Sorry for the negativity, but the game is currently unplayable and boring.

ThomCNTV

Chieftain
Joined
Feb 27, 2013
Messages
12
First of all, I apologize for the negativity—if you're enjoying CIV7, that's great! I also loved many of the new ideas and still have high hopes for the future of the game. But in its current state, it’s completely unplayable, not fun, and just tedious.

I think I have the right to criticize it since I paid a small fortune for it (in Brazil, it costs half the minimum wage, just to give you an idea).

In my opinion, a good strategy game needs two essential elements: meaningful decision-making (different paths you can take) and negative consequences that make some other aspect of the game harder. Should I build a granary or a library? Should I choose this or that social policy?

At first glance, the choices seem to be there. That’s what caught my attention and made me spend so much to play early and support future DLCs.

However, they’re so obvious and overpowered that decision-making becomes completely irrelevant.

I’m not a hardcore strategy gamer. I don’t watch YouTube guides, I don’t look up the best combos, I don’t min-max. I just play intuitively—but still in a way that makes sense and is somewhat strategic.

I had never won a CIV game on Deity in my life (been playing since CIV2). I didn’t even try Deity because Immortal was already a tough challenge for me.

In CIV7? I played two games on Deity—one with Amina + Aksumite, another with Ashoka + Persia—and won both with no difficulty.

With Amina, my only goal was to play casually and explore the mechanics. I tried to go for an economic victory but without a super focused strategy. I built things intuitively, picked the best policies, and I won. I was so rich in every era that the game quickly became boring. Sure, at least now the game doesn’t end before reaching the final era like in previous CIVs. But instead of one snowball effect, we now have three. Every era eventually becomes dull because you run out of things to build, you can buy as many units as you want, and there’s no real threat to challenge you.

With Ashoka + Persia, the game was even easier. I didn’t expect the combo to be that powerful, but I had an endless stream of units being produced and bought, allowing me to crush any neighboring civ effortlessly. The only things that slowed me down were the era timer and the ocean. The reset was fun—I thought I was behind in tech and culture, and I probably was, since other civs were producing more. But in the end, it didn’t matter at all.

I picked the Normans in the second era, and halfway through, I once again had so many units and so much money that only the era timer kept me from conquering everything.

The third era is the worst. A mindless race to the objective. There’s no point in building anything because the bonuses won’t make much difference anymore. Economic victory is just buying everything you need, waiting for highway points, and winning. Conquest victory is just producing and buying infinite units until you win. I haven’t tried the other victory conditions, but they don’t seem much more exciting.

In short, decision-making in CIV7 is almost meaningless. Just follow the obvious choices, and you’ll be unbeatable. This is terrible for a stategy game.

I’ve had similar discussions in CK3 forums because I hate this same issue in that game (although mods fix it, and I love CK3 just because of them). People tell me to "just roleplay," but this is was supposed to be a strategy game (which is even less debatable in the case of CIV). I should be making strategic decisions and facing real challenges, not deliberately weakening myself. If a strategy game forces you to self-sabotage to have fun, then it’s a bad strategy game.

The main issues:

  • Everything gives bonuses, and almost nothing has penalties. Same problem as CK3—everything benefits the player, and almost nothing forces you to struggle. Just when you think you already have too much money, a random event gives you even more. The economy is completely unbalanced.
  • Building isn’t fun because you can build or buy everything. You don’t have to make tough choices. Production and income are so high that every city becomes overpowered by the middle of the era. Just keep building and you’ll become the dominant civ.
  • Cities grow too much. I remember in the other CIVs that some cities faced serious problems growing, especially if they were in isolated places and lacked resources. Now it’s different. Every city or village grows infinitely with no effort at all.
  • Combat is enjoyable, but unbalanced. Since you can produce and buy infinite units, you can steamroll everyone. There are barely any upkeep costs, and several policies make maintenance even cheaper or completely free.
  • The AI is awful. It flees to the ocean where your ships are waiting. It doesn’t build a navy. It offers no real challenge.
  • Happiness seems to be designed to limit expansion, but it’s not working.
  • Victory conditions are boring, easy, and lack immersion.
  • Ages: The concept is great, but by the end of every era, the game becomes frustratingly boring. However, all the ages end up becoming annoyingly boring in the end, when you only don’t destroy everyone out of pure choice, and there’s nothing left to build, so the cities can only focus on producing research, culture, or infinite units..
  • Crises are pointless. Even an average player (like me, who hasn’t played CIV in over seven years) can handle them effortlessly.
I don’t usually post in forums, but I really hope Firaxis is aware that, in its current state, CIV7 is practically unplayable and extremely boring for anyone with even a little experience in strategy games.

I appreciate the new ideas, the graphics, and the overall structure, which is fantastic and has huge potential. But right now, that potential is completely wasted due to the lack of balance.
 
Hardly unplayable, I've managed to finish a couple of games already. But, it is not cool. Definitely. Nothing, I mean nothing, in this game works well or even as it should in this infant stage. Well ok, unit pathing hasn't bugged out once for me so there's that. Civ 6 pathing habitually bugs out even to this day. It is a "pretty" important aspect of the game.

You definitely need to do an insane amount of getting to know the game without help and micromanage silly stuff but it is not wholly unplayable. It just feels like the game hates you for trying to achieve anything. Like literally hates you lol.

You really need to skip pass judgment to enjoy the game. But I have thoroughly enjoyed my time with it so far. And had many mirthy laughs at how pathetic the game still is. But it is fresher to me than any other civ since the first one. To me that justifies a lot.

I really hope you get to a point where you like playing it too, and I am sure you will :)

It just might take a year or a few :D You know, the time that they should have kept developing this before release :'D

Thanks for the review though, a good in-depth read.
 
Funny, I can't pull myself away for very long. It beckons me every waking minute. My responsibilities in life feel like they should be postponed. Just one more turn...

Seriously though, getting some time to load up the game is exciting. Every Era is exciting. I certainly see the wrinkles that need ironed out though. But I am hooked.
 
Funny, I can't pull myself away for very long.

I can, but I have guild commitments in another game. So I will have to pull myself away in about 2 hours. It's difficult to find time to play 2 games.
 
I don't think it's unplayable or boring, it's just very different from every other Civ. People are either going to really like it or really dislike it, I don't think there will be much in the middle.

I have no interest in buying the game because of changes made to formula. even I think calling the game unplayable is hyperbolic... Saying its boring is completely subjective but calling it unplayable implies that is broken to the point of not functioning which simply isn't true.
 
Don't apologize for your opinion: no two gamers will agree on everything about a game, or even exactly what and why they like or dislike about it. If we all agreed, there would be exactly one 'perfect' game on the market in each genre and the gaming industry would be a lot smaller!

But please do be accurate. You named this thread "the game is currently unplayable and boring" when you meant "the game is currently unplayable by me and boring to me." Frankly, a great many people disagree with you on either or both points, so to state that as a universal truth is simply wrong.
 
Sure, at least now the game doesn’t end before reaching the final era like in previous CIVs. But instead of one snowball effect, we now have three. Every era eventually becomes dull because you run out of things to build, you can buy as many units as you want, and there’s no real threat to challenge you.

This is something I am most surprised about with Civ 7. I can think back on many different civ games and recall how the devs always talk about making an interesting, engaging and worthwhile endgame. Civ 7 instead of helping with that, has just compounded the issue by making three separate end games lackluster.

The end of the first two era's happens to be some of the most disappointing gameplay I've ever experienced in any 4x game. If you're on a roll with your military, got a great economy, or science/cultural income, it doesn't matter the era is 90% done. Now you just click, wait and deal with whatever minor "crisis" is there to distract you from idea that there's no point in making any more moves or really managing your empire at all, until the era restart.
 
This is something I am most surprised about with Civ 7. I can think back on many different civ games and recall how the devs always talk about making an interesting, engaging and worthwhile endgame. Civ 7 instead of helping with that, has just compounded the issue by making three separate end games lackluster.

The end of the first two era's happens to be some of the most disappointing gameplay I've ever experienced in any 4x game. If you're on a roll with your military, got a great economy, or science/cultural income, it doesn't matter the era is 90% done. Now you just click, wait and deal with whatever minor "crisis" is there to distract you from idea that there's no point in making any more moves or really managing your empire at all, until the era restart.
My experience is quite different. Developing your cities certainly is impactful carrying over into the next age. I had a game where I was able to complete the military path in exploration age 100% peacefully, and it was done by converting two city stages on the penultimate turn of the age.. This resulted in me being able to get 10 production per distant land settlement in age 3 which is not insignificant. You arent supposed to have tunnel vision on one legacy, nor are they the only thing that matters.

And every building built does help in the next age. All those +2/+3s add up

I do think the final age still needs work and is the weakest part of the game by far. I also wouldn't mind seeing some rotating legacy paths in the earlier ages, particularly with the non military ones.
 
I don't think you're getting very many relevant replies to your post because of the title. Your post isn't about the game being unplayable, it's about it being too easy and boring. Can't remember if you can rename titles, but you might consider it. I'm personally not addressing your post because I haven't even finished a single game yet, and I'm only playing on Govnah.
 
The game is far from unplayable. There are some inconveniences but it's completely playable so I would suggest to refrain from such hyperbole if you want to have a serious discussion about the game. Whether you like the game itself or not is more subjective but I must say in my opinion it's the best Civ at launch from mechanics perspective.
 
To be fair if any game was not fun, tedious , you paid a small fortune for it and decision-making was almost meaningless and mindless

Then yea that to me would be classed as unplayable and if no refund available would be uninstalled and forgotten about .

Usual thou, just pile on in and focus on the word "Unplayable "
 
Unplayable? The fact that I've played it fine for over 60 hours implies otherwise.

Boring? I certainly don't think so. I'm having a blast and I've lost quite a few hours to the 'one more turn' syndrome.

I had never won a CIV game on Deity in my life (been playing since CIV2). I didn’t even try Deity because Immortal was already a tough challenge for me.

In CIV7? I played two games on Deity—one with Amina + Aksumite, another with Ashoka + Persia—and won both with no difficulty.

And what about Civ V and Civ VI? Civ IV Deity is near-legendary. Frankly, if you could win Civ IV on Immortal, you could probably beat any newer Civ game on Deity.

  • Everything gives bonuses, and almost nothing has penalties. Same problem as CK3—everything benefits the player, and almost nothing forces you to struggle. Just when you think you already have too much money, a random event gives you even more. The economy is completely unbalanced.

This is not necessarily a bad thing. What matters is how those bonuses scale with how much you need of various things. Also, there are definitely more penalties than in Civ VI. Arguably, there are even more penalties than in Civ IV - I can't really think of any notable penalties in Civ IV other than the upkeep costs of cities. Some flavor penalties for certain civics, I suppose.

  • Building isn’t fun because you can build or buy everything. You don’t have to make tough choices. Production and income are so high that every city becomes overpowered by the middle of the era. Just keep building and you’ll become the dominant civ.

Not convinced about the latter, as building costs are the same for everyone. I do agree that building seems a bit too cheap right now. I'd personally ascribe it to an overreaction to Civ VI, which had building costs that were too high.

  • Cities grow too much. I remember in the other CIVs that some cities faced serious problems growing, especially if they were in isolated places and lacked resources. Now it’s different. Every city or village grows infinitely with no effort at all.

Cities in this game are not meant to (and do not) feed themselves without help from towns, at least in the later stages of the game. Yes, growth keeps going, but that just means the difficulty isn't 'can your city grow', but 'can you get your city to a large size in time to reap the benefits'. Which is a completely valid game design.

  • Combat is enjoyable, but unbalanced. Since you can produce and buy infinite units, you can steamroll everyone. There are barely any upkeep costs, and several policies make maintenance even cheaper or completely free.

Day one balance isn't perfect, news at 11.

The issue isn't even infinite units, it's combat modifier stacking. If you have 10 iron, good luck to your opponents.

  • The AI is awful. It flees to the ocean where your ships are waiting. It doesn’t build a navy. It offers no real challenge.

At this point I am going to assume you have not played Civ VI, and I'm unsure about Civ V. It's certainly better than Civ VI both in general and at building a navy specifically. I can't say for Civ V as I haven't played that dumpster fire in a very long time.

  • Victory conditions are boring, easy, and lack immersion.

And Civ IV's "get three cities to legendary culture" was so much more immersive, amirite?

They need some balancing, in particular for stronger players, but it's definitely not a regression. The science victory is pretty much the same as it previously was, and all other victory types are improved over their previous implementations.

  • Ages: The concept is great, but by the end of every era, the game becomes frustratingly boring. However, all the ages end up becoming annoyingly boring in the end, when you only don’t destroy everyone out of pure choice, and there’s nothing left to build, so the cities can only focus on producing research, culture, or infinite units..

Do you have crises turned off or something?

Ah nvm, that's your next point (the quote thingy doesn't show up anymore for some reason). For crises, just like victory conditions, the issue is a balance issue. They work for average players, but strong players deal with them too easily. I fully expect there to be adjustments to this in time.
 
I have 61 hours play time at current time. I would hardly call it unplayable. The game has a lot of issues, particularly with the UI, but the bones of the game are quite fun. My main quibble is that the design seems to want to funnel you into win conditions thrice per game, which ruins the sandbox aspect the series is known for. And conforming to those win conditions every game is slowly eroding the replayability for me.
 
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