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Sovereign Magistral Order of the Temple of Solomon

Discussion in 'Civ5 - New Civilizations' started by onmy6, Apr 29, 2016.

  1. onmy6

    onmy6 Chieftain

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    New Zealand
    Sovereign Magistral Order of the Temple of Solomon version 3

    Another fairly simple Civ I've made this time we have a Knights Templar Civ or more specifically the "Sovereign Magistral Order of the Temple of Solomon"

    14 UU = The True Cross, Templar Foot, Templar Sgt, Templar Crossbowmen, Templar Longbowmen, Templar Pikemen, Templar Longswordmen, Templar Grand Master, Templar Heavy Knight, Turcopole, Tafur, Templar Musketmen, Templar Infanrty and Templar Galleon Flagship

    4 UB = "Templar Church": Build a Templar Church to increase amount of Faith, production and Gold replaces Temple
    "Templar Armoury": Build a Templar Armoury to increase production, Gold and Experience replaces Armoury
    "Tempar Bank": Build a Templar Bank to increase faith, and Gold also +33% Gold in the city replaces Bank
    "Templar Graveyard": Build a Templar Graveyard to increase Faith, Culture and Happiness

    UA = "Beauséant" Units fight as though they were at full strength even when damaged and all units require 25% less experience to earn their next promotion

    2 Improvements = "Church" yeilds Gold and Faith can only be built by the Templar Grand Master
    "Templar Outpost" yeilds production and defence can only be built by the Templar Grand Master

    2 Wonders = "Find The Holy Grail" and "Get the Grail to the Vatican"

    Leader = Hugues de Payens 3D (Used Ekmek 3D leader of King David and re-skined him)

    Music "Two Steps From Hell" with permission

    Should be compatible with "Ethnic Units"

    I've made it semi-modular so if there are any units you don't want you can delete them out of the modinfo file
    and the mod will still work as each unit has been done separately, just delete the corresponding units TWO Xml files in the "Files" section and the "OnModActivated" section within the "Templar Order DL Civ (v 3).modinfo" file

    here's a basic list of what the units do:

    1. True Cross: Very powerful unit for moral and attacking cities unit will fight hard in the presents of the True Cross can also covert up to 4 times but like the prophet will disappear if all are used, upgrades to prophet but without the ability to convert only 1 can be built at a time very expensive
    2. Templar Grand Master: again a very powerful unit can build forts and Church improvement can also capture other units upgrade to great general only 1 allowed at a time very expensive
    3. Templar Sgt: Deadly in open warfare can build roads and gains Faith through kills
    4. Templar Longbowman: Superior long range unit with poor melee skills has a range of 3 and only 6 can be built so use them wisely
    5. Templar Longsword: Deadly in open warfare Can build forts and gain faith through kills
    6. Templar Heavy Knight: Lethal in open warfare no terrain costs plus gain Faith through kills
    7. Templar Pikeman: basic pikemen replacement comes with part heal if enemy is destroyed
    8. Templar Footmen: spearman and swordmen combination allowing for better defense as the swordmen can create a shield wall to protect the spearmen
    9. Templar Crossbowman: basic crossbowmen replacement except can move 3 for quick attack or withdrawal good against cities
    10. Tafur: basic spearman replacement comes with anti mounted promotion
    11. Turcopole: fast moving light cavalry
    12. Templar Galleon Flagship: deadly but slow long upgrade path very expensive
    13. Templar Muskets: basic Musketman replacement comes with drill promotion
    14. Templar Infantry: Infantry replacement except can move 3 for fast attack comes with cover and shock promotions


    Bugs: Unsure if "Church" improvement is woking correctly in relation to yields
    and mod wont be compatible with Leugi's Israel mod



    Download
    http://forums.civfanatics.com/downloads.php?do=file&id=24962

    New Screens Below
    Spoiler :
























     
    Last edited: Oct 8, 2016
  2. lordrj15

    lordrj15 Manx Modder

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    Lancaster University
    Nice work!
     
  3. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Hey! That's a real nice looking 3D leader.

    But damn that's a lot of uniques, like a real damn lot of uniques, whew. Have you got an explanation somewhere of what they all do?

    It's kind of a bummer that the unique ability is just Japan's too.
     
  4. onmy6

    onmy6 Chieftain

    Joined:
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    New Zealand
    Thanks lordrj15

    and

    thanks Hoop Thrower

    Hoop Thrower here's a basic list of what the units do:

    True Cross: Very powerful unit for moral and attacking cities unit will fight hard in the presents of the True Cross can also covert up to 4 times but like the prophet will disappear if all are used, upgrades to prophet but without the ability to convert only 1 can be built at a time very expensive

    Templar Grand Master: again a very powerful unit can build forts and Church improvement can also capture other units upgrade to great general only 1 allowed at a time very expensive

    Templar Sgt: Deadly in open warfare can build roads and gains Faith through kills

    Templar Longbowman: Superior long range unit with poor melee skills has a range of 3 and only 6 can be built so use them wisely

    Templar Longsword:
    Deadly in open warfare Can build forts and gain faith through kills

    Templar Heavy Knight: Lethal in open warfare no terrain costs plus gain Faith through kills

    Templar Pikeman: basic pikemen replacement comes with part heal if enemy is destroyed

    Templar Footmen: spearman and swordmen combination allowing for better defense as the swordmen can create a shield wall to protect the spearmen

    Templar Crossbowman: basic crossbowmen replacement except can move 3 for quick attack or withdrawal good against cities

    Tafur: basic spearman replacement comes with anti mounted promotion

    Turcopole: fast moving light cavalry

    Templar Galleon Flagship: deadly but slow long upgrade path very expensive

    Templar Muskets: basic Musketman replacement comes with drill promotion

    Templar Infantry: Infantry replacement except can move 3 for fast attack comes with cover and shock promotions

    Unique ability is a combination of Japan and Part Of Shaka's as they seemed the most appropriate for a military/religious order especially with the Templar's re-known for there fighting furiosity, courage and of course skill and I have the religious part covered with the units and Improvement
     
  5. SMcM

    SMcM Chieftain

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    Why don't you post this on steam? A lot more people who don't use this site will see it that way.
     
  6. onmy6

    onmy6 Chieftain

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    Hi SMcM

    Sorry for so late a response. I don't like steam at all, some of their policies/business practices I find disturbing to say the least so I try not to be part of it... but thank you anyways
     
  7. thunderbird_14

    thunderbird_14 Chieftain

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    I really felt guilty not seeing this immediately, I'll try to fight them in a new game. Congrats to the release :D
     
  8. onmy6

    onmy6 Chieftain

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    Thanks thunderbird_14 :) I appreciate it :cheers:
     
  9. onmy6

    onmy6 Chieftain

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    New version available, pretty much more of everything see OP for detail and screens
     
  10. Remolten

    Remolten Chieftain

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    How did you manage that? They're one of my favorite composers.
     
  11. onmy6

    onmy6 Chieftain

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    A long time ago about 5 maybe 6 years ago I use to build alot of mods for the "MEN OF WAR" series I sought permission then and was given it to use in mods only provided it has no commercial use
    I can only use their old stuff ie:Invincible sound track and no other so none of the new stuff. period
    infact alot of mod maker sought permission from Two Steps From Hell and they were generous given use however now it's almost impossible
     

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