Played two games to about the 100 turn mark. I like the economy side of things, but everyone just declares war on you all the time, to the point where it just feels like the game is designed more as a 6v1 game and not a 1v1v1v1v1v1 game (if that makes sense). A few examples
I receive word of a barbarian raid near Ecbatana. Okay cool, there is fog of war directly to the east, to the south east there is the Thracians (at peace, somehow) and to the north east there is Carthage (war). Expectation - barbs will come from the east. Reality, barbs will march alongside (literally next to) Thracian units, neither side will attack the other, right up to my borders. Like, if they are barbarians they should be attacking each other ?
Carthage and the Gauls are both at war with me and each other. Elephantine (I think that was the city) borders both, Carthage to the south east and Gaul to the east. I get overwhelmed fairly quickly and lose the city. Gallic units, rather than attack Carthage (who they are at war with) proceed to chase my retreating units (not getting any attacks on me off) rather than deal any damage at all to Carthage (Who also, decide to do the same thing). I end up fighting an enemy supposedly at war with one another but banding together to take me out.To the North east, I lose two archers, that were sandwiched between a group of barbarians and Carthage. Once the archers are killed, the barbs just peace out Carthage I guess ? Because I can see their units are taking no damage afterwards.....
I think the penalty for ranged units attacking from far away needs to be a lot higher. At the moment war is basically magic archer carpet appears out of the fog of war, takes out one unit with focus fire. Then it's your turn and you do the same thing to them. Rinse and repeat. Melee units, as far as I can tell, are useful in zero situations.