floppymoose
Warlord
- Joined
- Apr 4, 2006
- Messages
- 138
Title kinda says it all. I was looking forward to rushing a settler when I was the first to find a wonder, which I did on turn 2. But I play on epic. Still 180 gold short, which is a lot.
Yeah, I'd much rather see them scale it down on Standard and Quick than increase it on Epic.
Marathon could probably use a bit of a boost though.
It's worth the same number of turns of savings. Which is not at all the same amount. There are more turns in epic.
And it's even worse, in that you cannot partially rush something. You can't build it for 5 and then rush just the last 10.
Or to put it another way, a settler is a settler is a settler, at any game speed. But 1 turn or 1 gold in one speed doesn't buy you what it buys at another.
For instance, gold from GM diplomatic missions scales with game speed.
I know. I was thinking the same thing last night. Why can't you start building something, then finish it later with gold equivalent to the hammers remaining, not the total hammers required?
This is actually the rush-buy mechanic that they used in Civ Rev. They didn't get a lot right in that game, but I did like being able to buy wonders half-way through producing them.
Though in Civ V, the AI usually have ridiculous amounts of gold, and already have a tendency to steal my wonders out from under me. Maybe things should stay as they are...
~R~