Speed of years by turns

In the editor, go to the scenario properties page.

You can change the length of turn here, to have years, months, weeks, and hoiw long each turn last.

BTW, if you use "month", and then use for instance 120 for the durations of the turns in the first period (ancient time), but 2 for the last turns (modern times), you will end with 10 years turns in the ancient time, and 2 months in the modern times
 
Thank you, however I can not change this one because I only can see this properties:


Please, can you help me?, I want my CIV III more slow in the ancient time!
Thanks!
 

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That's the Vanilla editor...

You should get Conquests! It comes with much better modding options!
(and you can use Steph's new editor for it!)
 
Can somebody instruct me on how to adjust the time progression in a Mod? For example; I added a few new techs for my mod in Industrial Era and Modern Era. With the extra time needed to research techs I notice while test playing at the easiest level that the years advance much too quickly when compared to technological research. Can I slow this down using my editor? I suspect that it has something to do with "Time Scale" under "Scenario Properties", but I'm not sure I'm right about this. Is this so? And if so, can someone tell me how to use this properly?

Thanks:confused:
 
I just found your guys' answers to to questions I posted at the same time, unfortunately I did not find these before I posted the question. I think this answers most of what I was trying to figure out. Okay, so fine tuning this question. I see that you can change the time scale from Years to months, but does that change have to apply to ALL eras, or can you select which eras you want to change the scale to?
 
I really need to stop posting stupid questions like this. I post them, and then play around with the editor and test it, and end up answering my own question half the time. :blush:

Default time progression goes like this:

1 4000 BC to 2750 BC 50 years each turn, 25 turns (1-25 turns)
2 2750 BC t0 1750 BC 40 years each turn, 25 turns (26-50 turns)
3 1750 BC to 750 BC 25 years each turn, 40 turns (51-90 turns)
4 750 BC to 250 AD 20 years each turn, 50 turns (91-140 turns)
5 250 AD to 1250 AD 10 years each turn, 100 turns (141-240 turns)
6 1250 AD to 1750 AD 5 years each turn, 100 turns (241-340 turns)
7 1750 AD to 1950 AD 2 years each turn, 100 turns (341-440 turns)

then at 1950 or so it gives a message that the game officially ends in .... (whatever it is). So to slow down the last part of the time progression I just need to change it to 200 turns at 1 unit (in this case years) per turn.
 
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