stealth_nsk
Deity
It looks like we know the least about units. What differ here from previous civs:
Also, I'm really curious, how ranged unit upgrade line would look this time. Since Civ5 (where ranged attack on the map was introduced) it's always a trouble to find historic ranged unit analogue, once regular infantry starts using rifles.
- Heavy focus on unique units as civilizations are age-specific. So, with 2 units per age (what we've seen so far), roughly half of the time during your game unique units are actual
- We know what previous age units are automatically updated to basic units of the next age, which means
- Every unit line, which is presented in previous age, have upgrade available instantly or very early in the next age
- Which, in turn, means most likely we'll see at least 2 units per age for each such line
- Emphasis on commander in combat seem to reduce role of cavalry. Commanders are fast, bring troops with them and could get reinforcement fast as well, generally replacing cavalry as fast moving force. They also give bonuses only within small radius, which makes cavalry flanking less impressive
Also, I'm really curious, how ranged unit upgrade line would look this time. Since Civ5 (where ranged attack on the map was introduced) it's always a trouble to find historic ranged unit analogue, once regular infantry starts using rifles.