glider1
Deity
In the function DoUpdateTotalUnhappiness() for the case of !MOD_BALANCE_CORE_HAPPINESS unhappiness is added to get a final value except that right at the end the modifier is multiplied. In the comment it says the AI gets "reduced" unhappiness but in the handicap file the AI modifier is zero for a lot of difficulties so isn't the final iUnhappiness for the AI equal to zero?
I'm thinking it should be:
Thanks and sorry if I'm confused been in lockdown too long.
Spoiler :
Code:
/// How much of our Happiness is being used up? (Population + Units)
int CvPlayer::DoUpdateTotalUnhappiness(CvCity* pAssumeCityAnnexed, CvCity* pAssumeCityPuppeted)
{
if (isMinorCiv() || isBarbarian())
{
return 0;
}
int iUnhappiness = 0;
if (!MOD_BALANCE_CORE_HAPPINESS)
{
// City Count Unhappiness
iUnhappiness += GetUnhappinessFromCityCount(pAssumeCityAnnexed, pAssumeCityPuppeted);
// Occupied City Count Unhappiness
iUnhappiness += GetUnhappinessFromCapturedCityCount(pAssumeCityAnnexed, pAssumeCityPuppeted);
// City Population Unhappiness
iUnhappiness += GetUnhappinessFromCityPopulation(pAssumeCityAnnexed, pAssumeCityPuppeted);
// Occupied City Population Unhappiness
iUnhappiness += GetUnhappinessFromOccupiedCities(pAssumeCityAnnexed, pAssumeCityPuppeted);
// Unit Unhappiness (Builders)
iUnhappiness += GetUnhappinessFromUnits();
iUnhappiness /= 100;
}
iUnhappiness += GetCulture()->GetPublicOpinionUnhappiness();
if (MOD_BALANCE_CORE_JFD && !isMinorCiv() && !isBarbarian())
{
iUnhappiness += getUnhappinessFromCityJFDSpecial();
}
if (MOD_BALANCE_CORE_HAPPINESS && !isMinorCiv() && !isBarbarian())
{
iUnhappiness += GetUnhappinessFromWarWeariness();
}
if (!MOD_BALANCE_CORE_HAPPINESS)
{
// AI gets reduced Unhappiness on higher levels
if (!isHuman())
{
iUnhappiness *= GC.getGame().getHandicapInfo().getAIUnhappinessPercent();
iUnhappiness /= 100;
}
}
SetUnhappiness(iUnhappiness);
return iUnhappiness;
}
I'm thinking it should be:
Code:
if (!MOD_BALANCE_CORE_HAPPINESS)
{
// AI gets reduced Unhappiness on higher levels
if (!isHuman())
{
iUnhappiness += GC.getGame().getHandicapInfo().getAIUnhappinessPercent();
Thanks and sorry if I'm confused been in lockdown too long.
Last edited: