Update 11 (Years 1000-1100 Post-K7)
The Shaln Trasque people meet the first post-K7 millennium with a successful expansion of their hunting and gathering operations into the region they call Masque-Una-Eshal. Unfortunately for them, this period coincides with overhunting of mountain goats in the Trasque Shaln mountains, which triggers an ecological domino effect and puts many Shaln Trasque communities in danger of starvation should they not migrate to new hunting and gathering grounds. (Shaln Trasque: -5% Centralization, -5% Conformity, +1 Population Centers in Region 26; player must choose type of new Power Point; Region 25: -1 Max Capacity; Population Centers that are over Max Capacity will be destroyed next turn)
The news of the hardship faced by the Trasque En Ettin Shaln slowly trickle over the Trasque ridge and reach the cave cities of the Shadb Trasque people. Spiritual differences and pure opportunism suggest to the leaders of some of these urban leaders that it’s a good time to bring many Shaln defectors back into the fold of the “true” Trasque culture, leading to a century of sporadic attacks across the mountains. Some Trasque Shaln communes indeed find themselves forced to pay tribute to their kin from the “first ridge,” and this spurs further growth of the victorious cave cities. (1 Population Center of Shaln Trasque in Region 26 is occupied by Shadb Trasque for 1 turn; Region 34: +1 Urbanization)
The Nadelis Turape civilization finally manages to spread across the “big water” to the steamy Bolevel island. There they find new hunting and fishing grounds, expanding the culture’s outreach. (Nadelis Turape: -5% Centralization, -5% Conformity, +1 Population Centers in Region 3; player must choose type of new Power Point)
The expansion of the Nadelis tribesmen across the sea coincides with a long-overdue activity of the Sagulan Turape culture. Besides finding new ways of cultivating primitive rice paddy fields among the elephant grass floodlands, they also start making primitive sewing tools and kitchenware based on obsidian shards and sharpened dried reed needles or bundles. (Sagulan Turape: +1 Prominence, -5% Centralization, -5% Conformity, +1 Population Centers in Region 8; player must choose type of new Power Point)
The Nekenee civilization continues blossoming without losing its integrity, mostly thanks to its highly cohesive urban core in the Pulete highlands. Nekenee craftsmen finally start experimenting with materials other than stone and produce first more or less mature ceramic works, which quickly develop stylistically and proliferate through the region. Interestingly enough, the mercantile and administrative elite of the Pulete city-states starts to integrate itself with the already strong priesthood, and a single city at the heart of the hill country becomes the seat of the high priest, whose authority also is based on his role as the chief commander and distributor of public labor. Among other things, it helps the Nekenee to expand their agricultural land even further in Pulete, against all odds. (Nekenee: +1 Material Culture, +1 Prominence, +10% Centralization; Region 12: +1 Soil Fertility)
Meanwhile, in the periphery of the Nekenee world, settlers of Fee Shenete lowlands attempt to migrate westward under the demographic pressure from the Syrisil agriculturalists. There, they find the land they call Zahnenee, but fail to gain a foothold in it. It’s a long strip of dense rainforests stuck between the unruly ocean and a massive mountain ridge displaying strong signs of active volcanism. One of such volcanos particularly stands out, both for its size and its explosive temper. Hot and humid air masses brought by the ocean winds slam into the mountain peaks with all their power, descending on this side of the rocks as snow in the high altitude and as cold rainfalls in the mid and lower slopes (not mentioning the occasional avalanches and mudslides). The peaks still feature permanent glaciers, but further below they turn into a myriad of fresh water springs and rivers that turbulently descend into the seashore strip. Here and there, the peculiarity of the mountain valleys allow for a formation of small high-altitude lakes of various salinity and temperature (thanks to the high levels of volcanism), often surrounded by active geysers. The extreme humidity allows dense forests to grow almost vertically, and the underbrush changes depending on the altitude (and thus temperature) to feature various ferns, flower, fussy moss, and (in the low country) an extreme abundance of fungus species. Giant eagles rules the skies, and the tricky mountain forests are roamed by herbivorous wooly gorillas and tree sloths. The insect realm is also very rich and features many species of bees that make giant hives in the cooler, rockier mid slopes. Any good soil gets instantly washed away into the ocean, and only a few patches of good meadows exist along the sea shore. The ocean is turbulent, with few good harbors existing, but the sea occasionally awards various scavengers with giant whales washed ashore. Minerals, metal ores, precious gems and metals, along with volcanic rock and obsidian, are easy to find in the high mountains, and some trees ooze peculiarly rubbery sap.
The Wiet-yrisi Syrisil people start diving operations in search of precious pearls, incorporating that gift of the Alignak river into their jewelery-making techniques (the pearls themselves are known as the “Tears of Alignak” to the Syrisil divers and jewelers). First festivals celebrating the arrival of the long winter night start to manifest (called "Alignaki sel-ys Esvi" or “Night of Near”), but so far this custom has little impact on the culture as a whole. However, for what its worth, the Wiet-yrisi fishers expand their operations through the mangrove forests and further up the Alignak river stream, leading to yet another population boom. (Wiet-yrisi Syrisil: +1 Material Culture, -5% Centralization, -5% Conformity, +1 Population Centers in Region 5; player must choose type of new Power Point)
The Sheneti Syrisil culture spreads further through the hills surrounded by floodplains, clearly showing its better accustomization to the Fee Shenete valley’s conditions than the neighboring Nekenee settlers. As the Nekenee unsuccessfully try to migrate westward, the Sheneti Syrisil settlements start to truly thrive in the freed up lands. (Sheneti Syrisil: -5% Centralization, -5% Conformity, +1 Population Centers in Region 9; player must choose type of new Power Point)
The Hazo forest people are showing more and more attempts to migrate deeper into the continental outback, under the demographic pressure from the Tantari migrants. These treks keep facing challenges, however, being performed across a densely forested, wild highlands. Meanwhile, among the tribesmen that stay in Tantara, the ritualistic warfare loses its violent edge and develops into a more peaceful tradition of competitive javelin-throwing and wrestling - with no major cultural consequences yet. Finally, and most importantly, the access to different types of timber and the cultural exchange with the Tantari hunters-gatherers brings about a sudden explosion of woodcarving techniques among the Hazo. Several highly innovative and artistically rich styles of woodcarving appear, producing both utilitarian tools and decorations of surprising degree of sophistication. (Hazo: +3 Prominence)
The Enaman proto-herders populating the pampas and savannas of Mona’s Rest continue going through turbulence of their primordial soup. It starts with the escalation of tribal subjugation wars launched by various Hill Enaman clans against their lakeshore cousins. They easily make the peaceful moa stalkers of the lowlands their tributaries and learn from them about the mud-rich and spacious lands deeper inland, already found by the Chorok kin. This prompts some hillmen to seek better pastures in the hillocks surrounding the Chorokpan plain. (Hill Enaman: 2 Population Centers migrate from Region 29 to Region 27; 2 Population Centers of Lakeshore Enaman are occupied by Hill Enaman for 1 turn)
The Lakeshore Enaman civilization reacts to this continuous onslaught in its own, typically peaceful manner. Some of the lakeshore inhabitants simply seek to escape the menacing hillmen and find refuge in the inhospitable salt flats of Syo-Ke Ao. Meanwhile, some of their kinfolk remain in the Mona yi Hu lake valley and cluster together in earth-house cities (that are, essentially, simply sprawling villages merged together), seeking to find safety in numbers. Those of the Lakeshore people who failed to escape the conquests of the hill people, meanwhile, keep their own culture and refuse to fully obey their vanquishers even in their defeat. Through storytelling and religious rituals, the lakeshore shamans slowly convert many hillfolk into a more peaceful and unifying version of their ancestral Mona-worship, and these uniquely distinct clans of Monite Enamans slowly start separating from the warlike ways of their neighbors. (Lakeshore Enaman: 1 Population Center migrates from Region 29 to Region 28; Hill Enaman civilization splinters into Hill Enaman and Monite Enaman (friendly to Lakeshore Enaman); Region 29: +1 Urbanization)
Meanwhile, in the Chorokpan pampas, the local nomads continue to thrive in their own militant ways. They find new pastures on the other bank of the Chorok river, where their quickly growing culture comes into violent contact with the peaceful Ankarne pastoralists. They find their patahonica llamas and dwarf-horses quite worthy of proto-husbandry and start their own subjugation campaigns that go hand-in-hand with aggressive intermarriage, converting many Ankarne into the Chorok Enaman ways. (Chorok Enaman: -5% Centralization, -5% Conformity, +1 Population Centers in Region 27; player must choose type of new Power Point; 1 Population Center of Akarne is occupied by Chorok Enaman and oppressed)
The Tantanari communes start displaying a more complex culture of mutual coexistence, as it becomes traditional among the different families and clans to ritually and practically cooperate during planning their seasonal migrations. (Tantanari: +10% Conformity)
The grimmer Bashtunari, meanwhile, channel their energy into a series of clashes with the warlike Agomai tribesmen that populate the Agoru river valley and the surrounding hillocks. In them, they find their true match, and the generations of sporadic conflicts lead to no change, except for teaching the Bashtunari better ways of fighting and primitive weapon-making. (Bashtunari: +1 Conventional Warfare)
The Right-bank Happatara sub-civilization keeps on developing peacefully. The most notable outcome of this century for them is the migration of some settlers from the upper flow of the Nantara river to the timber-rich Hattara woods. (Right-bank Happatara: 1 Population Center migrates from Region 23 to Region 33)
On the left bank, meanwhile, the more defensive branch of the same civilization keeps expanding across the valley. Simultaneously, the Left-bank Happatara people start experimenting with better methods of loam production, incorporating primitive calcination techniques into their house building technologies. (Left-bank Happatara: +1 Industry, -5% Centralization, -5% Conformity, +1 Population Centers in Region 23; player must choose type of new Power Point)
The Shaln Trasque people meet the first post-K7 millennium with a successful expansion of their hunting and gathering operations into the region they call Masque-Una-Eshal. Unfortunately for them, this period coincides with overhunting of mountain goats in the Trasque Shaln mountains, which triggers an ecological domino effect and puts many Shaln Trasque communities in danger of starvation should they not migrate to new hunting and gathering grounds. (Shaln Trasque: -5% Centralization, -5% Conformity, +1 Population Centers in Region 26; player must choose type of new Power Point; Region 25: -1 Max Capacity; Population Centers that are over Max Capacity will be destroyed next turn)
The news of the hardship faced by the Trasque En Ettin Shaln slowly trickle over the Trasque ridge and reach the cave cities of the Shadb Trasque people. Spiritual differences and pure opportunism suggest to the leaders of some of these urban leaders that it’s a good time to bring many Shaln defectors back into the fold of the “true” Trasque culture, leading to a century of sporadic attacks across the mountains. Some Trasque Shaln communes indeed find themselves forced to pay tribute to their kin from the “first ridge,” and this spurs further growth of the victorious cave cities. (1 Population Center of Shaln Trasque in Region 26 is occupied by Shadb Trasque for 1 turn; Region 34: +1 Urbanization)
The Nadelis Turape civilization finally manages to spread across the “big water” to the steamy Bolevel island. There they find new hunting and fishing grounds, expanding the culture’s outreach. (Nadelis Turape: -5% Centralization, -5% Conformity, +1 Population Centers in Region 3; player must choose type of new Power Point)
The expansion of the Nadelis tribesmen across the sea coincides with a long-overdue activity of the Sagulan Turape culture. Besides finding new ways of cultivating primitive rice paddy fields among the elephant grass floodlands, they also start making primitive sewing tools and kitchenware based on obsidian shards and sharpened dried reed needles or bundles. (Sagulan Turape: +1 Prominence, -5% Centralization, -5% Conformity, +1 Population Centers in Region 8; player must choose type of new Power Point)
The Nekenee civilization continues blossoming without losing its integrity, mostly thanks to its highly cohesive urban core in the Pulete highlands. Nekenee craftsmen finally start experimenting with materials other than stone and produce first more or less mature ceramic works, which quickly develop stylistically and proliferate through the region. Interestingly enough, the mercantile and administrative elite of the Pulete city-states starts to integrate itself with the already strong priesthood, and a single city at the heart of the hill country becomes the seat of the high priest, whose authority also is based on his role as the chief commander and distributor of public labor. Among other things, it helps the Nekenee to expand their agricultural land even further in Pulete, against all odds. (Nekenee: +1 Material Culture, +1 Prominence, +10% Centralization; Region 12: +1 Soil Fertility)
Meanwhile, in the periphery of the Nekenee world, settlers of Fee Shenete lowlands attempt to migrate westward under the demographic pressure from the Syrisil agriculturalists. There, they find the land they call Zahnenee, but fail to gain a foothold in it. It’s a long strip of dense rainforests stuck between the unruly ocean and a massive mountain ridge displaying strong signs of active volcanism. One of such volcanos particularly stands out, both for its size and its explosive temper. Hot and humid air masses brought by the ocean winds slam into the mountain peaks with all their power, descending on this side of the rocks as snow in the high altitude and as cold rainfalls in the mid and lower slopes (not mentioning the occasional avalanches and mudslides). The peaks still feature permanent glaciers, but further below they turn into a myriad of fresh water springs and rivers that turbulently descend into the seashore strip. Here and there, the peculiarity of the mountain valleys allow for a formation of small high-altitude lakes of various salinity and temperature (thanks to the high levels of volcanism), often surrounded by active geysers. The extreme humidity allows dense forests to grow almost vertically, and the underbrush changes depending on the altitude (and thus temperature) to feature various ferns, flower, fussy moss, and (in the low country) an extreme abundance of fungus species. Giant eagles rules the skies, and the tricky mountain forests are roamed by herbivorous wooly gorillas and tree sloths. The insect realm is also very rich and features many species of bees that make giant hives in the cooler, rockier mid slopes. Any good soil gets instantly washed away into the ocean, and only a few patches of good meadows exist along the sea shore. The ocean is turbulent, with few good harbors existing, but the sea occasionally awards various scavengers with giant whales washed ashore. Minerals, metal ores, precious gems and metals, along with volcanic rock and obsidian, are easy to find in the high mountains, and some trees ooze peculiarly rubbery sap.
The Wiet-yrisi Syrisil people start diving operations in search of precious pearls, incorporating that gift of the Alignak river into their jewelery-making techniques (the pearls themselves are known as the “Tears of Alignak” to the Syrisil divers and jewelers). First festivals celebrating the arrival of the long winter night start to manifest (called "Alignaki sel-ys Esvi" or “Night of Near”), but so far this custom has little impact on the culture as a whole. However, for what its worth, the Wiet-yrisi fishers expand their operations through the mangrove forests and further up the Alignak river stream, leading to yet another population boom. (Wiet-yrisi Syrisil: +1 Material Culture, -5% Centralization, -5% Conformity, +1 Population Centers in Region 5; player must choose type of new Power Point)
The Sheneti Syrisil culture spreads further through the hills surrounded by floodplains, clearly showing its better accustomization to the Fee Shenete valley’s conditions than the neighboring Nekenee settlers. As the Nekenee unsuccessfully try to migrate westward, the Sheneti Syrisil settlements start to truly thrive in the freed up lands. (Sheneti Syrisil: -5% Centralization, -5% Conformity, +1 Population Centers in Region 9; player must choose type of new Power Point)
The Hazo forest people are showing more and more attempts to migrate deeper into the continental outback, under the demographic pressure from the Tantari migrants. These treks keep facing challenges, however, being performed across a densely forested, wild highlands. Meanwhile, among the tribesmen that stay in Tantara, the ritualistic warfare loses its violent edge and develops into a more peaceful tradition of competitive javelin-throwing and wrestling - with no major cultural consequences yet. Finally, and most importantly, the access to different types of timber and the cultural exchange with the Tantari hunters-gatherers brings about a sudden explosion of woodcarving techniques among the Hazo. Several highly innovative and artistically rich styles of woodcarving appear, producing both utilitarian tools and decorations of surprising degree of sophistication. (Hazo: +3 Prominence)
The Enaman proto-herders populating the pampas and savannas of Mona’s Rest continue going through turbulence of their primordial soup. It starts with the escalation of tribal subjugation wars launched by various Hill Enaman clans against their lakeshore cousins. They easily make the peaceful moa stalkers of the lowlands their tributaries and learn from them about the mud-rich and spacious lands deeper inland, already found by the Chorok kin. This prompts some hillmen to seek better pastures in the hillocks surrounding the Chorokpan plain. (Hill Enaman: 2 Population Centers migrate from Region 29 to Region 27; 2 Population Centers of Lakeshore Enaman are occupied by Hill Enaman for 1 turn)
The Lakeshore Enaman civilization reacts to this continuous onslaught in its own, typically peaceful manner. Some of the lakeshore inhabitants simply seek to escape the menacing hillmen and find refuge in the inhospitable salt flats of Syo-Ke Ao. Meanwhile, some of their kinfolk remain in the Mona yi Hu lake valley and cluster together in earth-house cities (that are, essentially, simply sprawling villages merged together), seeking to find safety in numbers. Those of the Lakeshore people who failed to escape the conquests of the hill people, meanwhile, keep their own culture and refuse to fully obey their vanquishers even in their defeat. Through storytelling and religious rituals, the lakeshore shamans slowly convert many hillfolk into a more peaceful and unifying version of their ancestral Mona-worship, and these uniquely distinct clans of Monite Enamans slowly start separating from the warlike ways of their neighbors. (Lakeshore Enaman: 1 Population Center migrates from Region 29 to Region 28; Hill Enaman civilization splinters into Hill Enaman and Monite Enaman (friendly to Lakeshore Enaman); Region 29: +1 Urbanization)
Meanwhile, in the Chorokpan pampas, the local nomads continue to thrive in their own militant ways. They find new pastures on the other bank of the Chorok river, where their quickly growing culture comes into violent contact with the peaceful Ankarne pastoralists. They find their patahonica llamas and dwarf-horses quite worthy of proto-husbandry and start their own subjugation campaigns that go hand-in-hand with aggressive intermarriage, converting many Ankarne into the Chorok Enaman ways. (Chorok Enaman: -5% Centralization, -5% Conformity, +1 Population Centers in Region 27; player must choose type of new Power Point; 1 Population Center of Akarne is occupied by Chorok Enaman and oppressed)
The Tantanari communes start displaying a more complex culture of mutual coexistence, as it becomes traditional among the different families and clans to ritually and practically cooperate during planning their seasonal migrations. (Tantanari: +10% Conformity)
The grimmer Bashtunari, meanwhile, channel their energy into a series of clashes with the warlike Agomai tribesmen that populate the Agoru river valley and the surrounding hillocks. In them, they find their true match, and the generations of sporadic conflicts lead to no change, except for teaching the Bashtunari better ways of fighting and primitive weapon-making. (Bashtunari: +1 Conventional Warfare)
The Right-bank Happatara sub-civilization keeps on developing peacefully. The most notable outcome of this century for them is the migration of some settlers from the upper flow of the Nantara river to the timber-rich Hattara woods. (Right-bank Happatara: 1 Population Center migrates from Region 23 to Region 33)
On the left bank, meanwhile, the more defensive branch of the same civilization keeps expanding across the valley. Simultaneously, the Left-bank Happatara people start experimenting with better methods of loam production, incorporating primitive calcination techniques into their house building technologies. (Left-bank Happatara: +1 Industry, -5% Centralization, -5% Conformity, +1 Population Centers in Region 23; player must choose type of new Power Point)
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