I think right now it's 10 turns for a fully completed spaceship.
Thanks guys.
I believe that each of the casings not built reduces the probability of success by 20%. Does anyone ever bother with less than 5?
RJM
Not if you want it to make it, no.
Beeline Superconductors early through Refridgeration, before researching Rocketry. Build labs everywhere and then you'll have a good headstart on those five thrusters.
Thanks guys.
I believe that each of the casings not built reduces the probability of success by 20%. Does anyone ever bother with less than 5?
RJM
With minmal propulsion -1 Enigne + 1 Thruster- it's 20 Turns on Normal.
Each additional propulsion component takes down 2 Turns... The expensive second engine the same as the cheap thrusters, which sucks.
Launching with 1 Engine + 5 thrusters seems like a sensible choice with ETA 12 (If your two best production cities fail to deliver both engines within 1 turn difference)
Should scale normally to gamespeed - everything x1.5 / x3 for Epic / Marathon.