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Space Marine Sniper

Discussion in 'Civ3 - Unit Graphics' started by odintheking, Oct 21, 2007.

  1. odintheking

    odintheking Lighting the way...

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  2. LMR

    LMR Back In Green!

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    Cheers odin! :thumbsup:
     
  3. aaglo

    aaglo Furioso!

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    Great - we will not let the WH40k-mod die (yep, it's still twitching :) )
     
  4. Stormrage

    Stormrage Ever Present Taskmaster

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    Thanks mate!
     
  5. Quinzy

    Quinzy Chieftain

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    Another unit for the mod! Fantastic work Odin!
     
  6. CC-2224

    CC-2224 Look! A Chicken!

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    Awesome job, Odin, as always.

    :trouble: For the moment... :p. You guys will finish it, just give it a few years
     
  7. Stormrage

    Stormrage Ever Present Taskmaster

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    Well, yeah.. LotM has a Ninja team and they are still not done, none of us ever did a major project like that. Heck, aaglo and I barely even know how to play Civ :D
     
  8. Virote_Considon

    Virote_Considon The Great Dictator

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    Thanks, Odin! Looks great!

    On the subject of not being able to play civ, the other day, I decided to take the leap from Monarch to Sid in an un-modded game. It didn't look very nice :lol:. Then I had to quit due to a lack of flavour units...
     
  9. T-mun

    T-mun King Numa

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    Glad to know I'm not the only one who barely can't play civ :D On the critic side there seem to be a missing frame in the run (or a static one if you prefer), he stops moving every 9 frame I think. Quite good otherwise.
     
  10. Vuldacon

    Vuldacon Dedicated to Excellence Supporter

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    Good Job on this Unit odintheking...I especially like the Spotlight and Gun Flash you use with the Attack. :goodjob:

    Recommendations: Either Remove the First frame for the Run animation or render the Run again with 10 separate frames. The First frame is a duplicate of frame 2 which causes the hesitation.

    The Death could use 100 Flc speed to prevent the abruptness of his fall or add one more frame to his fall before he hits the ground.
    Also, It would look better if he was totally on the ground. Use the Drop to Floor button in poser or manually drop the unit to the Ground. The shadows underneath him cause him to appear slightly floating.
     
  11. odintheking

    odintheking Lighting the way...

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    Thanks for the updates! I will add them soon. The problem with the Drop to Floor thing is his armor. If his abdomen, for example, was on the ground, his shoulders and back would be below the ground. I could slow down and cnp some of the shadows out...
     

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