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Space Victory without Computers...

Arksa

Warlord
Joined
Nov 2, 2007
Messages
298
I did it. I was just trying to avoid computers because it would obsolete 3 of my most important wonders...then I realized that I was near space victory and only couple of SS casings left...


I guess computers are overrated afterall :crazyeye:
 
in the game they're overrated. IRL they're not, since without them we couldn't be here on CFC *giggle*.

i sure do skip 'em if i have the religious wonders and feel safe militarily. i like refrigeration more than i did in previous versions due to the additional :yuck: problems BtS added anyway, so that part of the alternative path is actually useful. and i basically ignore mass media now, it would obsolete my AP, unthinkable! i just make super-duper sure i'm first to radio and win the Eiffel Tower race for spiffy Broadcast Towers.
 
Yeah I typically get SS wins w/o computers. Unless I'm in 2nd place, I really don't care about the Space Elevator...

And I, too, ignore Mass Media. Apostolic Palace and its +2 hammer bonus ftw!
 
I entirely agree with KMad and Zath: I've just had a no-computers Space win. What I can't understand is that both Scientific Method and Computers set your research back, by rendering earlier research-assisting constructions obsolete.
As I like to make comparisons, I made a save after getting all the common techs required (in my opinion) for Space and Conquest wins, then chose to go flat out for Space with the cities I had at that time although I had to fight a defensive war during the process. Then I reloaded that save, switched to aggressive mode, and am now well on the way to Conquest, for which my preferred tech path differs from that for Space. I have now made another save, from which point I shall again go for Space (I shall need Fission, Fusion, Fibre Optics and Ecology) with the benefit of a much, much larger empire as a base, the ability to build the Elevator and Apollo simultaneously, and some Laboratories. The original Space victory will be the earliest, but which of the three will give me the best score ?
 
I almost always avoid the computer tech. I agree that it obsoletes too many important buildings.
 
I find it more interesting how you can send an interstellar colony ship out into the far reaches of space without every having figured out how to fly a plane...
 
What I can't understand is that both Scientific Method and Computers set your research back, by rendering earlier research-assisting constructions obsolete.

What if you aren't the Civ that built said wonder(s), wouldn't it be more like leveling the playing field against the AI that did? If I didn't build the wonder(s) and I have tech trading on (which I usually do), I gift Scientific Method to the AI('s) that did build them for that reason alone. They don't turn down a gift :)
 
Okay, but don''t you need to research the slide rule tech for a space race without computers?

:lol: refrigeration lets you learn superconductors, which lets you build laboratories. i think they mixed something up somewhere. you can build the cooling systems to keep the computers from overheating, but the computers aren't there to ever overheat :crazyeye:
 
You forgot the incredibly smart monkeys you can train because you researched Animal Husbandry. They do all the calculations for the space ship, no computers needed.
 
we can't train monkeys until calendar, can we? we need bananas to feed them!
 
in the game they're overrated. IRL they're not, since without them we couldn't be here on CFC *giggle*.

i sure do skip 'em if i have the religious wonders and feel safe militarily. i like refrigeration more than i did in previous versions due to the additional :yuck: problems BtS added anyway, so that part of the alternative path is actually useful. and i basically ignore mass media now, it would obsolete my AP, unthinkable! i just make super-duper sure i'm first to radio and win the Eiffel Tower race for spiffy Broadcast Towers.

Hmm, I had thought with the extra corporation that comes with MM, that allows you to take a junker great person and use him to found a corporation, that people would like it even more now.

Anyhow, even though the UN is a dud, at least you could also grab the Holywood. This gives you a monopoly on a happiness resource (+2). That would more than compensate for losing your apostalic palace bonus because you have 2 more tiles that can be used.
 
not for me personally, since my apostolic palace bonus is keeping the other civs in line when they get out of control, not the +2 :hammers: *giggle*. because i'm an oddball. and the corporation that comes with MM competes with Mining Inc, i much prefer MInc so i just stick with it.
 
:lol: refrigeration lets you learn superconductors, which lets you build laboratories. i think they mixed something up somewhere. you can build the cooling systems to keep the computers from overheating, but the computers aren't there to ever overheat :crazyeye:

Superconductors aren't about cooling. They are a metal that has 0 electrical resistance (the current is not opposed), which is very important in power plants (like the fusion engine on the Civ craft). It also uses the Meissner effect to become powerful magnets.

Did the Apollo mission have much in the way of computers? Probably a dumb question, but thanks to this thread I'm currently picturing Neil and Buzz sitting there with some room-size machine with magnetic tape rollers and punch cards...

They did. A Playstation 1 has more processing power than the onboard computers do.

/:science:
 
Superconductors aren't about cooling. They are a metal that has 0 electrical resistance (the current is not opposed), which is very important in power plants (like the fusion engine on the Civ craft). It also uses the Meissner effect to become powerful magnets.

I think the idea is that superconductivity would very likely have never been discovered without Refrigeration. The discovery was made at very low temperature. It would be difficult to imagine somebody "accidentally" mixing up a batch of room temperature superconductor.
 
not for me personally, since my apostolic palace bonus is keeping the other civs in line when they get out of control, not the +2 :hammers: *giggle*. because i'm an oddball. and the corporation that comes with MM competes with Mining Inc, i much prefer MInc so i just stick with it.


AMEN.

Nothing beats getting DoW'd on and then immediately being able to stop the war. Or getting all your friends to join in :)
 
Superconductors aren't about cooling. They are a metal that has 0 electrical resistance (the current is not opposed), which is very important in power plants (like the fusion engine on the Civ craft). It also uses the Meissner effect to become powerful magnets.

oh i just meant refrigeration. i wouldn't know what a Meissner effect is if it bonked me on the head! off to wiki for me...
 
Superconductors aren't about cooling. They are a metal that has 0 electrical resistance (the current is not opposed), which is very important in power plants (like the fusion engine on the Civ craft). It also uses the Meissner effect to become powerful magnets.

The Meissner effect is not relevant for the powerful superconducting magnets. They are just like normal electromagnets, just that you can put a gigantic current through a thin wire, because of the zero resistance. That is why they are so powerful.

Lightwave said:
I think the idea is that superconductivity would very likely have never been discovered without Refrigeration. The discovery was made at very low temperature. It would be difficult to imagine somebody "accidentally" mixing up a batch of room temperature superconductor.

As there is no room temperature superconductor, that we know of and as there probably never will be one, discovering superconductors without a good way to cool things down would be next to impossible. You would have to fly to some remote planet first and do your conductivity experiments there...
 
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