Sorting Promotions

Zuul

Mod lister!
Joined
Nov 13, 2005
Messages
1,117
Location
Sweden
Here is a list of the promotions sorted by groups to make an overview easier.

Code:
-----------
Promotions:
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(E) Experience: Some unit can get this from experience.
(M) Magic: All different mana types.
(U) Unit: Only given by special cases. Like from wonders/special unit/civs.
(I) Item: Either given by picking it up, or provided in city.
(S) Spell: Promotions gained by magic (can sometimes be gained in other ways).
(R) Race: The different race types.
(W) Water: The different settings you can make on ships.


Experience:
-----------
Accuracy
Amphibious
Barrage I
Barrage II
Barrage III
Blitz
Cannibalize
City Garrison I
City Garrison II
City Garrison III
City Raider I
City Raider II
City Raider III
Combat I
Combat II
Combat III
Combat IV
Combat V
Commando
Cover I
Cover II
Defensive
Demon Slaying
Dragon Slaying
Drill I
Drill II
Drill III
Drill IV
Dwarf Slaying
Elf Slaying
Expanded Hull
Fear
Flanking I
Flanking II
Flanking III
Formation I
Formation II
Guerilla I
Guerilla II
Heroic Defense I
Heroic Defense II
Heroic Strength I
Heroic Strength II
Magic Resistance
March
Medic I
Mobility I
Mobility II
Navigation I
Navigation II
Orc Slaying
Resist Cold
Resist Fire
Resist Lightning
Resist Poison
Scourge
Sentry
Sentry II
Shock I
Shock II
Spell Extension I
Spell Extension II
Subdue Animal
Twincast
Undead Slaying
Woodsman I
Woodsman II


Magic:
------
Air I
Air II
Air III
Body I
Body II
Body III
Chaos I
Chaos II
Chaos III
Death I
Death II
Death III
Earth I
Earth II
Earth III
Enchantment I
Enchantment II
Enchantment III
Entropy I
Entropy II
Entropy III
Fire I
Fire II
Fire III
Law I
Law II
Law III
Life I
Life II
Life III
Mind I
Mind II
Mind III
Nature I
Nature II
Nature III
Spirit I
Spirit II
Spirit III
Water I
Water II
Water III


Unit:
-----
Arcane
Boarding
Channeling I
Channeling II
Channeling III
Command
Crazed
Dexterious
Divine
Empower I
Empower II
Empower III
Empower IV
Empower V
Evangelist
Flying
Great Commander
Guardsman
Heavy
Hero
Hidden Nationality
Homeland
Horeslord
Illusionist
Immortal
Immune to Cold
Immune to Disease
Immune to Fire
Immune to Lightning
Invisible
Light
Magic Immune
Marksman
Medic II
Medic III
Nomad
Patriarch
Plague Carrier
Prophecy Mark
Puppeteer
Recruiter
Sinister
Sorcery
Spirit Guide
Starting Settler Bonus
Stigmata
Summoning
Vampirism
Vile Touch
Vulnerable to Fire
Water Walking
Werewolf


Item:
-----
Bronze Weapons
Enchanted Blade
Flaming Arrows
Iron Weapons
Mithril Weapons
Nether Blade
Nightmare
Orthus's Axe
Pieces of Barnaxus
Poisoned Blade
Sheut Stone
Shield of Faith
Spellstaff
Spiritual Hammer


Spell:
------
Blessed
Burning Blood
Charmed
Courage
Dance of Blades
Diseased
Enervated
Enraged
Fair Winds
Fatigued
Hasted
Loyalty
Moral
Mutated
Plagued
Poisoned
Regeneration
Rusted
Stoneskin
Treetop Defense
Unholy Taint
Valor
Withered


Race:
-----
Angel
Demon
Dragon
Dwarven
Elemental
Elven
Golem
Illusion
Orcish
Puppet
Undead


Water:
-----
Buccaneers
Longshoremen
Skeleton Crew


Disired additions to FfHII for promotions:
*group field - so you can sort by groups or names in civiliopedia.
//*description field - so you will can get more info about some promotions. - might already be in, if using _PEDIA

Code:
Changes:
--------

Added = +
Cnaged = *

Experience:
-----------
+Accuracy II - +30% City Bombard Damage - Needs Great Commander
+Aim I - 30% vs. Recon Units
+Aim II - 40% vs. Recon Units - Needs Great Commander
*Barrage I - +50% Collateral Damage
*Barrage II - +60% Collateral Damage
*Barrage III - +70% Collateral Damage
*Barrage IV - +80% Collateral Damage - Needs Great Commander
+Charge I - 30% vs. Siege Units
+Charge II - 40% vs. Siege Units - Needs Great Commander
*City Garrison I - +35% City Defence
*City Garrison II - +40% City Defence
*City Garrison III - +45% City Defence
*City Garrison IV - +50% City Defence - Needs Great Commander
*City Raider I - +35% City Attack
*City Raider II - +40% City Attack
*City Raider III - +45% City Attack
*City Raider IV - +50% City Attack - Needs Great Commander
 Combat I - +20% Strength
 Combat II - +20% Strength
 Combat III - +20% Strength
*Combat IV - +20% Strength
*Combat V - +20% Strength
+Combat VI - +25% Strength - Needs Great Commander
+Concentration I - Gains 50% Experience from Combat
+Concentration II - Gains 50% Experience from Combat - Needs Great Commander
 Cover I - 40% vs. Archery Units
*Cover II - 50% vs. Archery Units
+Cover III - 60% vs. Archery Units - Needs Great Commander
+Defencive II - Qvadruple the units fortification bonus - Needs Great Commander
+Demon Slaying II - +60% vs. Demon - Needs Great Commander
+Dragon Slaying II - +60% vs. Dragon - Needs Great Commander
*Drill I - 1 Extra First Strike
*Drill II - 2 Extra First Strike Chance
*Drill III - 2 Extra First Strike
*Drill IV - 3 Extra First Strike Chance
+Drill V - 3 Extra First Strike - Needs Great Commander
+Dwarf Slaying II - +60% vs. Dwarven - Needs Great Commander
+Elf Slaying II - +60% vs. Elven - Needs Great Commander
*Flanking I - +20% Withdrawal Chance, Suffers 10% less Collateral Damage
*Flanking I - +20% Withdrawal Chance, Suffers 10% less Collateral Damage
*Flanking I - +10% Withdrawal Chance, Suffers 10% less Collateral Damage, Immune to First Strikes
+Flanking I - +10% Withdrawal Chance, Suffers 20% less Collateral Damage - Needs Great Commander
*Formation I - 40% vs. Mounted Units
*Formation II - 50% vs. Mounted Units
+Formation III - 60% vs. Mounted Units - Needs Great Commander
 Guerilla I - +40% Hills Defence
*Guerilla II - +50% Hills Defence, Double Movement in Hills
+Guerilla III - +60% Hills Defence, 1 Extra First Strike Chance - Needs Great Commander
*March - Can heal while moving, Heals 5% Damage/Turn in all Lands
+Medium +40% vs. Arcane Units - Needs Great Commander
+Mobility III - +1 Movement - Needs Great Commander
+Orc Slaying II - +60% vs. Orcish - Needs Great Commander
+Recover I - Heals 15% Damage/Turn in Friendly Lands, Heals 10% Damage/Turn in Neutral Lands, Heals 5% Damage/Turn in Enemy Lands
+Recover II - Heals 15% Damage/Turn in all Lands - Needs Great Commander
+Scourge II - 50% vs. Melee Units - Needs Great Commander
+Sentry III - +1 Visibility Range - Needs Great Commander
 Shock I - 40% vs. Melee Units
*Shock II - 50% vs. Melee Units
+Shock III - 60% vs. Melee Units - Needs Great Commander
+Undead Slaying II - +60% vs. Undead - Needs Great Commander
 Woodsman I - +30% Forest/Jungle/Ancient Forest Strength
 Woodsman II - +30% Forest/Jungle/Ancient Forest Strength, Double movement in Forest/Jungle/Ancient Forest
+Woodsman III - +40% Forest/Jungle/Ancient Forest Strength - Needs Great Commander


Unit:
-----
+Empower VI - 10% Strength


Water:
-----
+Longshoremen II - +1 Movement Range, -2 Strength




Sorted Promotions
-----------------
By Zuul
v0.01 - Nov 09, 2007

+ = Added
* = Changed


v0.01 - Nov 09, 2007
+ Groups: Experience, Magic, Unit, Item, Spell, Race, Water
+ Missing French civiliopedia promotions text.
+ Old promotion civiliopedia text.

SortedPromotions-v0.01.rar - 2,2mb
 
Well, it looks good overall, but I dunno about how fitting the categories are. Vampirism and channeling 1, for example, can be granted through the "spells" of other units. Btw, isn't Flaming Arrows gained through an enchantment spell?

EDIT: Never mind, misread your post :blush:
 
Demon as race seems to be forgotten, so is demon slaying
 
Are you sure you can get "Fear" from experience?

Vampirism, water walking, Spirit Guide and Flaming Arrows belong in the "Granted by spell" category, not "Unit"

I would argue that Mutated belongs in "Unit" not in "Granted by spell" Unless there is a spell to mutate already built units? The only way I have mutated so far is random chance from Chaos Mana.

I would say add another category as "Hero only" for Twincast and Heroic Strength/Defense.

Might also work nicely to put the abilities which are limited to a certain class in a seperate category for that class (Not everyone can get Subdue Animal)
 
Gear requires Demon or Undead and Combat 3 (IIRC). Similar to, if not the same as, Cannibalize.
 
Gear? I assume you mean fear.

Anyway, Fear require Combat V Demon, Undead, or Nightmare. Cannibalize requires combat 2 and Undead (demon isn't good enough. demons only get canabalize if they start out as undead, e.g., drowns upgrading to stygian guards or either drowns or diseased corpses upgrading to eidolons. The only other units with canabalize are the Bone Golem Luchuirp Immortal UUs, which start with it)

A unitclass based list would make more sense. Of course, no list can be perfect. Even the hero-only promotions can be obtained in other ways (through mutation). Plus there are always promotion granting random events.
 
D'oh, typo. It's not going to be possible to do this entirely accurately thanks to mutations and things like Nature's Revolt (gives normally hero-only promos to animals), but it's got to be a good exercise if you're planning on modding these things. Sorting by unitclass definitely does make more sense, and maybe splitting out racial promos and the like (divine, etc) which are only available at unit creation.
 
Did some small changes in the list. Sorted the promotions in the excel file, but I can't make the changes in the text description to be updated. Wonder if there is some cashe to be cleared or something. All civilopedia is sorted by name so I have to add the groups first in the name description.

After this I will start clear up some things like all magic II and III are avilable to all unit types (the I is only avilable to arcane).
Anyone else found some error, misspelling, or something else that should be changed in the promotions?
 
FWIW, you can sort by multiple fields in Excel - click Data, Sort... and you can choose, say, by Group then by Name, assuming you've got a sheet with titles at the top and they're in different fields.
 
Yes I know that, they are sorted by name and I dont want that. I wanted groups. Yes maybe I should add that field myself, but better if it's added by Kael for better compability.


Anyway, added the Item group in the list.
 
So Zuul, you changed the Name of the entries using the Excel editor, is that what I am reading?

The Excel based editor is only for changing the text for entries. It cannot handle changing the actual entry values themselves. It may have created new entries using the names you entered, but the problem is that there are NUMEROUS other files which reference to that data to actually make use of it. And the editor only edits the one file, it does is not able to search through all of the XML for each file to change every reference to now refer to the new name :(
 
Nope I only changed in english text. I know they are very dependent on exact name. But I guess you mean entities in civiliopedia is sorted by the text tag and not the language text.
 
Correct. AFAIK.

I'm still trying to figure out a way to make nested Civlopedia categories for things like sorting promotions (and units, buildings....) so you can click on a leader or Civilization and get a Civlopedia that only lists what is relevant to that leader. But still have access to the main, all inclusive, civlopedia. (ie - click on UNITS (you see all units in the game, plus a list of leaders), then click on KEELYN (You see almost all units still, and a sub menu again), then click on PRODUCTION (now you only see buildable units that Keelyn can make), or click on UNIQUE (you see only the units that belong to Keelyn/Balseraph alone)

Of course, the precise nesting would have to be worked out, but I am not fretting over that until I figure out a way to CREATE a nested Civlopedia.
 
Hm oki. But I can't update the pedia at all, no changes I make does any effect. Some old cashe file must be loaded or something. Or is it included in the pak file?

Edit: Okey when I added a new promotion that text was updated. It sort by the language text, so having group names in text will work. Now how to make it understand it must use the new pedia text.

Edit2: Added a early list of promoptions I might add. If you got suggestions on changes or even more promotions. Please tell.
 
(Haven't played since 0.23, so I'm not sure if this is still valid)

One thing I found annoying, at least when new to the game, was that it was hard to tell promotions apart by icon ('poisoned', i'm looking at you...why are you blue???). This was more of an issue for enemy units you couldnt select and mouseover on. Of particular note are all the promotions that had 'images' as their backgrounds - before you knew what these were they were generally confusing, as this spilled over into all sorts of categories (if kept, I'd like to see them confined to one particular category e.g. magic).

If promotions from the same categories (above) had similar icons, this would make the game a whole lot easier to play:

e.g. COLOURED BACKGROUNDS/foregrounds
Spoiler :

(E) Experience:
- BLUE/gold (default)
- if to do with magic/magic resistance (spell extension etc.) PURPLE/white

(M) Magic: All different mana types.
- PURPLE/x (x is colour based on sphere...obviously stylised logo as well)
- or maybe image backgrounds as in 0.23, as long as all other img backs replaced

(U) Unit: Only given by special cases. Like from wonders/special unit/civs.
- GOLD/black (except when ties into (E) tree e.g. medic II)

(I) Item:
- [depends on how this will be implemented...GREY/black?]

(S) Spell: Promotions gained by magic (can sometimes be gained in other ways).
- some colour coding related to if this effect is beneficial or detrimental to the unit it affects:
- beneficial: WHITE(CREAM?)/x
- detrimental: RED/x

(R) Race: The different race types.
- BROWN/white

(W) Water (crew?): The different settings you can make on ships.
- BLUE/gold...for lack of a better idea

If this sounds interesting, then I'll try to sort out a better system and come up with some sample icons :)
 
Yes I was going to change all the icons. If you want to help I will be glad :). Your colors are good ideas (similar to what I was going to do).


Argh, still can't make the pedia to be updated with new text. Cashe or the pak is loaded instead.
Edit: Finaly they are loaded correctly, yes. Expect the first version out soon. Adding in all other languages and the old promotions.

Edit2: Added in the old promotion pedia text, now adding French support for all promotions.
 
The mana types propably need 1-colour icons like in the resource bar

But what about uncertain magic effects, like vanilla enraged?
+1 mov, +40% att -40% def, are such things beneficial or detrimental?
 
Released first version of this mod. Check bottom on first post.



Now I will start correcting stuff in the promotions, like removing unit categorys that are not necessary (on magic II and III).
 
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