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[GS] Speed post June ”Soon” patch

Discussion in 'Civ6 - General Discussions' started by ggalindo001, Jun 19, 2019.

  1. ggalindo001

    ggalindo001 Warlord

    Jan 4, 2002
    One of the things I always do before and after a patch is run the 2 (now 4) benchmarks.

    The June “Soon” patch has -significantly- increased the AI benchmarks on my system. Obviously, your mileage may vary based on your gaming system.

    Graphics Benchmark (non GS)

    Before — 11.683ms with 99th percentile 16.494ms
    After Patch — 11.527ms with 99th percentile 15.305ms

    Not a huge improvement here, but it adds up over time — and also likely 100% improved by graphics hardware.

    AI Benchmark (non GS)

    Before Patch — 8.05 average turn time
    After Patch — 7.42 average turn time

    This is a meaningful improvement — nearly 8%

    Graphics Benchmark (GS)

    Before Patch — 17.425ms with 99th percentile 21.394ms
    After Patch — 17.187ms with 99th percentile 21.229ms

    Same as above, not a huge improvement but adds up over time.

    AI Benchmark (GS)

    Before Patch — 44.44 average turn time
    After Patch — 38.27 average turn time

    This is a stunning improvement — nearly 14%


    So, those are the benchmarks — in the actual game, the speed between turns feels crisper, specifically when going to the cut scenes with the leaders. I played about 10 turns of an existing saved game last night and was very pleased with performance.

    Well done Firaxis. This makes the patch well worth the wait, by itself.
  2. Sic

    Sic Chieftain

    Oct 10, 2016
    I haven't compared before/after benchmarks yet, but the performance gains are very noticeable in-game. The AI rounds really fly by now.

    Great part of the patch.
  3. SammyKhalifa

    SammyKhalifa Deity

    Sep 18, 2003
    I noticed (maybe it was that way before, don't know) that the diplomacy ribbons light up whose turn it is. Kind of interesting.

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