Trasque En Ettin Shadb, borrowing Shaln Cultural Point Both new points to Culture Using Shaln Culture - Storytelling (Cultural/Intellectualism on Intellectualism): Trakkan storytelling traditions have stagnated for the better part of a thousand years. This must change. - Culture (Cultural/Intellectualism on Material Culture): Shaln tools make their way through Trasque and inspire a fresh generation of Shadb toolmakers, with a special interest on what they accomplished with bone and leather. - Material Culture (Cultural/Material Culture x2, one is Shaln point): The involuntary influx of Shaln toolmakers and comparisons between their techniques leads to a flourishing of toolmaking and leatherworking. - Urbanizing (Economic/Industry in Trasque x2): The influx of Shaln tribesmen and the desire by some of the Shadb to insulate themselves from their cousins who've returned to the fold leads to the early stages of stratification based on ancestry, with the older Shadb tribesmen concentrating more in their proto-cities while Shaln migrants continue their migratory lifestyle in the more remote parts of the province. This is acerbated by Roque-Esh's militant behavior, both by those who see the city's success as proof of its righteousness and those who view it as dangerous, leading to a greater push for centralized, easily defended centers of population. - Military Point unused due to low Centralization - Demographic Point unused due to low Conformity If a split occurs then the military city of Roque-Esh feels the most natural, with it having a pop center (home in 34, oppressed Shadb in 25, and colony in 26) in each of the three regions.