Soren Johnson's designer notes about yields

The_J

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Soren Johnson has written another blog post about the design of Old World. This time it's about yields, see here : https://www.designer-notes.com/?p=1707

The most interesting part for me:
However, for Old World, the question arises of what should happen if the player has an empty stockpile. If they only have Stone and nothing else, have we taken away the player’s agency by limiting them to a fraction of their build choices? The solution was adopting the free market system from Offworld Trading Company, which gives players the flexibility to buy and sell their stockpiles as needed although often at the cost of inefficiency. Indeed, the system is much closer to the market of Age of Empires, which always maintained a buy price twice as high as the sell price to represent this inefficiency. Collapsing these two prices into one was a key moment in the design of Offworld that made the game so fluid, but the priority in Old World was making market an option only when necessary, so we discouraged its overuse with separate buy and sell prices.

This reminds me of Settlers of Cataon, doesn't it?
 
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