Hi guys,
As well as mucking around with Colonization for Windows in HD I've recently started experimenting with Civilization for Windows again and enjoying the fact that through a XP VM I'm able to play this old game at 1080P HD across my big 46" screen. And best of all thanks to the awesome Dos graphics mod by Honza I'm able to play it with my preferred classic graphics & colours too as while the CivWin graphics were sharper and maybe more realistic colour wise I just never liked them and I hated the yellow city screen. I've attached a picture and will probably do a video soon too.
However I've got a few queires I'm hoping some of the experts here might know..
1. Is CivWin version 1.2.0 the final version? Or is there some hard to find offical patch out there to a later version?
2. Has anyone created any music or sound mods for CivWin? I couldn't see anything in the CivFanatics file repository. I've noticed all the music files are like 5-10 second low quality wav files massively inferior to the dos version. If there's nothing out there then perhaps I'll try to have a play and see what happens when i try to put high quality and/or longer tracks as unlike in the 90s big fat wav files don't matter now days haha! There's some beautiful roland recordings on youtube I could use if the game's sound player is 'nice' to me lol.
3. Is there any way to load in custom maps? eg a bigger earth? I'm guessing not as I haven't seen any around here.
4. This one is a real long shot but I was always a big fan of the graphics in the Super Nintendo version of Civ 1 (see second attachment) so I'm wondering if anyone ever tried to create a tile set for either CivDos or CivWin using the SNES graphics?
------------------------------- 09/07/2018 EDIT -------------------------------
Update on item 1:
This is interesting.. I've been rummaging through a webarchive copy of the long gone Apolyton Civ1 downloads section and it contains a CivWin 2.0 official patch from Micropose.
https://web.archive.org/web/20140903215648/http://apolyton.net/local_links/links/c-patches-422
I tried it out and my CivWin still says 1.2.0 though. Maybe the guy who uploaded it misread and its just a 1.2 patch which is already applied to most of the versions floating around the net these days? Dunno!
Update on Item 2:
I finished my CivWin soundtrack overhaul mod here..
https://forums.civfanatics.com/thre...dows-complete-soundtrack-overhaul-mod.633237/
Update on Item 3:
User CivZ found and uploaded a cool map & game editor for CivWin called CivCracker that also converts CivDos games to CivWin format which means any Civ1 scenarios can now be played in CivWin!!
https://forums.civfanatics.com/threads/playing-as-barbarians-in-civilization-1.632894/#post-15159260
Update on Item 4:
User Riderr3 has extracted the tilesets for SNES Civ! Of course importing them into either CivDos or CivWin is another matter haha!
https://forums.civfanatics.com/thre...ilization-1-for-windows.632023/#post-15123138
As well as mucking around with Colonization for Windows in HD I've recently started experimenting with Civilization for Windows again and enjoying the fact that through a XP VM I'm able to play this old game at 1080P HD across my big 46" screen. And best of all thanks to the awesome Dos graphics mod by Honza I'm able to play it with my preferred classic graphics & colours too as while the CivWin graphics were sharper and maybe more realistic colour wise I just never liked them and I hated the yellow city screen. I've attached a picture and will probably do a video soon too.
However I've got a few queires I'm hoping some of the experts here might know..
1. Is CivWin version 1.2.0 the final version? Or is there some hard to find offical patch out there to a later version?
2. Has anyone created any music or sound mods for CivWin? I couldn't see anything in the CivFanatics file repository. I've noticed all the music files are like 5-10 second low quality wav files massively inferior to the dos version. If there's nothing out there then perhaps I'll try to have a play and see what happens when i try to put high quality and/or longer tracks as unlike in the 90s big fat wav files don't matter now days haha! There's some beautiful roland recordings on youtube I could use if the game's sound player is 'nice' to me lol.
3. Is there any way to load in custom maps? eg a bigger earth? I'm guessing not as I haven't seen any around here.
4. This one is a real long shot but I was always a big fan of the graphics in the Super Nintendo version of Civ 1 (see second attachment) so I'm wondering if anyone ever tried to create a tile set for either CivDos or CivWin using the SNES graphics?
------------------------------- 09/07/2018 EDIT -------------------------------
Update on item 1:
This is interesting.. I've been rummaging through a webarchive copy of the long gone Apolyton Civ1 downloads section and it contains a CivWin 2.0 official patch from Micropose.
https://web.archive.org/web/20140903215648/http://apolyton.net/local_links/links/c-patches-422
I tried it out and my CivWin still says 1.2.0 though. Maybe the guy who uploaded it misread and its just a 1.2 patch which is already applied to most of the versions floating around the net these days? Dunno!
Update on Item 2:
I finished my CivWin soundtrack overhaul mod here..
https://forums.civfanatics.com/thre...dows-complete-soundtrack-overhaul-mod.633237/
Update on Item 3:
User CivZ found and uploaded a cool map & game editor for CivWin called CivCracker that also converts CivDos games to CivWin format which means any Civ1 scenarios can now be played in CivWin!!
https://forums.civfanatics.com/threads/playing-as-barbarians-in-civilization-1.632894/#post-15159260
Update on Item 4:
User Riderr3 has extracted the tilesets for SNES Civ! Of course importing them into either CivDos or CivWin is another matter haha!
https://forums.civfanatics.com/thre...ilization-1-for-windows.632023/#post-15123138
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