This is extremely annoying and is repeated constantly either with growth or some other effect causes it to kick in.
Strictly speaking it might be a good idea to run a scientist specialist while under representation instead of that 1/1/3 cottaged plain. But this is very shortsighted and even ignoring the fact that the cottage grows only with use the 1 food might be the difference between future production as well.
I've even found it makes regular old +1H citizens. It seems to be representation that causes it, that coupled with undeveloped tiles. But an undeveloped grass or plain is still better than a citizen. It seems the +3 science is outranking the small amounts of food and hammers you get from regular undeveloped tiles.
Anyway, this is bogus, especially when you have the governor turned off.
Strictly speaking it might be a good idea to run a scientist specialist while under representation instead of that 1/1/3 cottaged plain. But this is very shortsighted and even ignoring the fact that the cottage grows only with use the 1 food might be the difference between future production as well.
I've even found it makes regular old +1H citizens. It seems to be representation that causes it, that coupled with undeveloped tiles. But an undeveloped grass or plain is still better than a citizen. It seems the +3 science is outranking the small amounts of food and hammers you get from regular undeveloped tiles.
Anyway, this is bogus, especially when you have the governor turned off.