Special Abilities for New Civs

Itzcolotl

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Now that we know all of the unique abilities for vanilla civ 5's civs, what abilities do you think would work for all the other civs that havent made it into the game yet?

Heres a few that I was thinking of:

Inca - Inti's Blessing (Inti was the Incan sun god) - all mountain tiles produce +2 food (to represent their amazing terrace system)

Polynesia - Maui's Legacy (Maui was an important Polynesian Hero)- All coast squares produce +1 Hammer (the same effect as the maui statues from civ4, to represent the large societies the Polynesians built on the equivilent to one tile islands)

Mongolia - Power of the Horde - All mounted units recieve +1 movement (pretty self explanitory)

Spain - Imperio Español - 50% chance that all defeated units will become workers (to represent the Encomiendas used throughout the Spanish Empire)
 
not bad ideas
 
Prefer the Incan UA to be based on their road system, since you can use a UB to represent terraces...
Agreed. Half price maintenance on roads?

Also, peaks aren't workable (and don't produce any resources, so even with 2 food would be useless).
I'd make terraces a Granary UB instead.

Spain - Imperio Español - 50% chance that all defeated units will become workers
I don't think this is the best fit, thematically.
Should probably be something more colonization related.

How about a bonus to maritime trade routes?
Or reduced cost of settlers in successive ages?
Or bonuses to gold and silver mines? [Might be a Mint UB?]
Or a reduction in number of city maintenance costs/unhappiness?
Or heavily reduced happiness penalty from conquered cities?
 
Agreed. Half price maintenance on roads?

Also, peaks aren't workable (and don't produce any resources, so even with 2 food would be useless).
I'd make terraces a Granary UB instead.

Some of the Unique Abilities in Civ5 seemed to be based off of the Rhye's and Fall of Civilization mod. In RFC, the Inca's ability was food on mountains. It is possible within the old engine to make this happen, and I don't see why it wouldn't be possible in the new one.

Still, I don't see the Inca being included, as they haven't been used in the Civilization series nearly as much as many other civilizations. In fact, they were mostly ignored in Civ4 up 'til BTS gave them one of the strongest UB & Ability combos in the game.
 
and I don't see why it wouldn't be possible in the new one.
Because getting 2 food from a mountain tile, and nothing else, would be useless. Why would you have a citizen work a tile that did nothing except feed that citizen?

And in Rhyes it can be useful on a particular earth map where the Incas have a ton of mountain tiles around, but it wouldn't make a great general civ ability for random map sandbox play.
 
If there were a Vietnamese civ, they'd have something like "Guerilla Warfare" - +25% combat bonus when fighting in your own territory or something like that.

It could also easily apply to other civilizations famous for guerilla warfare, defense, fighting in their homeland, and so forth, such as the Byzantines, Celts, or Koreans.
 
"Guerilla Warfare" - +25% combat bonus when fighting in your own territory or something like that.
Would feel a bit boring: there are already UUs and a social policy that do this.

Would also feel too strong, when stacked with oligarchy. Immune to invasion.
 
Spain: "Power of the Armada" (extra production towards naval units), or "El Dorado" (double yield from gold and silver; not sure if that would be a big deal for non-strategic resources).
 
Spain: "Power of the Armada" (extra production towards naval units), or "El Dorado" (double yield from gold and silver; not sure if that would be a big deal for non-strategic resources).

The Armada (at least the one from 1588, the most famous one) wasn't exactly a resounding success. Spain wasn't really considered a naval power compared to England or the Netherlands either. El Dorado sounds like a good idea though, although probably only a gold bonus, not a production bonus.
 
Because getting 2 food from a mountain tile, and nothing else, would be useless. Why would you have a citizen work a tile that did nothing except feed that citizen?

Off the top of my head...more votes; more whipping; more draft. Not that any of those mechanics are necessarily in Civ 5 (it's already been stated that voting isn't based on population in Civ 5, IIRC), but basically any benefit that derives from population points, irrespective of how those population points are allocated.
 
Off the top of my head...more votes; more whipping; more draft. Not that any of those mechanics are necessarily in Civ 5 (it's already been stated that voting isn't based on population in Civ 5, IIRC), but basically any benefit that derives from population points, irrespective of how those population points are allocated.

It would allow one more pop overall, but in the end, the cities' workable area extends three hexes now, so I don't see mountains being a major factor in restricting access to food/hammers/gold.

Especially when one takes into account specialists (who seem more important this time round), that mountain tile which only provides two food would pretty much require a city with pop of at least 25-30 to be worth working.
 
Because getting 2 food from a mountain tile, and nothing else, would be useless. Why would you have a citizen work a tile that did nothing except feed that citizen?

And in Rhyes it can be useful on a particular earth map where the Incas have a ton of mountain tiles around, but it wouldn't make a great general civ ability for random map sandbox play.
In Civ5 a citizen who only produces enough to feed himself would still provide 1 science+multipliers, if nothing else. Not optimal, but better than not using it at all.
 
In Civ5 a citizen who only produces enough to feed himself would still provide 1 science+multipliers, if nothing else.

So it's been confirmed that each population point produces one science? Nice.
- :)
 
The Netherlands - The United Company: Luxury resources (except Gold, Silver, Gems and Marble) acquired from City States give one additional resource (to trade away). Friendly Militaristic City States give units more often (the Dutch Republic employed large numbers of mercenaries).
 
In Civ5 a citizen who only produces enough to feed himself would still provide 1 science+multipliers, if nothing else. Not optimal, but better than not using it at all.

True; but you'd still have to actually acquire the mountain tile in order to even work it; which basically means either you expects lots of mountains (so that a good proportion of the multiple 37 tile city radii have them as the only desirable option) or it is going to be really late game phonmena.

If you really wanted to go this route, and mountains were more frequent than rare, I make the cost of adding a mountain tile 0-gold and have each mountain tile in the city radius add +1 food to the city - without the need to work the tile itself.
 
I think Spain needs to get +1 food (in the capital) and +1 coin from conquered city-states.

It encourages players to actually play like Spain.

For the Dutch: Hansiatic League
+1 trade routes per coastal city.
 
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