I have just finished my first game (28 hours, this is loooong), I am exhausted. There are far too many things to do and micromanage for my taste. The workers have too many improvements to build, you have to train your family, your troops, build specialists and units (a lot of), appoint generals and governors, give orders, reply to events... with a growing number of cities. I have greatly enjoyed the first half of the game and found it brilliant in many ways. But the more you click "next turn", the more the game adds things to do, then more, then more again and so on... The most frustrating thing has been the military part of the game though. The amount of units you need to produce in order to survive is staggering. As it was stated earlier, the blitz attacks of the opponents are also very annoying. The AI spawn units by tens and throw them at your throat tirelessly, even when it is almost dead. It seems to be the only tactic available actually. IMO, attacking units deal too much damage and get away with not enough damage. This game is supposed to be about strategy and planning but you never see the ennemy and the battles look like a street brawl. I think that there is a great potential in this game but I would appreciate having options or ways to reduce the micromanagement level... and having a lesser amount of units to deal with.