Milarqui
Deity
ORDERS FOR UPDATE THREE (3), YEAR 1953 CE / 106 ABM, MUST BE IN MY INBOX BEFORE NEXT SUNDAY OCTOBER 7TH AT 10 PM SPANISH TIME (4 PM EST)
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Welcome to SparkNES!
As you may have deduced by the image on the top of this page, SparkNES is a Never-Ending Story based on the award-winning webcomic Girl Genius, which I wholeheartedly recommend to all of you to read, as it is a great webcomic.
Anyway, back to the important things.
The world of Girl Genius (and thus, of SparkNES) is a world in which history has radically changed from our own history due to the existence of something few to none people understand, but whose consequences are easily seen in many points in the world: the Spark.
The Spark is something (some think it's inherited, others believe it is inherent in everyone but that only certain circumstances can make it work) that may produce in the affected people a state of super-concentration, in which the person affected enters as s/he works on a project related to a field of science.
Basically, having the Spark (and, thus, becoming a Spark) turns you into what we would call a mad scientist. A Spark, while he is in the "madness place" (super-concentration) can make things that, in normal circumstances, would mean violating the laws of physics. Resurrecting the dead is a relatively easy task. Some of the best Sparks can even create life out of basically nothing.
Unfortunately, another consequence of having the Spark is that the Sparks feel compelled to prove their genius through the development of things (be it Clanks (robots, which are not called robots because that word was first used in 1928 by Karol Chapek) or Constructs (artificial living beings)), and this has brought many problems to the world, with people dying because of out of control inventions. One of the most clear consequences of this was the Long War that nearly destroyed Europa, until the folk heroes known as the Heterodyne Boys (one of them being the father of Girl Genius' main character, Agatha Heterodyne) and later Klaus Wulfenbach (father of another GG protagonist, Gilgamesh Wulfenbach) put a stop to it.
If you have read the comic, you will soon notice that there are many diferences between what is expected to happen in the comic and what has happened in the past of SparkNES. The backstory of SparkNES has Agatha, Gilgamesh and their friend Tarvek Sturmvoraus, as well as their minions and inventions, die in a fight against The Other, a demon able to possess people and who had, as an ability, the use of a compelling voice that forces those who can be considered "natural minions" to obey her. This fight destroyed the entire city of Mechanicsburg (hometown of the Heterodyne Family) and destroyed the Empire created by Klaus, as the power vacuum pushed many powerful Sparks to attempt to take control of Europa. Instead, this resulted in a war far more brutal and long than the Long War. Indeed, this war is called the Great War by those who care about giving it a name (most people were just trying to do their best to survive in this world where the whims of a Spark may mean something really bad for them).
We are now reaching the tail end of the Great War. Europa is tired of war, and is now trying to get back on its feet. You, as a player, are to take command of a Sparky family, which rules a group of cities, and attempt to bring them to glory, so that they may be considered the greatest Sparks of all times. However, this will take time, much time. Alliances might be important in this time of uncertainty, as is the possibility of placing new towns under your protection. However, always make sure to look for your people, for the lack of needed resources might be more than enough to offset whatever fear the people have of the Sparks and start a rebellion to oust you and perhaps kill you.
Do you have what it takes to be the Greatest Spark Of All Times? Are you willing to use any means at hand to ensure the dominance of your family? If the answer to both questions is YES, let me welcome you to...
SparkNES: A Tale of Mad Scientists and Power!
The Map
I'm using Google Maps for this, just like EQ used it for BOTWAWKI. Hope you like it.
You may find the map here.
Stats
Example
Nicanor/Milarqui (Name of the nation and player)
Spoiler :
Ruling Family: Inixia (Name of the ruling family)
Population: 35,000 (Total population, you draw your forces from here, resources are also extracted by them)
Resources: 15 Food/11 Wood/15 Stone/11 Metal/15 Fuel/10 Gold (These are the resources kept in stores for their use)
Army (your land troops)
Navy (your ships, be it for the rivers or the sea)
Air Force (your airships and other flight machines)
Cities (46 Food/19 Wood/9 Stone/7 Metal/10 Fuel/16 Gold) (total production of your cities
Population: 35,000 (Total population, you draw your forces from here, resources are also extracted by them)
Resources: 15 Food/11 Wood/15 Stone/11 Metal/15 Fuel/10 Gold (These are the resources kept in stores for their use)
Army (your land troops)
Navy (your ships, be it for the rivers or the sea)
Air Force (your airships and other flight machines)
Cities (46 Food/19 Wood/9 Stone/7 Metal/10 Fuel/16 Gold) (total production of your cities
Spoiler :
Nicaea (Capital)
- Population: 30,000 (population in a certain city)
- Production: 15 Food/5 Wood/3 Stone/4 Metal/7 Fuel/15 Gold (production of each element by the city
- Stability: 8 (how stable the city is from 1 to 10)
- Stationed Units: (what units are in the city to protect it)
- Population: 5,000
- Production: 31 Food/14 Wood/6 Stone/3 Metal/3 Fuel/1 Gold
- Stability: 7
- Stationed Units
Military
The military is divided in three groups: Army, Navy and Air Force. The players must build them up to protect their cities from the attacks of raiders, rogue Sparks and Clanks, wild Constructs and, ultimately, enemy Sparks in the race to control Europa. Every unit has a cost in terms of resources and, for most units, people, and then also a maintenance, which consists on the resources and money required to ensure that the troops remain in health and that the machines and vehicles (ships and airships) can function normally.
While there are several basic units every city can use, each city and each Spark has its own signature. This is reflected in the ability to develop special units that can only be deployed by the nation that created them, unless an enemy is able to steal and reverse-engineer those units, or steal the plans for them. Either way, you will probably be able to keep control of your own units unless you sell them. In order for you to be able to build a certain unit, you must first tell me the stats for the unit, and starting on the following turn you will be able to start building them at a certain cost. Each unit has the following stats:
Spoiler :
- Basic: the stats every unit has, from the most basic to the most advanced.
- Attack: the unit's attack value. Depends on the weaponry it uses, as well as on the training. The higher it is, the more powerful its attacks will be.
- Defense: the unit's defense value. Depends on its ability to protect itself and use natural defenses. The higher it is, the likelier it is to survive an enemy attack.
- Maneuver: how fast it moves. The higher the maneuver ability, the faster it can travel between cities and in the battlefield.
- Special:
- Armor: for those that have something stronger than cloth between the enemy's weapons and their bodies (steel-plated ships or clanks, for example), it helps to protect them from most normal weapons.
- Anti-Air: for units that can strike at airborne units (airships) from ground level. The higher it is, the more likely the attack is to strike the enemy.
- Anti-Sub: when a submarine unit is built, you can also start to develop methods to fight against them. Obviously, Submarines don't need this as they can actually attack those submarines.
- Penetration: for units whose weapons are powerful enough to penetrate through an enemy unit's armor.
- Strafe: only for air units, it determines their ability to attack ground and sea units.
Projects
A project is something of great size that your nation is involved with, and which requires great number of resources that one citizen would have difficulty to acquire in the current world, and which has the potential to change your economy or society. For example, a project might consist on connecting your cities with a railway network. This project would, for example, improve your economy as resources can be carried between cities far more easier than before, and also help to carry troops between your cities, which could help protect them. Or, as another example, you could try to create a series of schools within your cities. This would help you increase your people's level of education (which is not in the stats, but would help to bring you new theories and inventions that might not be considered by the Sparks) as well as identifying potential new Sparks among the population, thus allowing you to place them under your wing or ensuring that they never become a threat to your family.
Madness Place
If you have read the comics, then you will know what this is. If you haven't read the comics, but have played Dwarf Fortress, it's like the moods the dorfs get into from time to time. If you have done neither, then the Madness Place is a state of super-concentration Sparks enter sometimes. The madness place can be separated in three levels, depending on how concentrated the Spark is in his task:
- Sparks in Phase 1 are capable of conducting research and engaging in deep concentration, but are not yet manic.
- Sparks in Phase 2 exhibit poor emotion control and become manic, either in the "IAMREALLYREALLYHAPPY" way or the "GETOUTTAMYWAYYOUF*****GB*****D". Their facial expressions also become very toothy as they demonstrate their emotions to the world. It tends to be the most common phase in which Sparks work, but it is still very frightening to witness. In this phase, Sparks also start seeing everyone and everything surrounding them as tools for whatever they are working in, and show an amazing lack of concern for their own well-being or that of those surrounding him or her. It is in here that most Sparks start to behave like the stereotypical mad scientist.
- Sparks in Phase 3 are very rare to see, as it only happens when the Spark is incredibly, tremendously angry. Thus, it tends to manifest itself in a nearly homicidal rage aimed at an specific target, and may only be exited violently.
In this NES, the Madness Place is going to be played in an interesting way: at any year, a Spark will suddenly "see" something that inspires them, and will immediately start to build something out of it, taking any resources that might be needed to fulfill the requirements of their invention. In the end, after some work by the Spark and his minions, something of great importance will have been created, and be at the disposition of the nation. Normally, somehow these inventions will be able to bend or even break the laws of physics, due to some unknown process.
Order Format
PM Title: [Nation Name], Turn [Number of turn], SparkNES
Stats
Expenses
Military Orders
Domestic Orders
Projects
Other important matters
An example:
Spoiler :
Stats
Expenses
-39 Food ( -35 consumption ) = 4.
-16 Wood ( -2 clank -4 farms) = 10.
-34 Stone ( -4 farms ) = 30.
-29 Metal ( -13.5 upkeep -2 clank -4 farms ) = 9.5
-32 Fuel ( -10.5 upkeep ) = 21.5
-40 Gold ( -12 upkeep - 1 clank up to -4 for farms and up to -4 for bribes) = from 27 to 19 left.
Military Orders
1/ Pay upkeep costs.
2/ Build units.
Build 5 infantry clanks. That should remove the need for fractions in the upkeep figures, and Igor thinks it's neatter that way.
3/ Orders.
Defend the lands. Airship is to carrry troops (clanks mostly) where needed. 100 militia from Mures and 5 clanks are tasked in priority with the prospection of farmlands, isolated farms and generally getting food.
Domestic Orders
Try to find more food 1: Scouts (bats and men) are sent to look for farms both up and downriver from Mures. They are to convince, preferably peacefully (up to 2 Gold) but not necessarily, peasants to join in the protection of Igor and to sell food to the city. If we meet people with food surplus, we are ready to trade it at a 1/1 rate for stone or 2 food for 1 gold or 2 food for 1 metal. We can haggle down to half that if necessary, the goal being to reach 35 food income as fast as possible.
Try to find some food 2: The citizens of Mures are definitely worthless (they produce less in just about everything than the six times smaller Bistrita!) so some of them are offered to leave their current occupation (most likely begging or writing silly stories) in exchange for 4 gold and the prospect of building some farms in arable lands nearby. In addition to the 4 gold, 4 stone, metals and wood are reserved to help them build some farms or fisheries (it looks like a nice pond could be built to raise fish in the southwest). The military are there to protect them.
2 gold saved for bribing whoever in Bistrita is unhappy with the destruction of that ugly fishermen market following the accidental explosion of an experimental mining apparatus by a young lady.
Projects
Other important matters
Get the Sparky girl into the family. She has the right to be called Igorina. I am sure she's Igor's daughter, by the way. Not Igor's. Igor's. Yes, this one. So. She blew up something in the town. Fishermen's market? It was a bit old anyway, and I'm not sure the fish was fresh to begin with. Whether the explosion was intentional or not, the "mining implement" Igorina has built can certainly find some use after some much-wanted stabilisation. Igor offers the girl the help and protection of Igor and his sons. She will be offered a place in Mures castle where her experiments can run without causing too much trouble, and without causing grief to the point people want to kill her. Igor also offers to tutor her in plastic surgery, as he's an expert and he's sure that girls love that kind of things.
Spoiler :
Ruling Family: Igor
Population: 35,000
Resources: 14 Food/5 Wood/16 Stone/9 Metal/13 Fuel/17 Gold
Army: 500 Militia, 5 Infantry Clanks
Navy: none
Air Force: 1 Airship
Cities (25 Food/11 Wood/18 Stone/20 Metal/19 Fuel/23 Gold)
Population: 35,000
Resources: 14 Food/5 Wood/16 Stone/9 Metal/13 Fuel/17 Gold
Army: 500 Militia, 5 Infantry Clanks
Navy: none
Air Force: 1 Airship
Cities (25 Food/11 Wood/18 Stone/20 Metal/19 Fuel/23 Gold)
Spoiler :
Mures (Capital)
Population: 30,000
Production: 10 Food/5 Wood/3 Stone/4 Metal/6 Fuel/15 Gold
Stability: 8
Stationed Units: 300 militia, 5 infantry clanks, airship.
Bistrita (Mine Town)
Population: 5,000
Production: 15 Food/6 Wood/11 Stone/18 Metal/16 Fuel/8 Gold
Stability: 7
Stationed Units: 200 militia.
Population: 30,000
Production: 10 Food/5 Wood/3 Stone/4 Metal/6 Fuel/15 Gold
Stability: 8
Stationed Units: 300 militia, 5 infantry clanks, airship.
Bistrita (Mine Town)
Population: 5,000
Production: 15 Food/6 Wood/11 Stone/18 Metal/16 Fuel/8 Gold
Stability: 7
Stationed Units: 200 militia.
Expenses
-39 Food ( -35 consumption ) = 4.
-16 Wood ( -2 clank -4 farms) = 10.
-34 Stone ( -4 farms ) = 30.
-29 Metal ( -13.5 upkeep -2 clank -4 farms ) = 9.5
-32 Fuel ( -10.5 upkeep ) = 21.5
-40 Gold ( -12 upkeep - 1 clank up to -4 for farms and up to -4 for bribes) = from 27 to 19 left.
Military Orders
1/ Pay upkeep costs.
2/ Build units.
Build 5 infantry clanks. That should remove the need for fractions in the upkeep figures, and Igor thinks it's neatter that way.
3/ Orders.
Defend the lands. Airship is to carrry troops (clanks mostly) where needed. 100 militia from Mures and 5 clanks are tasked in priority with the prospection of farmlands, isolated farms and generally getting food.
Domestic Orders
Try to find more food 1: Scouts (bats and men) are sent to look for farms both up and downriver from Mures. They are to convince, preferably peacefully (up to 2 Gold) but not necessarily, peasants to join in the protection of Igor and to sell food to the city. If we meet people with food surplus, we are ready to trade it at a 1/1 rate for stone or 2 food for 1 gold or 2 food for 1 metal. We can haggle down to half that if necessary, the goal being to reach 35 food income as fast as possible.
Try to find some food 2: The citizens of Mures are definitely worthless (they produce less in just about everything than the six times smaller Bistrita!) so some of them are offered to leave their current occupation (most likely begging or writing silly stories) in exchange for 4 gold and the prospect of building some farms in arable lands nearby. In addition to the 4 gold, 4 stone, metals and wood are reserved to help them build some farms or fisheries (it looks like a nice pond could be built to raise fish in the southwest). The military are there to protect them.
2 gold saved for bribing whoever in Bistrita is unhappy with the destruction of that ugly fishermen market following the accidental explosion of an experimental mining apparatus by a young lady.
Projects
Other important matters
Get the Sparky girl into the family. She has the right to be called Igorina. I am sure she's Igor's daughter, by the way. Not Igor's. Igor's. Yes, this one. So. She blew up something in the town. Fishermen's market? It was a bit old anyway, and I'm not sure the fish was fresh to begin with. Whether the explosion was intentional or not, the "mining implement" Igorina has built can certainly find some use after some much-wanted stabilisation. Igor offers the girl the help and protection of Igor and his sons. She will be offered a place in Mures castle where her experiments can run without causing too much trouble, and without causing grief to the point people want to kill her. Igor also offers to tutor her in plastic surgery, as he's an expert and he's sure that girls love that kind of things.
Another example
Spoiler :
Stats
Ruling Family: Polifaze
Population: 35,000
Resources: 15 Food/11 Wood/15 Stone/11 Metal/15 Fuel/10 Gold
Army: 500 Militia and 5 Infantry Clanks
Navy: 1 River Steamship
Air Force: 1 Airship
Cities (46 Food/19 Wood/9 Stone/7 Metal/10 Fuel/16 Gold)
Warsaw (Capital)
Population: 30,000
Production: 15 Food/5 Wood/3 Stone/4 Metal/7 Fuel/15 Gold
Stability: 8
Stationed Units: 300 militia, 5 constructs
Legionowo (Farm Town)
Population: 5,000
Production: 31 Food/14 Wood/6 Stone/3 Metal/3 Fuel/1 Gold
Stability: 7
Stationed Units: 200 militia
Expenses
Food Wood Stone Metal Fuel Gold
Bank 15 11 15 11 15 10
Income 46 19 9 7 10 16
Upkeep 35 0 0 16.5 13.5 15
Available 26 30 24 1.5 11.5 11
[Expenses assuming Constructs with food/wood upkeep equivalent to clanks fuel/metal upkeep:
Food Wood Stone Metal Fuel Gold
Bank 15 11 15 11 15 10
Income 46 19 9 7 10 16
Upkeep 35.5 0.5 0 16 13.5 15
Available 25.5 29.5 24 2 11 11
Military Orders
Inital deployment: 300 militia and 5 Constructs in Warsaw, 200 militia in Legionowo, with the river steamboat and airship patrolling the vital river Wisla trade route.
Develop a new construct for scouting the wastelands surrounding Bolshevheim. Should be small mobile fungus able to 'plant' itself and monitor and area for an indefinite period of time. They are able to communicate with each other via spore clouds, and with humans via sign language (not strictly like ASL, but more like a honeybee dance. Construct handlers are trained to interpret it.)
Have our accountants determine the cost of this scout (do I need to specify the stats? If so, 1/1/3 +stealth), as well as the cost of our Myconids (I asked, but you just said it depends on the stats. I checked the thread, but I didn't see any further details)
Domestic Orders
It seems that attention has been drawn to Nalias extracurricular activities. Two things strike me. One, we must know if the disappearances are all related to her work. There may be a rouge spark taking advantage of the consequences of her appetites. Have Karl Polyfaze question his contacts of the people to see if they know of any usurpers. There is up to 2 gold in the treasury to spread around for information, but do not pay for simple rumors.
Two, perhaps there are things you should not do where you eat. We need to find a sympathetic city nearby, particularly one with a large population of the powerless poor. Send Wilhelm in the airship with 25 infantry and 2 Myconids to the nearby settlements to give speeches extolling the greatness of the Polyfaze kingdom. Bring gifts of food (15 total, spread among sympathetic settlements) to show our generosity, but make a point to display our air and martial superiority.
Projects
I have heard of a strange brew made from distilling the essence of certain forest mushrooms. If there are talented minor sparks around (are there? Do I control any?), have them work on laying the groundwork for a mushroom winery. I am willing to devote 10 food, 8 gold, and as much wood and stone as it takes to get a solid start. [OOC: I plan on expanding this over another turn or two if there are good initial results, but I am still pricing the projects in this NES]
Other important matters
There is a local adventurer speaking of the things he has seen in the swamps and forests of our land. We must get samples of these fungi and study them to see if their methods can be included in our Myconids. Perhaps next year well fund an expedition to gather samples.
http://www.youtube.com/watch?v=XuKjBIBBAL8
Spoiler :
Ruling Family: Polifaze
Population: 35,000
Resources: 15 Food/11 Wood/15 Stone/11 Metal/15 Fuel/10 Gold
Army: 500 Militia and 5 Infantry Clanks
Navy: 1 River Steamship
Air Force: 1 Airship
Cities (46 Food/19 Wood/9 Stone/7 Metal/10 Fuel/16 Gold)
Warsaw (Capital)
Population: 30,000
Production: 15 Food/5 Wood/3 Stone/4 Metal/7 Fuel/15 Gold
Stability: 8
Stationed Units: 300 militia, 5 constructs
Legionowo (Farm Town)
Population: 5,000
Production: 31 Food/14 Wood/6 Stone/3 Metal/3 Fuel/1 Gold
Stability: 7
Stationed Units: 200 militia
Expenses
Bank 15 11 15 11 15 10
Income 46 19 9 7 10 16
Upkeep 35 0 0 16.5 13.5 15
Available 26 30 24 1.5 11.5 11
[Expenses assuming Constructs with food/wood upkeep equivalent to clanks fuel/metal upkeep:
Bank 15 11 15 11 15 10
Income 46 19 9 7 10 16
Upkeep 35.5 0.5 0 16 13.5 15
Available 25.5 29.5 24 2 11 11
Military Orders
Inital deployment: 300 militia and 5 Constructs in Warsaw, 200 militia in Legionowo, with the river steamboat and airship patrolling the vital river Wisla trade route.
Develop a new construct for scouting the wastelands surrounding Bolshevheim. Should be small mobile fungus able to 'plant' itself and monitor and area for an indefinite period of time. They are able to communicate with each other via spore clouds, and with humans via sign language (not strictly like ASL, but more like a honeybee dance. Construct handlers are trained to interpret it.)
Have our accountants determine the cost of this scout (do I need to specify the stats? If so, 1/1/3 +stealth), as well as the cost of our Myconids (I asked, but you just said it depends on the stats. I checked the thread, but I didn't see any further details)
Domestic Orders
It seems that attention has been drawn to Nalias extracurricular activities. Two things strike me. One, we must know if the disappearances are all related to her work. There may be a rouge spark taking advantage of the consequences of her appetites. Have Karl Polyfaze question his contacts of the people to see if they know of any usurpers. There is up to 2 gold in the treasury to spread around for information, but do not pay for simple rumors.
Two, perhaps there are things you should not do where you eat. We need to find a sympathetic city nearby, particularly one with a large population of the powerless poor. Send Wilhelm in the airship with 25 infantry and 2 Myconids to the nearby settlements to give speeches extolling the greatness of the Polyfaze kingdom. Bring gifts of food (15 total, spread among sympathetic settlements) to show our generosity, but make a point to display our air and martial superiority.
Projects
I have heard of a strange brew made from distilling the essence of certain forest mushrooms. If there are talented minor sparks around (are there? Do I control any?), have them work on laying the groundwork for a mushroom winery. I am willing to devote 10 food, 8 gold, and as much wood and stone as it takes to get a solid start. [OOC: I plan on expanding this over another turn or two if there are good initial results, but I am still pricing the projects in this NES]
Other important matters
There is a local adventurer speaking of the things he has seen in the swamps and forests of our land. We must get samples of these fungi and study them to see if their methods can be included in our Myconids. Perhaps next year well fund an expedition to gather samples.
http://www.youtube.com/watch?v=XuKjBIBBAL8
Note: make sure to always keep an eye on what you have in your stores, you do not want to run out of food, metal, fuel or gold!