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Special in-game rule settings?

Discussion in 'Civ3 - Demo Game Revival: Polls' started by DaveShack, Feb 26, 2009.

?

Which in-game rule changes should we use?

Poll closed Feb 28, 2009.
  1. Passable Volcanoes

    76.9%
  2. AI Aggression

    38.5%
  3. Reduced Corruption

    61.5%
  4. Horses for Statue of Zeus

    61.5%
  5. Proportional Naval Movement

    61.5%
  6. Make no in-game rules changes

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    This is a multi-choice poll to determine which, if any, in-game rule settings will be used. Please vote for all rule settings you agree with. Those settings gaining 50% or more of the votes cast will be modified.

    If you do not want any of the settings to be changed, vote "no settings changed". Your vote will count towards the total number of people voting, and therefore adjust the number of votes required to adopt a setting.

    Definitions:

    Making volcanoes passable
    Changing the terrain settings for volcanoes to make them mountains. (I think that's what it means)

    Adjusting the AI aggression
    Changing the settings for AI aggression to make them more (or is it less??) aggressive.

    Tweaking corruption
    Reducing the overall effect of corruption. Generally this leads to shorter games which have fewer unproductive towns far away from the capitol.

    Statue of Zeus requirements
    Make the SoZ wonder dependent on having horses instead of ivory. This reduces the effect of luxury resource clustering on the wonder race and makes it available on ivory free maps and continents.

    Proportional naval movement
    Give coast (3), sea(2), and ocean(1) tiles different movement costs, and increase the movement points of naval units (x9). This has the effect of speeding up long-distance crossings. Someone mentioned it is described in the GOTM forum.
     
  2. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
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    Location:
    Behind you
    You got Volcanoes correct and it was more aggressive.

    Good poll.
     
  3. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
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    13,108
    Location:
    Arizona, USA (it's a dry heat)
    For your play testing pleasure, here is a rules-only scenario file with what should be all the changes but the AI aggression one.
     

    Attached Files:

  4. El Justo

    El Justo Chieftain

    Joined:
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    Location:
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  5. DaveShack

    DaveShack Inventor Retired Moderator

    Joined:
    Feb 2, 2003
    Messages:
    13,108
    Location:
    Arizona, USA (it's a dry heat)
    All of the in-game rule changes except AI Aggression have been selected.

    The above .biq file may have the correct changes for these rules. Please, someone should check it out and verify them, I don't want to be the only one who checks. :)

    I have tested:
    • Can build roads on volcanoes. No way to keep them from erupting though.
    • The corruption level was set to 50% of normal. I hope that's enough to allow some production in the outlands without it getting too easy. The AI gets helped too, so it should not be a balance issue.

    I have not checked:
    • If the differential naval movement is correct
    • If SoZ can be built with horses. My test civ ended up not having horses but did have ivory, and I didn't want to tweak the map. :rolleyes:
     
  6. El Justo

    El Justo Chieftain

    Joined:
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    Messages:
    12,945
    Location:
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    hi DaveShack.

    i opened up the attached .biq and it appears all is as advertised :) wrt the naval mvmt and the SoZ, both appear to be set correctly (3 coast, 2 sea, 1 ocean & horses as req'd resource).

    one thing to consider is whether horses should be w/in a city's radius if it is to appear in the build queue. not sure if this is desired but i thought i'd toss is out there :D
     

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