Speed improved

Jaqpike

Chieftain
Joined
Jun 26, 2012
Messages
27
Location
Canada
One last GK post. I don't know if it's my imagination, but I have found GK to run speedier than vanilla. I played a standard game (won't bore you with my specs, but generally standard slows to a crawl for me) and it was playable right through to the end.

Going to try to live Large and play a large game.
 

Zaimejs

Emperor
Joined
Jun 22, 2006
Messages
1,055
Location
Nebraska
I find that between turn time is increased, but the graphics and such run more smoothly.
 

fuzzatron717

Holy Warrior
Joined
Mar 30, 2012
Messages
1,024
Location
Canada, eh
I find really slower. But Zsaimejs said the graphics have improved.
 

Setis

Chieftain
Joined
Jun 21, 2007
Messages
64
One thing I noticed last night is that if you turn quick movement on, later turns speed WAY up (at least they did for me).
 

trooth

Chieftain
Joined
Jun 19, 2012
Messages
23
My goes have slowed but I attribute that to playing with more civs and city states than before. I suspect city states are contributing to the longer times as well as religion and espionage calculations. Graphically I agree it is working better.

Sent from my Galaxy Nexus using Tapatalk 2
 

Tokira

Warlord
Joined
Dec 31, 2010
Messages
163
Actually the game is much slower for me after GK. Before it was only the AI turns that sometimes took a long time to finish but now I'm also lagging a lot during my turns when moving my units. It started in the medieval times and I had to set the graphics to minimum to stop it. However, when I reached the modern times, it started again. I guess it has something to do with the amount of units in game. Then again, I played on a standard map with 22 civs.
 

Stalker0

Baller Magnus
Joined
Dec 31, 2005
Messages
9,610
My game speed has definitely improved, I can now click through the early end turns much much faster now.
 

theadder

Prince
Joined
Feb 17, 2012
Messages
334
Location
Addoria
The game runs vastly better for me since the expansion; it's as if it has been entirely rewritten from my perspective.

Turns process very very quickly even in the late game. Large maps and even huge maps are now viable to play.

Given my hardware the original game ran ridiculously badly.
 

Jon Shaw

Prince
Joined
Aug 7, 2002
Messages
345
Location
Oxford, England
What determines game speed (i.e. time between ending one turn and being able to start the next)? I haven't noticed a difference between vanilla and G+K.

It can take quite some time but nothing seems to be the bottleneck- CPU usage is nowhere near maxed out (according to task manager), plenty of available RAM, I don't see how graphics would affect turn time (only frame rate), and I have a decent SSD so disk reads/writes shouldn't be a limitation either.

Its definitely slower later in the game, when the number of city states/AIs should be the same or lower than at the start, so I'd guess it is the number of units that is causing the issue?
 
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