Chillaxation
Warlord
A principal difficulty for me in making specialization proposals for Boaring Wallow and Micalian's Gate is their overlap of three tiles. Overall, I think these tiles ought to be dedicated permanently to the capital for several reasons.
First, I think Boaring Wallow is our most likely candidate for a GPP city. While this hasn't been debated at all, a GPP city is useful under any victory condition. I doubt that we would be able to maintain the boring inertia necessary for cultural victory - it's a static win, requiring patience and inaction through a lot of turns. In every other condition, GP may not be not quite as useful, but they're hardly to be sniffed at.
Figure 1.
The capital has a number of advantages that recommend it for a GPP city, which I'll summarize here: two pre-biology irrigation sources, a pigs resource, three flood plains, and plentiful grassland. (See fig. 1, GOLD.) I doubt we will find a better GPP site anywhere we are likely to settle. The GPP city, in my opinion, should be allowed all of its 20 tiles in order to assure it has a maximum possible population at all times.
Second, regardless of its eventual specialization, Boaring Wallow is our capital and thus benefits from Bureaucracy if we select that civic. If, having cut down all the forest, we farm the two plains plots and cottage the grassland, this eventually nets us a base production and up to three raw commerce. With lumbermills, bureaucracy would net us five base production from these tiles.
Third, Micalian's Gate will most likely be a strong commercial city. It has the natural advantage of hilly territory and a copper mine while siutated on the sea. (See fig. 1, BLACK.) It would gain little from the cottaging of the overlapped inland tiles, any one or all of which would probably best be farmed - first because of the capital's enormous advantage in food which should be exploited and maximized, second because of Micalian's Gate's incipient food deficiency which should be overcome by irrigation projects which ought to route exactly through those tiles.
A counter-argument that some may propose is that in order for the Gate to be a strong commercial city it must have modicum of production, which speaks for leaving these three forested tiles in place and consigning them to be worked by the Gate in perpetuity. But the Gate already has two more forests in its radius as well as an extra hill. These together ought to be more than enough to keep the city at a strong base production of ten hammers or so regardless of its specialization.
In conclusion, it is my belief that these three tiles should be dedicated permanently to the capital. Because of the food advantages of the capital, the gains offered by Bureaucracy, and the likely specialization of Micalian's Gate, the strongest choice for these tiles is for them to remain worked by the citizens of the capital in perpetuity. Thank you for your consideration.
First, I think Boaring Wallow is our most likely candidate for a GPP city. While this hasn't been debated at all, a GPP city is useful under any victory condition. I doubt that we would be able to maintain the boring inertia necessary for cultural victory - it's a static win, requiring patience and inaction through a lot of turns. In every other condition, GP may not be not quite as useful, but they're hardly to be sniffed at.
Figure 1.
The capital has a number of advantages that recommend it for a GPP city, which I'll summarize here: two pre-biology irrigation sources, a pigs resource, three flood plains, and plentiful grassland. (See fig. 1, GOLD.) I doubt we will find a better GPP site anywhere we are likely to settle. The GPP city, in my opinion, should be allowed all of its 20 tiles in order to assure it has a maximum possible population at all times.
Second, regardless of its eventual specialization, Boaring Wallow is our capital and thus benefits from Bureaucracy if we select that civic. If, having cut down all the forest, we farm the two plains plots and cottage the grassland, this eventually nets us a base production and up to three raw commerce. With lumbermills, bureaucracy would net us five base production from these tiles.
Third, Micalian's Gate will most likely be a strong commercial city. It has the natural advantage of hilly territory and a copper mine while siutated on the sea. (See fig. 1, BLACK.) It would gain little from the cottaging of the overlapped inland tiles, any one or all of which would probably best be farmed - first because of the capital's enormous advantage in food which should be exploited and maximized, second because of Micalian's Gate's incipient food deficiency which should be overcome by irrigation projects which ought to route exactly through those tiles.
A counter-argument that some may propose is that in order for the Gate to be a strong commercial city it must have modicum of production, which speaks for leaving these three forested tiles in place and consigning them to be worked by the Gate in perpetuity. But the Gate already has two more forests in its radius as well as an extra hill. These together ought to be more than enough to keep the city at a strong base production of ten hammers or so regardless of its specialization.
In conclusion, it is my belief that these three tiles should be dedicated permanently to the capital. Because of the food advantages of the capital, the gains offered by Bureaucracy, and the likely specialization of Micalian's Gate, the strongest choice for these tiles is for them to remain worked by the citizens of the capital in perpetuity. Thank you for your consideration.