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Specialist ratio per active citizens working?

Discussion in 'Strategy Forum' started by SgtCiv, Aug 19, 2011.

  1. SgtCiv

    SgtCiv Warlord

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    I was wondering what was the common ratio other people use for their cities population split between using them as specialist and citizens actually working?

    What I have used most of the time is:
    1-7 population = no specialist
    8-9 population = 1 specialist
    10-11 population = 2 specialist
    and so forth every 2 population on an even number I add another specialist.

    Comments?? Ideas?? Thanks!!
     
  2. Tomice

    Tomice Passionate Smart-Ass

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    The question is very hard to answer because it depends on your overall strategy. Thal has posted a few detailed summaries like in the "The Three Economies" thread.

    Basically, if you decide to use a specialist-heavy economy, you'll want to adopt policies and build wonders that improve their effect. If you've done that, you'll probably want to use them as much as possible and build mostly farms to feed them. If you haven't, you'll probably wan't to get SPs and wonders that improve villages/mines/... instead. In the second case, you'll use only limited amounts of specialists, mostly to get a few great people.

    That's not all about this topic, it would also be worth mentioning that small empires with few, but large cities have better access to nat. wonders and therefore specialist slots. But I'm no expert regarding SpecEco so I'll leave the details to others ;)
     
  3. SgtCiv

    SgtCiv Warlord

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    Thanks Tomice for the information. My main point for the question was mostly for general use of specialist. Another words a good over all average of using specialist per city population. Kind of the best of both worlds, ie... Have a strong city production while still keeping GP births steady. What spurred the question I seen Thal (can't remember which thread) had an attachment of an image of inside the city screen and he had what seemed to be a 50-50 split between citizens and specialist. I can do that later in the game, but maybe I should have also asked at what point in the game would someone start heavy into GP generation??
     
  4. Sneaks

    Sneaks Brooklyn Bum

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    Basically on high difficulties, depending on your leader, you probably want to fill Scientist slots ASAP in most cities to bang out tech boosts. This is obviously especially true for Babylon, Ottomans, and Korea.

    When I play, as a general rule, unless I am going for cultural victory, I never ever ever run Artists, and even in cultural victories, I never run Merchants. I am still weighing their worth in Korea games, but the fact of the matter is that every time you spawn a Merchant or Artist, you directly harm your victory chances because it wasn't an Engineer or Scientist.

    The most important tip I can give is that you should be manually adjusting your specialist slots all the time. If a low pop city pumps out a Great Person and it is around late Ren, you should empty out all slots not directly related to your VC, or push them all into another specialist type if you are close. This is because the turn rate will probably stop that city from producing another before game over. An example is my usual play in a Rome/Russia style Science victory. In most games of this nature, I end up with 10+ cities. Most of those cities will probably be capable of pushing out at most 1 GS before victory. In this case, the second that first GP pops, I send everyone to work production tiles, throw in what I can for Gold/Happy/Science infrastructure, and otherwise use it as a Unit pump.
     
  5. Zaldron

    Zaldron King

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    Just remember that artists are now godly with the Cristo Redentor.
     
  6. Tomice

    Tomice Passionate Smart-Ass

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    You really shouldn't try to find a "best of both worlds" or "average city". That's not because I don't want to give you the answer you seek, but because even back in civ4 (and probably earlier) you needed to specialize cities and your economy. It's a basic concept of the game.

    You can only choose a finite amount of SPs. You can only build a certain number of buildings. You can only improve your tiles one way. To survive harder difficulties, you need to make choices.

    Example:

    In a gold city, you could try to build a maximum number of riverside villages. Or you could work shore tiles. Or build specialists. But you'll avoid mines (except those on gold or silver). Why? Because you will need the max amount of villages (and maybe farms feeding them) to have a good base gold income. Then you'll want to have markets and banks and all those nice gold boosting buildings, because they are only really worth it in focused cities. Optimally, you'll build multiple such cities and choose SPs and wonders that benefit such cities.
    This way your income will be much higher from 5 focused cities than from 10 jack-of-all-trades cities. And the five other cities can focus on unit building, wonder building, great people,... As well in a focused and effective way.

    That doesn't answer my question, you might think. And you're right so far. But even when you have focused gold cities, you'll need to choose the main way of gold production - villages, sea tiles or specialists. While there might be synergies, there are often situations where you have to choose, especially between wonders and between SPs.

    So the effectiveness of specialists depends on how much you focus on them, because there are several ways of boosting them (and their alternatives).


    Focusing on specialist works probably best in empires with few, but large cities and many national wonders, BTW.
     
  7. Thalassicus

    Thalassicus Bytes and Nibblers

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    I've posted a question on how to fix this problem over in the City Development thread.
     
  8. Txurce

    Txurce Deity

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    I average not quite one more specialist per pop level than you... meaning I follow essentially the same strategy.

    I've never tried this with those civs because of a focus on initial pop boost... but will do so.

    I adjust mine all the time, and specifically try to follow this one-and-out strategy with low-pop cities.

    While there are times when circumstances lead to a different role for each city in a tall empire, specialization as a general rule is not beneficial in Civ 5. Why? Because I can build most types of buildings in most of my cities, and limit SPs only because I focus them (in every city) on my Victory Condition - meaning GS's and GE's except when I'm playing for a Cultural Victory.

    Thal also discussed this in the last couple of months, but I don't remember where.
     
  9. Thalassicus

    Thalassicus Bytes and Nibblers

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    There's little need to specialize cities in Civ 5 because we can construct an unlimited number of national wonders in a single city. Civ 4 limited it to two NWs per city, forcing specialization. I don't know which approach is more fun.
     

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