Speed game

zonik77

Chieftain
Joined
Sep 25, 2010
Messages
30
Location
Spain
Hey guys!

I am interested to know about speed you used to play the game. I always play at standard speed... But is there any difference to play in marathon, for example? Do you think is more immersive or is the same but longer?

Thank you for your help!
 
Marathon allows for easier wars on higher levels, because once you have a military lead, you won't lose it soon (the AI won't spam units while you are at war, too).
It also favors strong UUs (Keshiks conquering the entire world is easy on Marathon).
 
Gamespeeds are defined in "CIV5GameSpeeds.xml" and can be easily modded ... The xml-code is very much self-explanatory. Scaling of costs is defined in "GameSpeeds". Number of Turns to play is defined in "GameSpeed_Turns". (see code below)

For example "Marathon" speed allows 1.500 turns compared to 500 turns in standard speed. Costs for Research, population-growth, constructing buildings and units, etc. are tripled (= 300 % in xml) for Marathon. This seems to make no difference in game-play compared to standard speed since all actions just seem to take 3 times longer, e.g. building a warrior might cost 30 turns instead of 10 turns production. And it can become very boring in the beginning ....

Values which are not effected are yield-values (food, production, gold, science-production, culture-production), hitpoints of units and cities, combat-strength and movement-rates of units ...
Movement-rate of units is a main difference since units seem to move at triple speed in marathon compared to standard.
(Take the example above : Build a warrior, explore the map while building a second warrior and your warrior can walk/explore 30 turns in marathon compared to 10 turns in standard before 2nd warrior is ready.)
So marathon speed is best combined with a huge map or Giant World Map if your PC can handle it.

On marathon it is more difficult to correct mistakes since every construction takes 3 times longer, e.g. if you forgot to build 2 archers for defense, the enemy army has 3 times more turns to do damage (pillage) or eventually take your city. (Rush-costs are tripled, too.)

For an immersive play I prefer hybrid game-speeds (mod) where for marathon (1.500 turns) the costs for units and buildings are cheaper (150% - 200% ) but Research-costs are higher (400% - 500% ). Research-costs for the first technologies should be adjusted since it takes too many turns to get the basic techs. (Can be very boring.) In the long term your cities will be developing faster, you can build huge armies and you will have many many turns for every era / age, e.g. playing a couple of hundred turns in medevial age.


Code:
<GameSpeeds>
		<Row>
			<ID>0</ID>
			<Type>GAMESPEED_MARATHON</Type>
			<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
			<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
			<DealDuration>90</DealDuration>
			<GrowthPercent>300</GrowthPercent>
			<TrainPercent>300</TrainPercent>
			<ConstructPercent>300</ConstructPercent>
			<CreatePercent>300</CreatePercent>
			<ResearchPercent>300</ResearchPercent>
			<GoldPercent>300</GoldPercent>
			<GoldGiftMod>67</GoldGiftMod>
			<BuildPercent>300</BuildPercent>
			<ImprovementPercent>300</ImprovementPercent>
			<GreatPeoplePercent>300</GreatPeoplePercent>
			<CulturePercent>300</CulturePercent>
			<BarbPercent>400</BarbPercent>
			<FeatureProductionPercent>300</FeatureProductionPercent>
			<UnitDiscoverPercent>300</UnitDiscoverPercent>
			<UnitHurryPercent>300</UnitHurryPercent>
			<UnitTradePercent>300</UnitTradePercent>
			<GoldenAgePercent>200</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>10</InflationPercent>
			<InflationOffset>-270</InflationOffset>
			<VictoryDelayPercent>300</VictoryDelayPercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>0</PortraitIndex>
		</Row>
...
</GameSpeeds>
<GameSpeed_Turns>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>180</MonthIncrement>
			<TurnsPerIncrement>100</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>120</MonthIncrement>
			<TurnsPerIncrement>300</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>60</MonthIncrement>
			<TurnsPerIncrement>170</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>24</MonthIncrement>
			<TurnsPerIncrement>201</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>129</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>6</MonthIncrement>
			<TurnsPerIncrement>180</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>3</MonthIncrement>
			<TurnsPerIncrement>264</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MARATHON</GameSpeedType>
			<MonthIncrement>1</MonthIncrement>
			<TurnsPerIncrement>156</TurnsPerIncrement>
		</Row>
...
</GameSpeed_Turns>
 
Wow, that sounds very nice. I would try it in my next game. An what's that marathon mod name? Because did a search before and I found some of them...
 
I play Epic.

Standard is cool, but sometimes it feels like too many techs are earned over the course of a not-very-long war. Also, making a false move with your units (including workers) has more negative impact in a faster game. Epic is also nice for allowing you to explore a few more hexes for each tech unlocked (unit movement is the same while everything else requires more turns).

The other thing is that while Epic is more turns, the micromanagement is around the same, making a peaceful Epic turn slightly shorter on average than a peaceful Standard turn (in my estimation at least).

Marathon might be even better, but I haven't tried that yet.
 
I play solely epic and marathon. The speed of tech progression and the brevity of early eras in quick and standard make me feel like the entire game is industrial and modern, with almost no classical or medeival component. The classical and medeival game is prettier and more well-thought-out, IMO. I might try historix's mod, as the research nerf sounds like exactly my flavor.
 
I also play epic or marathon. As others have said, it makes wars/eras much better IMHO. In a standard game it can take 10-20 years to get a unit from a western city to engage in a battle on the eastern front. I don't like that.
 
I only play Standard pace, but seeing the quick research pace and shiny new units being obsolete before even trying them, I might try Epic again.

Marathon is just such a turn-killer and then you go to bed, after researching Pottery.
 
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