Stringer1313
Emperor
- Joined
- Sep 10, 2014
- Messages
- 1,174
I have found that most of my games end in playing Spaceport Whack-a-Mole, to prevent other civilizations from winning the Space Race. You disable a spaceport, find another one that hasn't been disabled, send spy there, and keep rinsing and repeating. This process also involves a LOT of clicking (including checking to see whether a spaceport is functioning).
I wish they could set a spy automated function with the following features you can adjust:
- Always perform X spy action in any available city in Y civ
- Set a % risk threshold at which you want the spy action performed
- If % risk threshold not met, toggle whether you want the spy to automatically raise the spy level by 2 or not, if raising it will cross the threshold
And then, of course, as many people have suggested, spying successes are too easy in this game right now. They should make disabling spaceports harder and have AI station more spies at home if they are being constantly attacked.
I wish they could set a spy automated function with the following features you can adjust:
- Always perform X spy action in any available city in Y civ
- Set a % risk threshold at which you want the spy action performed
- If % risk threshold not met, toggle whether you want the spy to automatically raise the spy level by 2 or not, if raising it will cross the threshold
And then, of course, as many people have suggested, spying successes are too easy in this game right now. They should make disabling spaceports harder and have AI station more spies at home if they are being constantly attacked.