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Special Session Wednesday 11 a.m. (1600 GMT)

Discussion in 'Civ4 - Democracy Game II' started by Methos, Jul 10, 2007.

  1. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Starting Save

    This session will consist of playing a single turn during the year 1360 AD. Instructions shoud involve only the one turn. Upon completion of all MM'ing desired by the officials, I will press "End Turn" and save and stop the game at that point.

    Note: This thread is not a discussion thread, any discussion should take place in that officials thread or in the Request: Special Session thread. Thank you.
     
  2. Provolution

    Provolution Sage of Quatronia

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    WARLORD PLACEHOLDER
    MONGOL ARMY REORGANIZATION

    The Mongol Army is organized into five military districts, based on considerations around military strategy and defense requirements.

    Naming conventions:

    We are using "Guard" and "Battlewaggons" as local and static garrison/defense units or local mobile defense units (chariots) tied to their home city. Sometimes we use their local placemarker prefix to distinguish which garrison it is.

    For infantry, we use the Mongol Field General "Noyan" term as a prefix, followed by specialty promotions in the name. Stormers have Combat, Shock and Cover promotions, whereas Maulers only got Combat and Cover, for example.

    For cavalry, Boyan is the prefix, whereas specialties reflects in names like Flankers, Lancers, Chargers and so on.

    Eastern Military District (Heartland)

    None of the Above



    Keshik #6 (Combat 2, Shock) 13/17 XP, Renamed "Boyan Heavy Cavalry"

    Riversight

    Catapult NW - to be named: "First Siege Catapults" PROMOTION : City Raider

    Southern Military District (Occupied France)

    Paris

    Orleans

    Lyons

    Rheims


    Marseilles


    Central Military District (The Frontier Province)

    Coppertown

    Ainu[/SIZE][/FONT]


    City #1


    NW Catapult 1. Renamed "2nd Siege Catapults" City Raider Promotion
    NW Catapult 2 Renamed "3rd Siege Catapults" City Raider Promotion

    Western Military District (Occupied Rome)

    Pisae



    Neapolis

    Cumae

    Northern Military District (Occupied Germany)[/SIZE][/FONT]

    Berlin

    Rename Maceman "1. Stormer Infantry" Combat Promotion City Raider
    Rename Maceman "2. Stormer Infantry" Combat Promotion City Raider

    Munich


    Rename Maceman "3. Stormer Infantry" Combat Promotion City Raider
    "The Swine Guard" Spearman Combat Promotion Combat 2

    Units in Transit (Logistical Operations)

    NON COMBAT MOVES

    As you replace the French occupied cities with the longbowmen, move all liberated axemen in Paris, Orleans, Lyon and to Equus Aurum, next to the newly discovered Stuttgart

    Move catapults from Riversight and Ainu to Munich (3 catapults)

    Place new produced longbowmen in their respective cities and rename them accordingly THE "CITY NAME" + GUARD and add Promotion CITY GARRISON.

    Move the 1st and 2nd Boyan Pillagers from Tartar towards SW, heading for German catapult and end the turn on that hill.

    Move Trunketeer (SPEARMAN) from Berlin to Cumae.
     
  3. mike6426

    mike6426 Singularitarian

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    If, in the off chance that guilds is finished, research banking.
     
  4. dutchfire

    dutchfire Deity

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    Sell rice and crabs to Julius Caesar for Fur and 3 Gold Per Turn.
     
  5. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    I wish my cities to be MM'ed in this fashion:







     
  6. DaveShack

    DaveShack Inventor Retired Moderator

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    EA
    Stay on wealth for one turn and MM according to picture. Guilds will be ready and we can start on a grocer.



    Ainu
    MM according to picture.



    Munich
    MM according to picture
     
  7. Hyronymus

    Hyronymus Troop leader

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    Ordinaryguy asked me to post instructions for the Aimag containing Coppertown, Rheims, Marseille and Pisae.

    Coppertown
    Build Queue: Military units as the Warlord/DP pleases (longbows/catapults)

    Rheims
    Build Queue: Finish Lighthouse

    Marseille
    Build Queue: Finish Forge

    Pisae
    Build Queue: Finish Courthouse


    Worker Assignments
    All workers assigned to us should develop the landscape near Marseille and Pisae. Chop jungle from hills and mine and connect the hills (by roads).
     
  8. Provolution

    Provolution Sage of Quatronia

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    catapults that is.
     
  9. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Just to be clear, this is a special session that will contain only a single turn played. I, as DP, will do nothing but MM cities and units and than hit "End Turn", save, and quit.
     
  10. Provolution

    Provolution Sage of Quatronia

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    And of course do simple moves and promotions in said turn.
     
  11. Joe Harker

    Joe Harker 1st in the Premiership!

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    This is going to be vague, due to the fact i haven't looked at the save proberly since last night and i am at college

    Riversight, maximise production
    City 1, Turn one citizen working a cottage into a scientist,
    Neapolis, maximise commerce
    Cumae, Make it grow as fast as possible.
     
  12. DaveShack

    DaveShack Inventor Retired Moderator

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    Joe, I think you have Cumae instead of Munich.
     
  13. Provolution

    Provolution Sage of Quatronia

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    I think we should rearrange our provinces along the lines of occupied ethnicities,
    a French Province, a German Province and a Roman Province, a Mongol Heartland Province and a Central Frontier Province around Ainu and Jungle.
     
  14. Joe Harker

    Joe Harker 1st in the Premiership!

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    editing now :p
     
  15. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Here's the special session:

    Trade deal:


    Eastern Aimag: As Dave Shack stated.

    Southern Aimag: As Methos stated except one citizen. I altered one citizen to a scientist in order to complete Guilds this turn. Hopefully, Methos doesn't get upset! :mischief:

    Aimag containing Coppertown: As Hyronymus stated

    Riversight: Moved a citizen from forested plains to mined grass hill for one :hammers: gain.

    City #1: There was already a scientist specialist, but since the instructions call for it, I assigned another one.

    Neaopolis: Moved a citizen from the floodplains to the grass village.

    Cumae: Borrowed a forested grass tile from Munich, since she wasn't using it.

    Prior to "End Turn" we are at +1 :gold:/t.

    End turn.


    Research set to Banking (10 turns). Note that I will be removing the scientist in NOTA. I did that so we could complete Guilds this past turn.

    Coppertown Cat -> Cat
    Berlin -> Courthouse (for now)

    Here's the 1370 AD Save
     
  16. Provolution

    Provolution Sage of Quatronia

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    Did you handle my instructions ?
     
  17. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

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    Yes. I renamed units and set units on "Go-To" as you requested. The melee unit in Paris is heading towards the front.
     

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