Specialization Roundtables I: Overlap at the Capital

Chillaxation

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A principal difficulty for me in making specialization proposals for Boaring Wallow and Micalian's Gate is their overlap of three tiles. Overall, I think these tiles ought to be dedicated permanently to the capital for several reasons.

First, I think Boaring Wallow is our most likely candidate for a GPP city. While this hasn't been debated at all, a GPP city is useful under any victory condition. I doubt that we would be able to maintain the boring inertia necessary for cultural victory - it's a static win, requiring patience and inaction through a lot of turns. In every other condition, GP may not be not quite as useful, but they're hardly to be sniffed at.


Figure 1.

The capital has a number of advantages that recommend it for a GPP city, which I'll summarize here: two pre-biology irrigation sources, a pigs resource, three flood plains, and plentiful grassland. (See fig. 1, GOLD.) I doubt we will find a better GPP site anywhere we are likely to settle. The GPP city, in my opinion, should be allowed all of its 20 tiles in order to assure it has a maximum possible population at all times.

Second, regardless of its eventual specialization, Boaring Wallow is our capital and thus benefits from Bureaucracy if we select that civic. If, having cut down all the forest, we farm the two plains plots and cottage the grassland, this eventually nets us a base production and up to three raw commerce. With lumbermills, bureaucracy would net us five base production from these tiles.

Third, Micalian's Gate will most likely be a strong commercial city. It has the natural advantage of hilly territory and a copper mine while siutated on the sea. (See fig. 1, BLACK.) It would gain little from the cottaging of the overlapped inland tiles, any one or all of which would probably best be farmed - first because of the capital's enormous advantage in food which should be exploited and maximized, second because of Micalian's Gate's incipient food deficiency which should be overcome by irrigation projects which ought to route exactly through those tiles.

A counter-argument that some may propose is that in order for the Gate to be a strong commercial city it must have modicum of production, which speaks for leaving these three forested tiles in place and consigning them to be worked by the Gate in perpetuity. But the Gate already has two more forests in its radius as well as an extra hill. These together ought to be more than enough to keep the city at a strong base production of ten hammers or so regardless of its specialization.

In conclusion, it is my belief that these three tiles should be dedicated permanently to the capital. Because of the food advantages of the capital, the gains offered by Bureaucracy, and the likely specialization of Micalian's Gate, the strongest choice for these tiles is for them to remain worked by the citizens of the capital in perpetuity. Thank you for your consideration.
 
I thought that in CIV 4 you cannot decide which city works the overlaped tiles ... I thought it's always the one which is closer to the tile and in the case of the same distance, then it's the older one.
 
You can steal tiles away from another city by clicking on them first (which takes the other city's citizen off of it then you can click the tile again to assign the tile to a citizen from the desired city. At least that's the way it worked for me.

I don't think that BW needs those tiles. There are 8 forested tiles that BW could work and I don't think that any of the ones at the top are necessary right now as we don't have enough citizens to work. But later I'll be on your bandwagon.

BW will finish this settler and then will be available for specialists and/or wonder builds
 
Tubby Rower said:
You can steal tiles away from another city by clicking on them first (which takes the other city's citizen off of it then you can click the tile again to assign the tile to a citizen from the desired city. At least that's the way it worked for me.

I don't think that BW needs those tiles. There are 8 forested tiles that BW could work and I don't think that any of the ones at the top are necessary right now as we don't have enough citizens to work. But later I'll be on your bandwagon.

BW will finish this settler and then will be available for specialists and/or wonder builds

I agree absolutely about this - it's all unnecessary until civil service and some happiness increases. In the short run, it doesn't really matter.

In the long run, I think assigning the tiles to BW permanently is the strongest choice.
 
Lets look at making sure any of the future cities do not overlap any more with our present cities or at the very least 1 or 2 tiles.

Your plan sound good.
 
One way the overlap issue has been resolved in the past is to assign the tiles to the city that has priority for those tiles, but allow the mayor of the other city to request the use of those tiles on a temporary basis. This allows another city to make use of them when the primary city is not using them. The mayor of the primary city would also need to have control of improvements of those tiles.
 
I think that Chill has proposed an excellent plan. By the time that the use of those 3 tiles will be a major issue we may have developed a strategy for the victory that determines the best use of the cities. I think that given the orientation of our three cities it makes the most sense to have BW as the GPP city, MG as the commerce city, and Abydos as the production center.

I'd like to hear from the govenors of each of the cities. We currently have 3 workers. 1 under the control of the gov of Abydos, one under the control of the gov of BW and one under the control of the MOI. We need to discuss the best short term use of those workers. If we are going to grow borders over the iron in the next 10 turns I think we need to dedicate 1 of those workers to roading and mining the iron.
 
I've already chimed in...

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I didn't know that I have a worker to command. Which one? does he have a name?
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If the workers are available and not busy they could start preparing for the future city 4 with a road to it, besides a road to Iron.

re Tubby: his name is Fred...:)
 
Excellent..... I will devise a plan for his weekend activities
 
Those were my recollections anyway. Unless I am badly mistaken we have three workers. I have control of the one who was roading to Abydos. Gov of Abydos has control of the one who built the horse pasture. I thought you had control of the one north of BW but maybe the Gov of MG has control.
 
I will assume control. And if nothing is needed, then I will disband him.... I mean feed him to the pigs.... I mean cede him over to the governor of MG.
 
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