Spamming workshops, a good practice for SS victory?

TyranusBonehead

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When I'm going for SS victory, I will try to maximize production in most of my cities. One tactic I've been employing is to get to metal casting asap and put forges in each city, then start spamming workshops. Is this the best approach? If not, what would you recommend?

Also, once I get in the late game, I will put factories in the cities, along with some power source (coal plant, nuclear, etc.)

Sometimes, I will go for Communism to get State Property.
 
Workshops under state property are a good choice. When in staate property also take a look at the watermills - they are great as well.

As Power source the Thre Georges Damm seems a good idea. Put your Ironworks in a riverside city, make some Workshops/Watermills there, it will build you the Damm fast. Saves you a lot of hammers building Power plants in other cities + Less Polution, No Meltdowns.

I am not sure about "Each City" and "Spaming Workshops" (Spaming as in everywhere ?). But if you are teching fast enought to get the SS in time, you are fine.
 
Actually, with Sid's Sushi and a copious amount of rice and seafood, I can generally replace all of my remaining farms with workshops in production cities and cottages in commerce cities, giving a nice boost in late game research and production and therefore to the construction Spaceship.
 
Actually, with Sid's Sushi and a copious amount of rice and seafood, I can generally replace all of my remaining farms with workshops in production cities and cottages in commerce cities, giving a nice boost in late game research and production and therefore to the construction Spaceship.

Excellent idea!
 
I normally find that research is the limiting factor in the Space Race. If you obtain the techs for Thrusters and Casing early enough, your lesser production cities should have most of the cheaper components out of the way before your super production city/cities finishes the engine. I think trying to synchronise research with production is important so that your cities are always producing something, but never waiting for something to produce.
 
Well, if you go for Sushi, you have to skip State Property. Then getting Mining Inc as well seems to be a good idea.
 
I tend to wait until I have the food available before I turn over to workshops, but they do help once your food issues are dealt with.

For corps sub-topic: More precicely, Sushi rules in a water game, Cereal Mills in a land game. I haven't found a game where Mining Inc. wouldn't help more than hurt. (Sometimes I forget to save a GE for the job though, figuring I'll get more if I score one.)
 
When I'm going for SS victory, I will try to maximize production in most of my cities. One tactic I've been employing is to get to metal casting asap and put forges in each city, then start spamming workshops.

Spamming workshops that early in the game is not a good idea. Cottages are much more important (or farms, if running a specialist economy).

Early in the game, I only build workshops if a city has too few hills or minable resources to produce the neccessary buildings at a reasonable pace. Workships are fully productive as soon as they are built, unlike cottages that take a long time to grow into towns. So you can simply turn all your towns into workshops once you start to build SS parts, if you really need the production and can spare the beakers and gold you're going to lose.
 
I saw mining inc and sid's sushi were mentioned, if you have the right resources standard ethanol can give you a ridiculous amount of beakers to aid in your research for the space station. I had over 5000 beakers a turn in research when I got ethanol to all of my cities. Maybe that isn't as much as I think it is, but my techs were coming about every 8 or 9 turns I think. Of course in that game I was in the awkward spot of every corporation I spread making me money instead of losing it, so every city had ethanol and mining inc, and if they weren't building parts they were building research.
 
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