Specialist Buildings bug?

radiospace

Chieftain
Joined
Sep 1, 2006
Messages
27
I started a thread about a problem I was having here:

http://forums.civfanatics.com/showthread.php?t=381794

My investigations, as you'll see by the end of the thread, lead me to believe it is a bug.

To recap it here: starting exactly on Turn 300, the governor of all my cities shifted about 1/3 of my population in from the fields to working inside specialist buildings. This caused me to lose nearly 40 income per turn and to go from generating a small profit per turn to wiping out my bank account very quickly.

I discovered that if I clicked on a city to open it, that the governor would immediately put the workers back into the fields, thus improving my bottom line. If I clicked on each city individually on the map each city would have its workforce repaired in that manner. However, if I instead cycled in the city view from one city to the other by using the right arrow key on the keyboard, the subsequent cities would not repair their workforce. In that case, if I go into the worker allocation window and click "reset tiles" it would put everybody back into the field as would be normal.

After fixing all my cities to restore my economy, upon ending my turn (end of turn 300, start of turn 301), the governor moved all those people back into buildings again, such that I was losing 50 gold per turn (and incidentally did lose the 50 gold between turns 300 and 301). Only by setting specialist buildings to manual override can I keep the governor from tanking my economy in this manner... after turn 300, that is.

I feel this is a bug because of the way it resets when you open a city window, but only if you open it from the main map. It doesn't make any sense even as simply a really dumb governor that merely looking at your city would cause it to completely reconfigure your workers, but only if you look at it by coming in through the front door, so to speak.
 
I'll try to post a save later. I'm not sure what screenshots I would show.

This problem is manifesting itself in ever more diverse ways as I play on.

Around turn 330, I experience another huge drop in income. I go in to check on my cities... there's no more workers in specialists buildings (since I forbid the governor to do that), but each time I click on a city and open it, my net income rises by 3 gold. I go around to each city doing this and improve my balance line just by opening each city once.

The next turn the income drops again a great amount, then I click on each city again, opening it, causing the net income to rise by about 3 gold per each city as I open it.

I probably can't play any further in this game since it hits me for a loss of about 40 or 50 gold each turn, and my bank account is completely cleaned out, and it's started deleting my military units.
 
Here is a save game. Unfortunately I couldn't find one from 30 turns ago where, at turn 300, the governor was moving citizens into specialist buildings, then moving them back out to the fields when I clicked on the city.

In this save, though, when you click on each city, the net income per turn will change in one direction or the other. (There are one or two cities that aren't having the effect on this turn, I think Antium is one).
 

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Providing a savegame with many unemployed citizens, 1-4 in several cities, which for sure would have a greater value in specialist slots.
 

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I've opened up his turn 331 save and it can behave strangely. I didn't notice this first time I loaded the save so there may be some extra conditions.

I discovered that if I clicked on a city to open it, that the governor would immediately put the workers back into the fields, thus improving my bottom line. If I clicked on each city individually on the map each city would have its workforce repaired in that manner.

The governor is changing his citizen assignment when you click to open the city screen. See screen shots.

However, if I instead cycled in the city view from one city to the other by using the right arrow key on the keyboard, the subsequent cities would not repair their workforce.

I can verify this. The citizen re-assignment only happened when clicking on a city, not when cycling round them (This is how I collected one of the two screen shots).

Once I'd seen this and ran some extra turns the governors made no unusual adjustments. I didn't see any citizens being assigned to specialist slots if the manual override was removed. Looking at the date of his posts I'm guessing that his problems were in a version prior to 621 and my 621 governors weren't so bad.
 

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There's certainly a discrepancy (in 621) that when you enter the city screen from the main map it reapplies the governor. When you use the next city cycle it doesn't apply the governor.

There are a number of minor glitches in how the city screen is shown depending upon a variety of factors. Tile yields get shown for some hexes and not others in different settings, for example. The attached screen shot, also from this 331 save, doesn't show the yield for the hex with the furs and a few other hexes. Less yields are displayed if you close the citizen management tab. It would probably take someone a while messing about with settings and reloads to log what's actually happening.
 

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