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Speculation of Ideology's policy?

Discussion in 'Civ5 - General Discussions' started by poom3619, May 7, 2013.

  1. Martinus

    Martinus Emperor

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    This is completely wrong. The ideologies are supposed to give bonuses to three different victory conditions each. Your ideas really give bonuses to one victory condition each.
     
  2. Arachnofiend

    Arachnofiend Perturbed Pugilist

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    Calouste just copy and pasted the current Industrial policies, those aren't suggestions for the ideologies.
     
  3. Calouste

    Calouste Deity

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    Yeah, I didn't think I would have to explain that.
     
  4. mitsho

    mitsho Deity

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    I can see a policy that gives additional World Congress votes for conquered Capitals and liberated Capitals/City States. Could go to any of the three trees, but I'd say it would be a fun conquest/diplo bonus and there should be some overlap. Actually, I like tenets that would be a bit 'crossover' like this.

    I can't see Autocracy having no science bonus even if it doesn't help you going for science victory. The yield is just too important. I can see a % bonus to military techs or a catch-up bonus.
     
  5. Skykiller

    Skykiller Chieftain

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    About science with Autocracy, Ed Beach spoke mostly about "The space race", saying that you should either choose the soviet or the american space programm. Maybe Autocracy will give some science bonus but will be lame for building the spaceship. In which way, I don't know but maybe some science bonus but not enough to reach the top techs quickly.
     
  6. Tsar NicholasII

    Tsar NicholasII Prince

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    I don't think there will be a special unit for Autocracy or Order. Freedom's got the Foreign Legions because they have it left over from France. They won't add more UU to the game especially for the post-Industrial eras.
     
  7. Martinus

    Martinus Emperor

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    I realized that but other than implying they are going to stay largely the same in Ideologies, what point was there to doing that?
     
  8. JuhQman

    JuhQman Chieftain

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    I think they are there to show what kind of tenets we will be looking at. A kind of a roadmap.

    For autocracy I'd love to see one that gave a boost to science, whilst at the same time gave a small penalty to spaceship parts. You could still be high up in science, but a science victory would be out of the question.
     
  9. mitsho

    mitsho Deity

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    It was meant as an inspiration as some effects do clearly stay in the game, but of course they can be moved inbetween ideologies and tiers however they want. But f.e. there will probably be the "specialists eat half food" effect since it's a popular one.

    I doubt that there will be penalties involved with tenets, that seems to be against the design decision for civ 5. And my proposals of % :c5science: to the military side or for technologies already researched by other civs were exactly meant as :c5science: bonuses that don't help to get spaceship parts built.
     
  10. ollethegreat

    ollethegreat Warlord

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    will city states have ideologies?
    it would create a cold war felling.
     
  11. Louis XXIV

    Louis XXIV Le Roi Soleil

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    I was thinking something that made techs with military units cheaper (which could be decent for spacerace since it would include Replaceable Parts, Flight, Electronics, Ballistics, Radar, and Rocketry).
     
  12. Martinus

    Martinus Emperor

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    Hmm that's an interesting question. I assume they won't although it would be cool if they did.

    They could also give civilizations of certain ideologies a bonus to relationship with some cities, e.g.:
    - Freedom: Cultural (or Mercantile or Maritime)
    - Order: Religious
    - Authoritarian: Militaristic?
     
  13. Louis XXIV

    Louis XXIV Le Roi Soleil

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    Since United Front already gives bonuses for militaristic city-states and that Communism isn't generally associated with being pro-religion (to give a simple example, China is Communist and Lhasa is a Religious City-State).
     
  14. poom3619

    poom3619 Ping Pang Poom!

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    Given that Ideology can spread with so-called Tourism. I think CS will
    1. adopt the ideology that's spread to them first, or in better way, adopt one that considerably influence them.
    2. Choose their own (either randomly or "preferred ideologie") when they reach Modern Era.

    In-topic. I think every ideology would have slightly different version of science and tourism boost. About Science victory, Autocracy gains unit production bonus as Louis suggest, Freedom could get GP and specialist bonus (including science) and Order get yield-per-population bonus.
     
  15. MatThePhat

    MatThePhat Fanatic

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    Order is Religious? lol, what?

    Maritime would make more sense. It would tie in with the Soviet republics, and how certain areas were completely stunted industrially so that they could provide the food necessary for the empire (at least, according to my polish friend who lived in one such area).
     
  16. Optimizer

    Optimizer Sthlm, SWE

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    Here are some ideas.

    Freedom
    Antitrust Law: More Great People
    Sanctuary: Spies can recruit Great People from civilizations without Freedom
    Counterculture: Each Specialist and Unemployed citizen yields +1 :c5culture:
    Sexual Revolution: Food surplus is converted to Happiness when nation is unhappy

    Order
    Partisans: Gunpowder units can be deployed near lost cities
    Planned Economy: No maintenance for Road/Rail
    Five Year Plan: Worker speed doubled during Golden Ages; starts 5-turn Golden Age
    Full Employment: Each unemployed citizen yields +1 :c5production:
    Leader Cult: Culture converted to Happiness when nation is unhappy

    Autocracy
    Revival: Archaeological Sites and Great Works get stronger
    Guard Corps: Capital regularly creates Gun Units with +30 XP
    Scavenging: Gun units pillage and raze faster, while regaining hit points
    Shock and Awe: Bombing/invading enemy nations makes them unhappy
     
  17. Seek

    Seek Deity Supporter

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    I think you meant "Communism abhors religion entirely as it's a means to controlling people and enforcing hierarchy".;)

    Perhaps coups will change as well, so the CS will adopt whatever ideology you decide - it would be fun and indeed give the mechanic more of a cold-war vibe! Whether this will have meaning in-game isn't clear yet of course, but I could see them having CSs that share your ideology have slower influence lost, like shared religion.

    Yield-per-population is generally better for tall empires which is what Freedom is aimed towards, while Order has many more wide per-city bonuses. I expect that both these focuses will continue in BNW.
     
  18. Red Pearl

    Red Pearl Warlord

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    I like these ideas 2 questions though.
    How would Sanctuary work?
    wouldn't plan economy be OP because I could put rail everywhere for defense?
     
  19. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

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    You could nerf it by giving no maintence road/rail between city routes (which would be calculated by taking the quickest route between cities).
     
  20. poom3619

    poom3619 Ping Pang Poom!

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    About income, I think Freedom could get bonus gold from specialist, GP improvement and trading with same ideology. Autocracy could get bonus gold from puppeted city, city with garrison and available strategic resource, in addition to lower maintenance. Order could save money from building maintenance and bonus from their number of city/population/land and CS "comrade".

    Hmm. Considering AI simply love to coup anywhere and anytime and it's so easy to do. I guess the CS coup could need some "buildup", maybe you can coup when they're in some kind of Sphere of Influence*, maybe it can get from Tourism/Cultural yield.

    *Why I call it Sphere while in CiV it's clearly 2d polygon :crazyeye:.
     

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