SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,308
Sabium the Cunning died during a swim in the river at age one.
WHERE ARE THE ADULTS?!?!?!
WHERE ARE THE ADULTS?!?!?!
First, you're referencing tactics, not strategy. Strategy is your forward-thinking plan, tactics are what you execute in a short-term reactive fashion. Strategy is best-suited to focus on the tangible and quantifiable, with only diversion of resources to all the things that have a .5% chance of happening. That would be self-defeating.
Secondly, if you can realistically plan for something random, it's not all that random, and note that it's not what folks are going to take issue with in The Old World. In a card game, you have to plan for certain cards showing up in another player's hands. But that's not something truly random, which is why you can get tossed out of a casino for counting cards. No, random in the context that many are referring to here is the chance that a cyborg gorilla will crash through the skylight and slice off your hands with its laser-banana.
There's a difference between suddenly tossed a curveball (challenging) or being spread into paste by a boulder (demoralizing). If a game is going to pelt you with a thousand things with a minute chance of happening, no one of them should be that boulder, and the confluence of random events that can shatter an empire should be infrequent enough to be amusing anomalies.
The part you missed in your eagerness to disagree is that it's a matter of degrees.
Scouts have better vision (see farther) than warriors, that can be used to do reconnaissance during war towards enemy cities and detect earlier moves of their units.Scouts have no combat value and are just speedbumps, but maybe a line of speedbumps followed by an army of Archers can annihilate the enemy. But the speed you can replace troops makes it so that if you lose a substantial amount with little cost to the enemy, you are headed for the dustbin of history.
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Right now the AI civilizations, not so much the Barbs, have a vantage on approach that appears to let them unerringly blitzkrieg your troops from out of the fog and it might as well be a meteor strike. Has anyone found a way to defend against this? Or implement this as a tactic they can use? Am I neglecting my borders by not posting a unit every 3 hexes as a wall of zone of control? Should I be filling the open fields with Forts?
Chess is a game of strategy, because it's all about predicting all possible moves given that there is no hidden information. Not for nothing, but that's pretty well-established over centuries of people spending their lives fixated on it. When you hear people talking about planning ten moves ahead of someone, this is the game they're referencing. Chess is not the game to try to redefine.Backgammon has more strategy than chess. If you want to distinguish between strategy and tactics, then chess is more tactical.
It's utterly correct, and in a sense you are helping to prove it. What you did not account for is that dice are subject to a law of averages. If you roll two dice, you know seven is the most likely result and two and twelve are the least. Similar to the concept of counting cards.That's completely wrong. You can realistically plan for random outcomes in backgammon even though the dice rolls are truly random.
Yeah, I really messed up by not investing in forums early. The fact that they don't break even for twenty turns makes them seem like a lousy proposition in the early game. But now I'm in negative civics per turn why, and I don't even what it is that requires upkeep....My laws, I guess?Every city build category has, essentially, a Workshop. I've discovered that Forums pay back huge dividends, as that means you can get your Archives and Libraries up quickly, run a quick Festival if need be.
I need to get Garrisons up quicker, because I'm wasting talent that could be a Governor. Wood is so scarce and precious that I think everyone beelines Forestry as best as the cards will allow.
I've had other cultures up into the 400's and as Furious as -1000. It does have an effect. I've played a bit with Diplomats too, and it seemed like I was getting Events more frequently specific to that culture but I don't know for sure. I have not gotten to mess with Spymasters yet.
There is so much I love about Old World. Ok, the game where Prince Puppy Strangler turned into an amazing king was a bit disturbing but otherwise....
Well, I enjoy the events, I just prefer them to be the consequences of something that has happened in the game if they affect the game dramatically.Ok I see your point. I see that your issue is with truly random events, and i concede that's what these are. But I enjoy them -- with the exception of anticipating a Teleportation Invasion -- and i recognize others don't. And i haven't had any of my well-laid plans suddenly go to pot because of a random event, whereas it seems to have happened for you-- though having said that, if you are min-maxer, then I can see how the current random events are frustrating. I am not a min-maxer and i enjoy roleplaying b/c i think it's fun. So selfishly i hope they keep it in. Although, even then, I started a new game where I am building a TON more military units (and now i see what the food is for!).
Chess is a game of strategy, because it's all about predicting all possible moves given that there is no hidden information. Not for nothing, but that's pretty well-established over centuries of people spending their lives fixated on it. When you hear people talking about planning ten moves ahead of someone, this is the game they're referencing. Chess is not the game to try to redefine.
Right. Apparently ancient royal kids didn't even have bodyguards to stop them from getting stabbed, drowned, or from falling out of treesSabium the Cunning died during a swim in the river at age one.
WHERE ARE THE ADULTS?!?!?!
Right. Apparently ancient royal kids didn't even have bodyguards to stop them from getting stabbed, drowned, or from falling out of trees
Oh yeah, the AI goes after what it seems to think is low-hanging fruit. It will pillage and attack civilians while ignoring the troops killing them. That's gonna get patched, I imagine.I had a two-stage war with Rome that ground up so many troops. I fulfilled a Kill 30 Enemies Ambition during the war, so yeah; that's a lot of troops for a 3 city empire. There is still much preposterous maneuvering going on, on both side's parts. But something I either didn't notice before or is new is that Rome beat my Scouts and Builders like they owed them money. They ignored combat troops to go after them. It wasn't easy but it was manageable to distract and delay Rome until they fell. Rome took Pasargadae but their army left, even their garrison troop, when I pressured Ostia so they never actually flipped it.
Odd dichotomy. Seems annoying to have to wait 7-10 years to build a military unit, but if it's too quick it leads to spam. Honestly, I think the AI will always be rated "much stronger" because building units gets boring as some point. I feel sated way past the point that the AI does.The AI seems to know the secret to making production powerhouses, so the captured cities quickly became my reinforcement sources. My cap takes 7 turns to make an Archer and Antium only takes 3!?! Okay then.
Yep, played from 8 last night to 8 this morning. Sick.This game is dangerous to start up, the hours just fly by.
You have to assign someone to work the tile, a Rancher or whatever.Good to know. So, in theory, I should culture-bombing the northwestern portion of this city because there are three citizens clustered there? Thing is, they've been there at it for a while, so it can't really be a culture "bomb" per se.
You have to assign someone to work the tile, a Rancher or whatever.
Anyone got any opinion on the defensive projects like Walls and Moats? Are city defenses worth anything in the face of the overwhelming onslaught?
Really takes some getting used to that there is no single source of production. And another oddity is that building wonders isn't any kind of race. Someone starts to build a wonder, they get dibs.