soul_warrior
Termite!

STARTED!!! FULL
game order:
soul > denyd > blaze > scratcher > soul....
having had quite a few games end with a SoD ripping out my throat, i have thought it would be nice if one could overcome his natural instincts in the game.
so this will be exactly the opposite.
all victory conditions are allowed (FOR THE AI ONLY!!!)
Humans shall be as peaceful as can be, submitting to an honor code.
HUMANS may win ONLY by a 100K.
seeing as it will not be possible to double the rivals culture points, i suggest we make it a "first human to score 100K" culture)
domination will be ON, so one must take care NOT to win that way.
roster:
soul warrior - persia
blaze injun - inca
DenyD - sumer
scratcher - india
extra players to be discussed, as this will be one VERY LONG GAME.
world settings, continents 70%, etc
we can also make it a smaller world, and lower it to 80 or even 60K wins?
for a quicker game.
barbs - roaming?
AI - all will have either sci or religious attributes.
ToA will naturally be the holy grail. so i suggest we either remove it or mod it.
raise its cost? change it to a 8cpt and one happy citizen in all cities?
towns flipping will naturally be on.
now lets see who will reign supreme!
final tweeks said:scratcher is in.
so far:
ToA - 8cpt, +1 happy face on continent, +1 worker/ 7 turns.
courts - +1cpt.
other builds/wonders are the same
civs:
human: persia, india, sumer, inca
AI: celt, egypt, russia, japan
world - random generated (Std, 70%, continents)
tweeked for some luxes, iron/horse, food.
placed civs around.
adding a scout to each civ.
roster closed