SotM-Rebirth v0.23B

Okay, number of civs per given mapsize is easy to adjust. It appears the moonmap python is based on the Pangeamap python. At least the mapsizes in both pythonfiles match.
 
Nice investigating Geo. You can practice this and terrain modification on v0.24. :p
 
:p
Think I will put the lakes mapsizes in and add an extra civ for the smaller sizes, 2 from standard size onwards.
This will probably make the map feel crowded.

Anyone an idea on where to find how the years are represented?
 
I know where the start year is, but the interval is defaulted to 1 somewhere.
 
I found the file. It's in CIV4GameSpeedInfo. But that doesn't tell me how I could make 12 turns take a year. (month/turn)
 
You might need python for the game to understand that? I've seen mods do 4 seasons to a year.
 
go to the map file itself, and specify what time unit (ie week, month, season) you want for the scenario. that only works on a specific map.

you will have to make the mapscript produce maps with this change incorporated into the .py file. so that future WBS will use the month or seasons ect.
 
ive gotta say this looks amazing ... i was looking at the units and thery are great


only problem is that there are no buttons to activate them


help?
 
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