Specializing cities and worker management

12ea56

Chieftain
Joined
Feb 25, 2005
Messages
33
I've now completed 3 of my civilization games. 1st one being the tutorial on chieftain and the other ones with king (or was it knight?) difficulty.

I've never bothered with worker management, I kept it on balanced, but should I use different worker managements for different cities? I remember that was a strategy in Civ 4, but what about here?

1 more question: should I build banks, marketplaces, etc. in cities that are producing science instead of gold and libraries, universities, etc. in cities that produce gold?
 
You want libraries and universities in science cities and banks in markets in gold cities, and, I kept my people balanced in my first few games, but it is better to specialize them!
 
So it is pointless to build banks and marketplaces in cities that produce science?
 
No, a small bonus is still a bonus. It depends on how you play really, you could have a lot of midling cities, or some specialized ones. It's all good. :cool:
 
I specialise since playing on higher difficulty levels. I never build financial buildings in Science cities and vice versa. I didn't think they had any effect unless you switch trade type.

If there are any minor bonuses I've not noticed so they a probably irrelevant. The cost of a Market and Bank to add a few coins to a Science city is not worth it when you have a proper 300+ coin city elsewhere. I'd rather spend the production on culture, or military! Never any spare time for luxuries lol
 
I find that on higher difficulties, you need to build more military units, and therefore have less production to put into buildings. So, on higher difficulty settings you should try to specialise cities and only build buildings that will be most useful.

The main city types I use are:

Science City - Library, University, applicable wonders.
Gold City - Market, Bank, applicable wonders.
Production City - Barracks, Factory.
Settler Pump - Nothing :D (maybe a granary)
 
How many cities do you end up with donpost?
 
I find that on higher difficulties, you need to build more military units, and therefore have less production to put into buildings. So, on higher difficulty settings you should try to specialise cities and only build buildings that will be most useful.

The main city types I use are:

Science City - Library, University, applicable wonders.
Gold City - Market, Bank, applicable wonders.
Production City - Barracks, Factory.
Settler Pump - Nothing :D (maybe a granary)

Very similar to how I start out.
 
How many cities do you end up with donpost?

To be honest it varies a lot. I try to fit in as many as I can if I'm using a balanced city approach.

If I'm using a mega city appraoch I'll have maybe 2 mega cities (one science/gold, one production) and around 3-4 settler pumps.

The last game I was playing as the Japanese. I had about 6-8 cities of my own, plus loads of the computers' :evil:. At least 4 of those were island spam cities to make the most of the Japanese +1 from water. I'd build a harbour in them, then specialise to either gold or science depending on what I felt I needed more.
 
You should never have balanced cities when attempting to run a Feeding/MC strat. You always want to use the custom feature by being able to have complete control of your workers. Now as far as for you cities that your using to feed, you really don't need to pay much attention to them after you have your set prodcution. If your using this strat you should always have between 6-9 cities before you start taking over other cities.
 
One situation where markets and banks are very useful even when the city is focused on science is if you are the first to get one of the techs which gives +5 gold per city. Pull in 2 of those techs and with Market+Bank you're netting 40G on a city without diverting attention from science.
 
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