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South Pole Cradle

Discussion in 'Imperium OffTopicum' started by Ahigin, Aug 1, 2019.

  1. jackelgull

    jackelgull An aberration of nature

    Joined:
    Dec 30, 2013
    Messages:
    3,222
    Location:
    Within the realm of impossibility
    Nari orders:
    Turn unused point into demographic point

    2 demographic points to migrate to region 22

    1 culture point to perform an intellectualism action to improve intellectualism

    1 culture point to perform an intellectualism action to improve migration
     
  2. LordArgon

    LordArgon Chieftain

    Joined:
    Feb 10, 2019
    Messages:
    58
    Gender:
    Male
    Nekenee Orders:
    Free point into EP
    Agriculture to expand into region 14 (Cooleweer)
    Intellectualism to improve Mercantilism
    Comity to increase conformity
    Industry to urbanize region 12
    Industry to urbanize region 12
     
  3. Ahigin

    Ahigin Chieftain

    Joined:
    Apr 18, 2013
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    1,477
    Location:
    Chicago
    Update 6 (Years 500-600 Post-K7)


    The insular and unique Trasque civilization overgoes a massive population boom and an arrival of cave complex urbanization, as it adopts to its seemingly inhospitable cradle. However, in the process of population growth driven by more expansive hunting and gathering operations, the mutual isolation and estrangement of the Trasque En Etting Shaln and Trasque En Ettin Shadb tribes grows, until the two cultures become fairly distinct. The Shadb Trasque (as they’re more simply known to the non-Trasque speakers) become the industrious carriers of the original Trasque tradition, while the Shaln Trasques develop a more adventurous and innovative mentality. (Trasque: -5% Centralization, -5% Conformity, +1 Population Center in Region 34; +1 Population Center in Region 25, player must choose type of new Power Points; Region 25: Urbanization +1; Trasque civilization splits into Shabd Trasque and Shaln Trasque)


    The Hazo culture of the Tantara forest comes to full bloom as their adaptation to their homeland is now complete. The discovery of new bird hunting grounds on the other side of the mountain ridge leads to a massive population boom. Parallel with the origin of a new sacral caste of Mpik-Hazak (literally "Tree Runners") that act as the connecting link and diplomats between various familial groups, ritual craftware evolves as well. This propels woodworking to a new level, making the Hazo civilizational imprint more prominent. (Hazo: +1 Prominence, -10% Centralization, -10% Conformity, +2 Population Centers in Region 22, player must choose type of new Power Points)


    Similarly to the Trasque proto-culture, the early Turape civilization splits following a blossoming of hunting and gathering communes in the dense rainforests of Nadelis. With the Nadelis Turape population greatly outnumbering their kin settling on the other side of the mountain range, the bird hunters of Nadelis gradually become the dominant carriers of the Turape tradition, albeit their culture is much less socially cohesive. Back in their swampy homeland, the Sagulan Turape culture starts to develop traits of primitive agriculturalism in tightly knit communities. (Turape: -10% Centralization, -10% Conformity, +2 Population Centers in Region 6, player must choose type of new Power Points; Turape civilization splits into Nadelis Turape and Sagulan Turape)


    The Enamans of the Mona yi Hu valley also splintered into distinct proto-cultures, since their greater spread around the savanna left many families more isolated from the cultural core, and the civilization gravity of their culture proved to be too weak to combat the centrifugal forces of their seasonal migrations. The Lakeshore Enaman culture continued following the old, highly demographically diverse and peaceful tradition of the original tribes. Meanwhile, in the heights surrounding the cradle, the more warlike and territorial, yet less populous Hill Enamans took shelter. (Enaman: -10% Centralization, -10% Conformity, +2 Population Centers in Region 29, player must choose type of new Power Points; Enaman civilization splits into Lakeshore Enaman and Hill Enaman)


    The rich Nantara valley continues seeing a blossoming of the urban Happatara civilization. As their population continues steadily growing, the dwellers of the Nantara plain develop ever greater level of urban social organization and infrastructure, as their cities become more numerous and architecturally complex (featuring waterways, temples, community gathering places, and rampants (originally built for flood control)). This cultural flourishing, of course, makes a bad motivator for those few Happatara groups that attempt to experiment with more migratory or sea-oriented lifestyles. (Happatara: -5% Centralization, -5% Conformity, +1 Population Center in Region 23; player must choose type of new Power Points; Region 23: Urbanization +1)


    Paddy field agriculturalists of the Syrisil culture continued expanding across the floodplains of Fee Shenete, now surpassing in number their kin from the rainforests of Wiet-yris. However, close connection remains between the two groups, as suggested by the relatively uniform developments of homebuilding techniques (that mostly feature reed-bundle stilts and island gardens), as well as feather garments and primitive musical instruments. (Syrisil: +1 Prominence, -5% Centralization, -5% Conformity, +1 Population Center in Region 9; player must choose type of new Power Points)


    First significant migration is taking place in the taiga forests of Bashtun, as a big number of Nari hunters and gatherers migrate closer to the ocean shore in search of better hunting grounds and warmer conditions. This migration not only develops nomadic traditions of the Nari people but also brings them into closer contact with the Hazo foresters. (Nari: +1 Migration, 2 Population Centers migrate from Region 21 to Region 22)


    The Nekenee civilization of the Pulete highlands is another rapidly urbanizing culture. With the growing number, size, and complexity of their stone cities, a more sophisticated culture of seasonal fairs develops, increasing the cultural ties between various valleys and making shrewd bartering a firm part of the Nekenee mentality. (Nekenee: +1 Mercantilism, +10% Conformity; Region 12: +1 Urbanization)


    Meanwhile, a few highland clans of Nekenee that fail to adapt to the increasingly sophisticated life in the Pulete valleys start trying to settle in neighboring mountain ranges, with little success so far. The land they call Cooleweer is a dry alpine massif with cool, spacious, broadleaf forests climbing up the mountain slopes. Shielded from the humid, warm air masses of the ocean by the mountain peaks, the land features a small number of good highland meadows with some decent soil, although the cool climate makes agriculture highly seasonal. Dwarf horses and patahonica llamas are very numerous here, hunted for by mountain foxes, forest leopards, and a species of giant owls (who tend to target their calves, in addition to the regular vermin and rodent diet). Scaly-tailed flying squirrels and woodpeckers are a regular sight, hunting for various insects and their larvae. Honeybees are also a frequently seen, mostly threatened only by a short-fir species of dwarf bears. The only animal that has no natural predators is the giant sloth. Both mineral deposits and timber are easy to find in the upper mountains.
     
    Kyzarc Fotjage and Immaculate like this.
  4. Kyzarc Fotjage

    Kyzarc Fotjage Rise Up

    Joined:
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    Male
    Location:
    Western Washington
    Trasque En Ettin Shaln
    - New point is Demographic: With the slowly growing gulf between the Shaln and the Shadb the Shaln cease being bolstered by periodic immigration from their rimward cousins, and many of the tribes take it as their sacred duty to fill Eshal-En-Pasth's promised land with as many of the true people as they can.
    - Expanding (2x Demographic/Survivalism, Trasque Shaln): The Trasque En Ettin Shaln, satisfied that this is their chosen home as promised by the Eshal-En-Pasth, spread deeper into Trasque Shaln.
    - Learning (Cultural/Material Culture): The Trasque En Ettin Shaln, having overcome the most immediate concerns of life in their new home, focus more efforts on making useful and beautiful tools from the native copper nodules that litter the region.
     
  5. Immaculate

    Immaculate unerring

    Joined:
    Jan 22, 2003
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    7,351
    Syrisil orders:

    Undifferentiated point → cultural point. Continue to develop a strong base to build on.... hopefully.

    1) demographic point: survival to expand in region 5
    2) cultural point: intellectualism to develop intellectualism
    3) cultural point: comity to develop conformity
    4) cultural point: intellectualism to develop comity
    5) cultural point undirected due to lack of conformity

    Narrative:
    The Syrisil of Wiet-yris expand their fishing and trapping along the reed river.
    Meanwhile, story-telling continues to evolve and with it a caste of traveling storytellers and musicians who help to spread news and ideas between villages and regions.
     
    Last edited: Aug 14, 2019
  6. Ahigin

    Ahigin Chieftain

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    1,477
    Location:
    Chicago
    @Immaculate - Given your level of Conformity, you can give orders only to 4 out of 5 of your Demographic+Cultural points. Choose the 4 actions you want to give orders to.
     
  7. Immaculate

    Immaculate unerring

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    Can seafaring and expansion into a aquatic region be performed over two turns? So turn 1 send ships to establish a safe path/find new home and turn 2 use agricultural to develop identified paths/target region?
     
  8. Ahigin

    Ahigin Chieftain

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    Chicago
    No. Also, you have no military points to do seafaring.
     
  9. Immaculate

    Immaculate unerring

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    7,351
    Thank you. Edits made.
     
  10. Marcher Jovian

    Marcher Jovian Chieftain

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    Jul 12, 2013
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    Nadelis Turape Orders
    Undifferentiated points to cultural and military
    -Migration to region 3 (called Bolevel)
    -Material Culture to improve Prominence
    -Seafaring to support Migration to region 3

    Narrative Orders: Some Nadelis Turape respond to the increasing density and population boom in Nadelis by seeking out other land overseas. Meanwhile, those that stay behind begin to develop basic inter-tribal trading networks, unifying disparate tribes.
     
    Last edited: Aug 15, 2019
  11. Brougal

    Brougal Chieftain

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    Jan 19, 2012
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    98
    Location:
    Tornio, Finland
    Happatara Orders:
    Material Culture:
    In Nantara, further development on creation of tools and craftsmanship occurs, as some Happara chieftains start making smaller memorial figures dedicated to their individual Ancestors as opposed to collective ancestors of the entire community as symbolized by old totems.
    Merchantilism against Hazo in 22: Following these two developments, high concentration of people and as such goods, tools and crafts are both produced by larger numbers, giving some Happara leaders idea for extending such dominance towards other tribes to their west
    Intellectualism to Intellectualism: As Happara communities continue developing, in their towns the number of people also gives rise to greater groups of people to discuss ideas.
    (Free point to Culture) Comity for Comformity: As people accustom to settled life and more discontent tribes are pushed to moving to other lands, when ever theses attempts are succsessful or not, either moving opposition or only proving prosperity of Nantara and settled towns, people in towns themselves become receptive of emerging culture
     
    Last edited: Aug 15, 2019
  12. Seon

    Seon Not An Evil Liar

    Joined:
    Jan 20, 2009
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    7,663
    Location:
    Not Lying through my teeth
    Lakesure Emanans:

    one point into demographic. One point into cultural.

    1 point to spiritually reminding the hillside Emanans of Mona Yi Hu of our combined heritage in order to put their warlike attention elsewhere.
    1 point Intellectualism to continue furthering comity
    1 point grazing to improve population center in Mona Yi Hu
     
    Last edited: Aug 15, 2019
  13. jackelgull

    jackelgull An aberration of nature

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    Location:
    Within the realm of impossibility
    Survivalism in region 21
    Survivalism region 22
    Intellectualism on intellectualism: the Nari language begins forming a framework for abstract notions and ideas
    Improve material culture
     
  14. NinjaCow64

    NinjaCow64 The Continuation of the Dream Supporter

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  15. Ahigin

    Ahigin Chieftain

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    I'll be posting the next update at around 2-3 pm CST today.
     
  16. LordArgon

    LordArgon Chieftain

    Joined:
    Feb 10, 2019
    Messages:
    58
    Gender:
    Male
    Nekenee Orders:
    Use Survivalism to settle in region 14
    Use Intellectualism to improve Industry
    Use Material culture to improve prominence
    Use Industry on region 12
    Use Innovation to improve soil fertility of region 12
     
  17. Ahigin

    Ahigin Chieftain

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    Chicago
    Update 7 (Years 600-700 Post-K7)


    In the Trasque mountains, the traditionalist and industrious Shadb Trasque tribes continue spreading through the mountain range. Meanwhile, their cave cities also grow in depth and complexity, as better knowledge of migratory paths of dire deer allow the Shadb Trasques to support greater sedentary populations. (Shadb Trasque: -5% Centralization, -5% Conformity, +1 Population Center in Region 34; player must choose type of new Power Points; Region 34: +1 Urbanization)


    Their cousins from the Shaln Trasque communities also expand across the vast mountainous region they populate. While their level of sedentarism remains fairly low, the Trasque En Ettin Shaln develop a fairly unique material culture, with a big variety of stone tools and fine pelt clothing increasing their civilization’s footprint (Shaln Trasque: + 1 Prominence, -5% Centralization, -5% Conformity, +1 Population Center in Region 25; player must choose type of new Power Points)


    The Syrisil culture starts reaching its limit of cultural gravity as the Wiet-yris wetland becomes more and more populated by the semi-sedentary groups of primitive fishers and trappers. Unfortunately, in all other ways the Syrisil remain peculiarly stagnant. (Syrisil: -5% Centralization, -5% Conformity, +1 Population Center in Region 5; player must choose type of new Power Points)


    The foresters of the Nadelis Turape culture attempt to build first seaworthy rafts and research the islands surrounding their homeland, but their knowledge of timbercutting and navigation is still rather primitive, so the first travelling parties fail. On the other hand, these primitive logging operations open access to new materials, and the civilization soon leaves a trace of much more sophisticated tools, hardware, and house appliances made out of tropical wood. (Nadelis Turape: +1 Prominence)


    Back in the grassy floodplains on the other side of the island, the Sagulan Turape tribes continued to stagnate.


    The Nari migrants of Nantara find out that their shrewd survivalism brought from the freezing ranges of Bashtun makes them well-adjusted to the local mild climate and nature. In addition to proliferating across the region, they also start borrowing some woodcutting techniques from the Hazo locals, incorporating them into their material culture and making it more distinct. (Nari: +1 Prominence, -5% Centralization, -5% Conformity, +1 Population Center in Region 22; player must choose type of new Power Points)


    The Lakeshore Enaman culture continues growing in population density. Some attempts to develop a more sophisticated myth-telling culture and to reconcile the differences with their hill country cousins are being made as well, but to little impact. (Lakeshore Enaman: -5% Centralization, -5% Conformity, +1 Population Center in Region 29; player must choose type of new Power Points)


    Meanwhile, the Hill Enamans also see a very peaceful and uneventful century, spreading through the highland pastures of the outer rim of the lake valley. (Hill Enaman: -5% Centralization, -5% Conformity, +1 Population Center in Region 29; player must choose type of new Power Points)


    The Happatara and Hazo peoples come into a turbulent contact for the first time. It starts with a fast-paced growth of inter-town bartering system between the Happatara city-states, which establishes proto-classes of merchants and sale-oriented artisans as the unofficial binding force of the Happatara civilization. In their ventures, some of these merchants start travelling into the highland forests of Tantara, where their own early colonies fail to take hold, but many communes of Hazo woodcarvers fall under the influence of these masterful entrepreneurs. Unfortunately, not all Hazo people are equally open-minded. Some inland tribes led by the dominant Voalohany elders and the Mpik-Hazak “tree runners” declare the Happatara traders as “Mpivavaka Ratsy” (literally “worshipers of evil”). They lead brutal retaliatory raids into the Nantara valley, rasing some cities and slaughtering their population. (1 Population Center of Hazo is influenced by Happatara for 1 turn (influencing player has the first choice of Military or Cultural Power Point to use); Happatara: +10% Conformity, -1 Population Center in Region 23)


    The Nekenee civilization slows down the pace of its intensive and extensive development, as its settlers fail to adopt to Cooleveer valleys, and its intellectual sphere remains stagnating. However, the valleys settled by the Nekenee start featuring fairly sophisticated quarries worked with primitive stone masonry tools. (Nekenee: +1 Industry)
     
    Last edited: Aug 15, 2019
  18. Kyzarc Fotjage

    Kyzarc Fotjage Rise Up

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    Trasque En Ettin Shaln
    - New point is Cultural: With the slowly growing gulf between the Shaln and the Shadb the Shaln are taking the cultural development of the Trakkan way of life solely on their shoulders.
    - Expanding (1x Demographic/Survivalism, Trasque Shaln): The Trasque En Ettin Shaln, satisfied that this is their chosen home as promised by the Eshal-En-Pasth, spread deeper into Trasque Shaln.
    - Learning (Cultural/Material Culture): The Trasque En Ettin Shaln, having overcome the most immediate concerns of life in their new home, focus more efforts on making useful and beautiful tools from the native copper nodules that litter the region.
    - Homogenizing (Cultural/Comity): The Trasque En Ettin Shaln begin to become aware of outsiders not of the tribe and an effort by the storytellers is made to become more culturally insular, locking out outsiders from the secrets of the tribes and drawing the scattered Trasque Shaln together.

    -x1 Demographic point isn't used
     
  19. Marcher Jovian

    Marcher Jovian Chieftain

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    Nadelis Turape Orders
    -Survivalism to populate region 6
    -Material Culture to improve Prominence
    -Military point unspent
     
  20. thomas.berubeg

    thomas.berubeg Wandering the World

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    Location:
    Ft. Lauderdale
    Aww, jeez. Missed 3 turns. Been busy, sorry. I'll get them in this turn.
     

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