arkammler
Chieftain
pretty much every art asset has a scale value in xml that can be modded to whatever you like... units, buildings, trees, resources, improvements, etc...
http://apolyton.net/forums/showthread.php?s=&threadid=135687
pretty much every art asset has a scale value in xml that can be modded to whatever you like... units, buildings, trees, resources, improvements, etc...
So I know about my first modification, if I get this game sometime.Quote:
pretty much every art asset has a scale value in xml that can be modded to whatever you like... units, buildings, trees, resources, improvements, etc...
Grohan said:I am just wondering that how easy xml is to mod? Is it like html?
warpstorm said:That's exactly what it means and I see a mod that I'm going to make right away also. No more "Land of the Giants".
So, you have any idea how hard it'll be to find those units with a good zoomed-out view? If you shrink those units to normal size you'll have to play the game on max zoom forever. Good luck...
I am just wondering that how easy xml is to mod? Is it like html?
vbraun said:Super trees? Sweet
..pretty much every art asset has a scale value in xml that can be modded to whatever you like... units, buildings, trees, resources, improvements, etc...
Grohan said:I am just wondering that how easy xml is to mod? Is it like html?
<table>
<tr>
<td>I'm a cell!</td>
<td>I'm another cell!</td>
<table>
<tr>
<td>I'm a nested cell!</td>
<td>I'm another nested cell!</td>
</tr>
</table>
</tr>
</table>
<currency>
<Berries>
<Player1Amount>100</Player1Amount>
<Player2Amount>100</Player2Amount>
<loan>
<Player1>
<LoansTo>Player2</LoansTo>
<Amount>50</Amount>
</Player1>
</loan>
</Berries>
</currency>