Speculation of Ideology's policy?

As starting point, they are going to reuse some of the existing policies in the three trees as tenets in the ideologies. Total War already is one.

Order

•Opener: increase Happiness by 1 per City.
•Finisher: +2 Food, Production, Science, Gold, and Culture per city.
•United Front: Militaristic city states grant units twice as often when you are at war with a common foe.
•Nationalism: 15% attack bonus when fighting in friendly territory.
•Planned Economy: Factories increase a cities Science output by 25%. Build Factories in half the usual time.
•Socialism: Gold maintenance costs of Buildings reduced by 15%.
•Communism: +2 Production per City and +1 Production for every Mine or Quarry.

The opener is replaced with Young Pioneers, but the other effects might still be in, although with different names.

Autocracy

•Opener: reduces Unit Gold Maintenance costs by 33%, allowing an empire to field a larger military. Receive 10 Culture as plunder for each point of Culture produced in the captured city.
•Finisher: 25% attack bonus to all Military Units for 50 turns.
•Militarism: Gold cost of purchasing units reduced by 33%.
•Police State: +3 Local City Happiness from every Courthouse. Build Courthouses in half the usual time. The effectiveness of enemy spies is reduced by 25%. Your counterspies have a 25% increased chance of catching enemy spies.
•Populism: Wounded military units deal +25% damage than normal.
•Fascism: Quantity of Strategic Resources produced by the empire increased by 100%. All Great Generals receive +2 Movement.
•Total War: +25% Production when building Military Units and new Military Units start with +15 Experience.

Total War is in, the effects of Police State seem to have gone to Order.

Freedom

•Opener: the rate at which Great People are born is increased by 25%.
•Finisher: increase the base yield from Great Tile Improvements by 100% and length of Golden Ages increased by 50%.
•Civil Society: Specialists consume only half the normal amount of Food.
•Constitution: +2 Culture from each World Wonder.
•Universal Suffrage: Combat Strength of Cities increased by 33%.
•Democracy: Specialist Population in Cities produce half the normal amount of Unhappiness.
•Free Speech: 8 units are maintenance free.

Free Speech replaced with Volunteer army. The effect from Constitution is now a Resolution.

This is completely wrong. The ideologies are supposed to give bonuses to three different victory conditions each. Your ideas really give bonuses to one victory condition each.
 
Calouste just copy and pasted the current Industrial policies, those aren't suggestions for the ideologies.
 
I can see a policy that gives additional World Congress votes for conquered Capitals and liberated Capitals/City States. Could go to any of the three trees, but I'd say it would be a fun conquest/diplo bonus and there should be some overlap. Actually, I like tenets that would be a bit 'crossover' like this.

I can't see Autocracy having no science bonus even if it doesn't help you going for science victory. The yield is just too important. I can see a % bonus to military techs or a catch-up bonus.
 
About science with Autocracy, Ed Beach spoke mostly about "The space race", saying that you should either choose the soviet or the american space programm. Maybe Autocracy will give some science bonus but will be lame for building the spaceship. In which way, I don't know but maybe some science bonus but not enough to reach the top techs quickly.
 
Well, we know the Foreign Legion is now an Ideology-dependent unit. Do we think that each Ideology will have its own special units? Might there be ideological buildings and improvements too?

The first couple ideas that come to my mind are a Partisan/Guerilla unit for Order (maybe one you can only build during wartime, or one that pops up near your cities when you're attacked), and perhaps a Stormtrooper or something similar for Autocracy.

Order could also get kibbutzim or collective farms as an improvement—bonus food on desert and tundra, plus a little extra gold or production.

A Shopping Mall building for Freedom, maybe?

I don't think there will be a special unit for Autocracy or Order. Freedom's got the Foreign Legions because they have it left over from France. They won't add more UU to the game especially for the post-Industrial eras.
 
I realized that but other than implying they are going to stay largely the same in Ideologies, what point was there to doing that?

I think they are there to show what kind of tenets we will be looking at. A kind of a roadmap.

For autocracy I'd love to see one that gave a boost to science, whilst at the same time gave a small penalty to spaceship parts. You could still be high up in science, but a science victory would be out of the question.
 
It was meant as an inspiration as some effects do clearly stay in the game, but of course they can be moved inbetween ideologies and tiers however they want. But f.e. there will probably be the "specialists eat half food" effect since it's a popular one.

I doubt that there will be penalties involved with tenets, that seems to be against the design decision for civ 5. And my proposals of % :c5science: to the military side or for technologies already researched by other civs were exactly meant as :c5science: bonuses that don't help to get spaceship parts built.
 
About science with Autocracy, Ed Beach spoke mostly about "The space race", saying that you should either choose the soviet or the american space programm. Maybe Autocracy will give some science bonus but will be lame for building the spaceship. In which way, I don't know but maybe some science bonus but not enough to reach the top techs quickly.

I was thinking something that made techs with military units cheaper (which could be decent for spacerace since it would include Replaceable Parts, Flight, Electronics, Ballistics, Radar, and Rocketry).
 
will city states have ideologies?
it would create a cold war felling.

Hmm that's an interesting question. I assume they won't although it would be cool if they did.

They could also give civilizations of certain ideologies a bonus to relationship with some cities, e.g.:
- Freedom: Cultural (or Mercantile or Maritime)
- Order: Religious
- Authoritarian: Militaristic?
 
Since United Front already gives bonuses for militaristic city-states and that Communism isn't generally associated with being pro-religion (to give a simple example, China is Communist and Lhasa is a Religious City-State).
 
Given that Ideology can spread with so-called Tourism. I think CS will
1. adopt the ideology that's spread to them first, or in better way, adopt one that considerably influence them.
2. Choose their own (either randomly or "preferred ideologie") when they reach Modern Era.

In-topic. I think every ideology would have slightly different version of science and tourism boost. About Science victory, Autocracy gains unit production bonus as Louis suggest, Freedom could get GP and specialist bonus (including science) and Order get yield-per-population bonus.
 
They could also give civilizations of certain ideologies a bonus to relationship with some cities, e.g.:
- Freedom: Cultural (or Mercantile or Maritime)
- Order: Religious
- Authoritarian: Militaristic?

Order is Religious? lol, what?

Maritime would make more sense. It would tie in with the Soviet republics, and how certain areas were completely stunted industrially so that they could provide the food necessary for the empire (at least, according to my polish friend who lived in one such area).
 
Here are some ideas.

Freedom
Antitrust Law: More Great People
Sanctuary: Spies can recruit Great People from civilizations without Freedom
Counterculture: Each Specialist and Unemployed citizen yields +1 :c5culture:
Sexual Revolution: Food surplus is converted to Happiness when nation is unhappy

Order
Partisans: Gunpowder units can be deployed near lost cities
Planned Economy: No maintenance for Road/Rail
Five Year Plan: Worker speed doubled during Golden Ages; starts 5-turn Golden Age
Full Employment: Each unemployed citizen yields +1 :c5production:
Leader Cult: Culture converted to Happiness when nation is unhappy

Autocracy
Revival: Archaeological Sites and Great Works get stronger
Guard Corps: Capital regularly creates Gun Units with +30 XP
Scavenging: Gun units pillage and raze faster, while regaining hit points
Shock and Awe: Bombing/invading enemy nations makes them unhappy
 
Communism isn't generally associated with being pro-religion

I think you meant "Communism abhors religion entirely as it's a means to controlling people and enforcing hierarchy".;)

Given that Ideology can spread with so-called Tourism. I think CS will
1. adopt the ideology that's spread to them first, or in better way, adopt one that considerably influence them.
2. Choose their own (either randomly or "preferred ideologie") when they reach Modern Era.

Perhaps coups will change as well, so the CS will adopt whatever ideology you decide - it would be fun and indeed give the mechanic more of a cold-war vibe! Whether this will have meaning in-game isn't clear yet of course, but I could see them having CSs that share your ideology have slower influence lost, like shared religion.

In-topic. I think every ideology would have slightly different version of science and tourism boost. About Science victory, Autocracy gains unit production bonus as Louis suggest, Freedom could get GP and specialist bonus (including science) and Order get yield-per-population bonus.

Yield-per-population is generally better for tall empires which is what Freedom is aimed towards, while Order has many more wide per-city bonuses. I expect that both these focuses will continue in BNW.
 
Here are some ideas.

Freedom
Antitrust Law: More Great People
Sexual Revolution: Food surplus is converted to Happiness when nation is unhappy
Sanctuary: Spies can recruit Great People from civilizations without Freedom

Order
Planned Economy: No maintenance for Road/Rail
Full Employment: Each unemployed citizen yields +1
Leader Cult: Culture converted to Happiness when nation is unhappy

Autocracy
Revival: Archaeological Sites and Great Works get stronger
Shock and Awe: Attacking an enemy imposes unhappiness

I like these ideas 2 questions though.
How would Sanctuary work?
wouldn't plan economy be OP because I could put rail everywhere for defense?
 
You could nerf it by giving no maintence road/rail between city routes (which would be calculated by taking the quickest route between cities).
 
About income, I think Freedom could get bonus gold from specialist, GP improvement and trading with same ideology. Autocracy could get bonus gold from puppeted city, city with garrison and available strategic resource, in addition to lower maintenance. Order could save money from building maintenance and bonus from their number of city/population/land and CS "comrade".

Perhaps coups will change as well, so the CS will adopt whatever ideology you decide - it would be fun and indeed give the mechanic more of a cold-war vibe! Whether this will have meaning in-game isn't clear yet of course, but I could see them having CSs that share your ideology have slower influence lost, like shared religion.

Hmm. Considering AI simply love to coup anywhere and anytime and it's so easy to do. I guess the CS coup could need some "buildup", maybe you can coup when they're in some kind of Sphere of Influence*, maybe it can get from Tourism/Cultural yield.

*Why I call it Sphere while in CiV it's clearly 2d polygon :crazyeye:.
 
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