Denmark also benefit from a non-military fix, if there is ever a patch made after this one?
Developers could take advantage of the unique historic and geographic attributes of Norse culture (let's face it, the Danish civ is really a stand-in for early medival Denmark, Norway, Greenland, and Iceland), and create UAs or UBs that strengthen Denmark's gameplay. The Norse were known for more than just raiding-- they happened to settle and flourish in some of the coldest, infertile areas of the planet during a particularly warm period of Earth's history, and were great seafaring traders who travelled throughout the seas and rivers of Europe to Africa, N. America, and the Middle East. Could something along the following lines of these possible UAs fix Denmark?
Land of the Midnight Sun: Danish cities gain an additional 1+ food from worked tundra tiles; or Denmark can build farms on tundra. Could make tundra the new desert post-Petra/DF.
Age of the Longship: Danish cargo ships have double trading distance from home city.
Any other thoughts? I'd gladly give up my ski infantry for something like these to make Denmark more playable. The Vikings deserve to thrive in Civ5!
It's a little disappointing, because Denmark has the potential for players to have a unique gameplay experience, but for the new economic and cultural mechanics of BNW. Poor Denmark often cannot effectively compete as played by the AI, and a player-controlled Denmark, while making great use of embarking and berserkers to pillage, is still at a disadvantage with other, more superior warmonger civs out there to play, and certainly cannot compete in anon-domination game against more powerful Econ/cultural-based civs. In a similar vein to the non-military changes to Germany and Japan, could Denmark also benefit from a non-military fix, if there is ever a patch made after this one?
Developers could take advantage of the unique historic and geographic attributes of Norse culture (let's face it, the Danish civ is really a stand-in for early medival Denmark, Norway, Greenland, and Iceland), and create UAs or UBs that strengthen Denmark's gameplay. The Norse were known for more than just raiding-- they happened to settle and flourish in some of the coldest, infertile areas of the planet during a particularly warm period of Earth's history, and were great seafaring traders who travelled throughout the seas and rivers of Europe to Africa, N. America, and the Middle East. Could something along the following lines of these possible UAs fix Denmark?
Land of the Midnight Sun: Danish cities gain an additional 1+ food from worked tundra tiles; or Denmark can build farms on tundra. Could make tundra the new desert post-Petra/DF.
Age of the Longship: Danish cargo ships have double trading distance from home city.
Any other thoughts? I'd gladly give up my ski infantry for something like these to make Denmark more playable. The Vikings deserve to thrive in Civ5!