Giant Wolfman
Warlord
Welcome to Sons of Monarchy: Round I
Our first game will feature Mansa Musa of Mali
Mansa is:
Financial: +1 on tiles with 2 or more
Spiritual: No Anarchy in addition to Double Production of Temples & the Cristo Redentor Wonder
Very good trait combo to start us off with.
Mali's Starting Techs & Uniques:
Mining & The Wheel
Mint: A Forge that also gives +10%
Skirmisher: A 4 archer and 1-2 first strikes (instead of 1)
Skirmisher is a very good, resourceless unit that opens up the possibility of a skirmisher rush. The mint is a solid UB that synergizes well with Financial. More gold is never a bad thing
The Start:
Fractal Map, No Huts, All Other Settings Standard (Events can be turned off by loading the game through the Custom Scenario screen and selecting No Random Events).
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Wordbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. I have not included saves for Prince and lower difficulties. If the demand is present, I can start adding them. If you are playing Monarch or higher, you will need to add archery to barbs. To do so, zoom all the way in, open worldbuilder, and add the archery tech to the barbarian civilization.
Posts should include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!
Our first game will feature Mansa Musa of Mali
Mansa is:
Financial: +1 on tiles with 2 or more
Spiritual: No Anarchy in addition to Double Production of Temples & the Cristo Redentor Wonder
Very good trait combo to start us off with.
Mali's Starting Techs & Uniques:
Mining & The Wheel
Mint: A Forge that also gives +10%
Skirmisher: A 4 archer and 1-2 first strikes (instead of 1)
Skirmisher is a very good, resourceless unit that opens up the possibility of a skirmisher rush. The mint is a solid UB that synergizes well with Financial. More gold is never a bad thing
The Start:
Fractal Map, No Huts, All Other Settings Standard (Events can be turned off by loading the game through the Custom Scenario screen and selecting No Random Events).
Spoiler Map Details :
Second map generated (First had terrible land distribution between AIs). Switched our closest neighbor to facilitate a skirmisher rush for those interested. Originally was
No other map edits
Spoiler AI :
the Protective Saladin. I wanted to make a skirmisher rush possible for those of us (myself included) who have never done it.
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Wordbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. I have not included saves for Prince and lower difficulties. If the demand is present, I can start adding them. If you are playing Monarch or higher, you will need to add archery to barbs. To do so, zoom all the way in, open worldbuilder, and add the archery tech to the barbarian civilization.
Posts should include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!